[英]Python simple turtle progam
我在嘗試完成python龜程序時遇到了麻煩。 當我嘗試輸入x和y坐標以及函數的半徑值(如t.drawSnowman(x = 25,y = 25,radius = 25)時,程序在輸入值時行為不正常。但是如果我省略參數以上,而只是使用t.drawSnowman()程序按預期工作,但我無法創建雪人的各種實例。
我真的很想幫助試圖找出如何輸入參數並仍然具有程序功能。
這是我的代碼
import turtle
class MyTurtle(turtle.Turtle):
""""""
def __init__(self):
"""Turtle Constructor"""
turtle.Turtle.__init__(self, shape="turtle")
def drawNose(self, x=0, y=0, radius = 15, circle_color = "black"):
'''draw nose '''
self.pendown()
self.goto(-(radius) * (0.25),(radius * 6)+(radius * 4)+(radius))
self.goto(0,(radius * 6)+(radius * 4)+(radius)+(radius * (0.25)))
self.goto((radius) * (0.25),(radius * 6)+(radius * 4)+(radius))
self.goto(0,(radius * 6)+(radius * 4)+(radius))
self.penup()
def leftEye(self, x=0, y=0, radius = 15, circle_color = "black"):
'''draw left eye'''
self.pendown()
self.circle(radius*(.25))
self.penup()
def rightEye(self, x=0, y=0, radius = 15, circle_color = "black"):
'''draw right eye'''
self.pendown()
self.circle(radius*(.25))
self.penup()
def bottomOfHat(self, x=0, y=0, radius = 15, circle_color = "black"):
''' draw the long part of the hat at the bottom '''
self.goto(0,(radius * 6)+(radius * 4)+(radius * 2))
self.pendown()
self.goto(-(radius),(radius * 6)+(radius * 4)+(radius * 2))
self.goto(-(radius),(radius * 6)+(radius * 4)+(radius * 2)+(radius * (0.5)))
self.goto(radius,(radius * 6)+(radius * 4)+(radius * 2)+(radius * (0.5)))
self.goto(radius,(radius * 6)+(radius * 4)+(radius * 2))
self.goto(0,(radius * 6)+(radius * 4)+(radius * 2))
self.penup()
def topOfHat(self, x=0, y=0, radius = 15, circle_color = "black"):
'''draw the top bigger part of the hat'''
self.goto(radius*(.75),(radius * 6)+(radius * 4)+(radius * 2)+(radius * (0.5)))
self.pendown()
self.goto(radius*(.75),(radius * 6)+(radius * 4)+(radius * 2)+(radius * 2))
self.goto(-(radius)*(.75),(radius * 6)+(radius * 4)+(radius * 2)+(radius * 2))
self.goto(-(radius)*(.75),(radius * 6)+(radius * 4)+(radius * 2)+(radius * (0.5)))
def bottomCircle(self, x=0, y=0, radius = 15, circle_color = "black"):
'''draws the bottom circle'''
self.pendown()
self.circle(radius * 3)
self.penup()
def middleCircle(self, x=0, y=0, radius = 15, circle_color = "black"):
'''draw the middle circle'''
self.pendown()
self.circle(radius * 2)
self.penup()
def topCircle(self, x=0, y=0, radius = 15, circle_color = "black"):
'''draw the top circle'''
self.pendown()
self.circle(radius)
self.penup()
def drawSnowman(self, x=0, y=0, radius = 15, circle_color = "black"):
self.bottomCircle()
self.goto(0,radius * 6)
self.middleCircle()
self.goto(0,(radius * 6)+(radius * 4))
self.topCircle()
self.goto(-(radius) * (0.5),(radius * 6)+(radius * 4)+(radius))
self.leftEye()
self.goto((radius) * (0.5),(radius * 6)+(radius * 4)+(radius))
self.rightEye()
self.goto(0,(radius * 6)+(radius * 4)+(radius))
self.drawNose()
self.bottomOfHat()
self.topOfHat()
t = MyTurtle()
t.hideturtle()
radius = 15
t.drawSnowman(x = 25,y = 25,radius = 25)
當我使用參數t.drawsnowman(x = 25 y = 25 radius = 25)時,這是雪人的照片
當我輸入沒有參數時,這是雪人t.drawsnowman()
嘗試一步一步地找出代碼實際執行的操作(或使用調試器)。
t.drawSnowman()
,則radius
15
。 bottomCircle()
,它將繪制一個半徑為radius * 3
= 45
的圓 radius * 6
= 90
(你現在在圓圈的“頂部” ) middleCircle()
,它將是一個半徑為radius * 2
= 30
的圓 現在,看看如果使用參數調用函數會發生什么:
t.drawSnowman(x = 25,y = 25,radius = 25)
,則radius
25
。 bottomCircle()
,它將繪制一個半徑為radius * 3
= 45
的圓。 請注意局部變量radius
是15
,因為它是該參數的默認值,並且您不將傳遞給drawSnowman
的值傳遞給bottomCircle
方法。 radius * 6
= 150
(你現在遠離圓圈) middleCircle()
,它將是一個半徑為radius * 2
= 30
的圓。 注意局部變量radius
也是15
。 所以,你的問題是傳入一個radius
的值,但你只使用該值來移動drawSnowman
的烏龜,而不是在任何其他函數中進一步向下移動烏龜。
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