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[英]Why won't my ImageButtons shuffle for my sliding puzzle game?
[英]Sliding Puzzle Java Shuffle issue
當您單擊隨機播放按鈕時,我正在嘗試隨機播放15個滑動拼圖。 不幸的是,我不知道如何“抓取” JPanel按鈕,因為它們是動態的並且不會“傳遞”給動作監聽器:這是我的for循環,用於創建和添加按鈕:
pos = new int[][] {
{0, 1, 2, 3},
{4, 5, 6, 7},
{8, 9, 10, 11},
{12, 13, 14, 15}
};
centerPanel = new JPanel();
centerPanel.setLayout(new GridLayout(4, 5, 0, 0));
add(Box.createRigidArea(new Dimension(0, 5)), BorderLayout.NORTH);
add(centerPanel, BorderLayout.CENTER);
int counter = 0;
for ( int i = 0; i < 4; i++) {
for ( int j = 0; j < 4; j++) {
if ( j == 3 && i == 3) {
label = new JLabel("");
centerPanel.add(label); // EMPTY LABEL
} else {
counter++;
button = new JButton();
button.setText(String.valueOf(counter));
button.addActionListener(this);
centerPanel.add(button);
}
}
}
然后添加隨機播放按鈕:
southPanel = new JPanel(new FlowLayout());
JButton shuffleButton = new JButton("Shuffle");
southPanel.add(shuffleButton);
shuffleButton.addActionListener(this);
這就是到目前為止我有4次隨機移動的隨機播放代碼(我知道這很糟糕,我不知道更好)。 它移動標簽,但按順序按下所有按鈕:(
public void actionPerformed(ActionEvent e) {
//GET EMPTY LABEL LOCATION
int labelX = label.getX();
int labelY = label.getY();
int labelPosX = labelX / sizeLabel.width;
int labelPosY = labelY / sizeLabel.height;
int labelIndex = pos[labelPosX][labelPosY];
// GET button location
buttonX = label.getX() - size.width;
buttonY = label.getY();
// GET button position
buttonPosX = buttonX / size.width;
buttonPosY = buttonY / size.height;
buttonIndex = pos[buttonPosY][buttonPosX];
// IF LABEL can be moved
if ((labelY == buttonY && (labelX - buttonX) == size.width )) {
System.out.println("LABEL MOVES LEFT");
labelIndex = buttonIndex + 1;
centerPanel.add(label,buttonIndex);
// HERE I NEED TO "GRAB BUTTON" AND PUT it
// IN LABEL INDEX ???
labelY = label.getY();
labelX = label.getX();
}
任何幫助表示贊賞! 我嘗試使用Component getComponent(int),但是我不知道如何實現它。 我認為類似的東西將是完美的...
更加依賴於維護對JLabel
的某種引用,然后嘗試維護有關標簽攜帶內容的信息。
例如,您可以簡單地將JLabel
放置在一個List
然后對列表進行混洗,刪除標簽並再次添加它們。
import java.awt.BorderLayout;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
public class Shuffle {
public static void main(String[] args) {
new Shuffle();
}
public Shuffle() {
EventQueue.invokeLater(new Runnable() {
@Override
public void run() {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
}
final PuzzelPane puzzelPane = new PuzzelPane();
JButton shuffle = new JButton("Shuffel");
shuffle.addActionListener(new ActionListener() {
@Override
public void actionPerformed(ActionEvent e) {
puzzelPane.shuffle();
}
});
JFrame frame = new JFrame("Testing");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setLayout(new BorderLayout());
frame.add(puzzelPane);
frame.add(shuffle, BorderLayout.SOUTH);
frame.pack();
frame.setLocationRelativeTo(null);
frame.setVisible(true);
}
});
}
public class PuzzelPane extends JPanel {
private List<JLabel> labels;
public PuzzelPane() {
setLayout(new GridLayout(3, 3));
labels = new ArrayList<>(9);
for (int index = 0; index < 9; index++) {
JLabel label = new JLabel(String.valueOf(index));
label.setHorizontalAlignment(JLabel.CENTER);
labels.add(label);
}
shuffle();
}
@Override
public Dimension getPreferredSize() {
return new Dimension(200, 200);
}
public void shuffle() {
removeAll();
Collections.shuffle(labels);
for (JLabel label : labels) {
add(label);
}
revalidate();
}
}
}
您也可以將數組用於相同的想法...
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