[英]creating a multithreaded music player
我對創建多線程程序非常陌生(這是我第一次應用它),我將 Runnable 實現到我的班級,並在我的一個按鈕 Actionlistener 中運行它(new Thread(new Project()).start() ,但是我導入的每個資源都被刪除了。就像文件一樣。它只是寫了 NullPointerException ,我什至測試了一個字符串,但它的結果返回 null
private void jMenuItem2ActionPerformed(java.awt.event.ActionEvent evt) {
// TODO add your handling code here:
chooser = new JFileChooser();
chooser.setAcceptAllFileFilterUsed(false);
chooser.setCurrentDirectory(new File("."));
chooser.setFileSelectionMode(JFileChooser.FILES_ONLY);
FileNameExtensionFilter filter = new FileNameExtensionFilter ("wav files","wav");
chooser.setFileFilter(filter);
if (chooser.showOpenDialog(this) == JFileChooser.APPROVE_OPTION)
{
Song = chooser.getSelectedFile();
}
else
{
JOptionPane.showMessageDialog(null, "you didnt choose any file !!");
}
}
private void jButton1ActionPerformed(java.awt.event.ActionEvent evt) {
// TODO add your handling code here:
(new Thread(new TestMT())).start();
}
public void run() {
// TODO Auto-generated method stub
try {
audioStream = AudioSystem.getAudioInputStream(Song);
audioFormat = audioStream.getFormat();
DataLine.Info info = new DataLine.Info(SourceDataLine.class, audioFormat);
sourceLine = (SourceDataLine) AudioSystem.getLine(info);
sourceLine.open(audioFormat);
} catch (UnsupportedAudioFileException | IOException e1) {
e1.printStackTrace();
} catch (LineUnavailableException e) {
e.printStackTrace();
}
sourceLine.start();
int nBytesRead = 0;
byte[] abData = new byte[BUFFER_SIZE];
while (nBytesRead != -1) {
try {
nBytesRead = audioStream.read(abData, 0, abData.length);
} catch (IOException e) {
e.printStackTrace();
}
if (nBytesRead >= 0) {
@SuppressWarnings("unused")
int nBytesWritten = sourceLine.write(abData, 0, nBytesRead);
}
}
sourceLine.drain();
sourceLine.close();
}
您正在設置類中的所有變量,但單擊按鈕會創建此類的新實例。 這個新實例對舊變量的內容一無所知。 它們都被再次初始化。
(new Thread(new TestMT())).start();
您可能應該創建一個實現可運行的新類。 為該類提供所有需要的引用(可能通過構造函數),然后啟動該類。
這可能是您的播放器類
在你的 TestMT 中調用它
new Thread(new Player(song)).start();
import java.io.File;
import java.io.IOException;
import javax.sound.sampled.AudioFormat;
import javax.sound.sampled.AudioInputStream;
import javax.sound.sampled.AudioSystem;
import javax.sound.sampled.DataLine;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.SourceDataLine;
import javax.sound.sampled.UnsupportedAudioFileException;
public class Player implements Runnable {
private File song;
private static int BUFFER_SIZE = 4096;
Player(File song) {
this.song = song;
}
@Override
public void run() {
try {
AudioInputStream audioStream = AudioSystem
.getAudioInputStream(song);
AudioFormat audioFormat = audioStream.getFormat();
DataLine.Info info = new DataLine.Info(SourceDataLine.class,
audioFormat);
SourceDataLine sourceLine = (SourceDataLine) AudioSystem
.getLine(info);
sourceLine.open(audioFormat);
sourceLine.start();
int nBytesRead = 0;
byte[] abData = new byte[BUFFER_SIZE];
while (nBytesRead != -1) {
nBytesRead = audioStream.read(abData, 0, abData.length);
}
if (nBytesRead >= 0) {
@SuppressWarnings("unused")
int nBytesWritten = sourceLine.write(abData, 0, nBytesRead);
}
sourceLine.drain();
sourceLine.close();
} catch (UnsupportedAudioFileException | IOException e1) {
e1.printStackTrace();
} catch (LineUnavailableException e) {
e.printStackTrace();
}
}
}
聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.