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[英]Using CGAffineTransformScale with UIAttachmentBehavior (UIDynamicAnimator)
[英]UIDynamicAnimator/UIAttachmentBehavior jiggle?
在使用 Xcode 5.1.1 在 iOS7 中使用新的物理引擎時,我編寫了以下代碼:
#import "ZViewController.h"
@interface ZViewController ()
@property (nonatomic, strong) UIView *cardView;
@property (nonatomic, strong) UIDynamicAnimator *animator;
@property (nonatomic, strong) UIAttachmentBehavior *attachment;
@end
@implementation ZViewController
- (void)viewDidLoad{
[super viewDidLoad];
self.cardView = [[UIView alloc]initWithFrame:CGRectMake(0.0, 0.0, 100.0, 100.0)];
self.cardView.backgroundColor = [UIColor lightGrayColor];
[self.view addSubview:self.cardView];
UIPanGestureRecognizer *panGestureRecognizer = [[UIPanGestureRecognizer alloc]initWithTarget:self action:@selector(panGestureHandler:)];
[self.cardView addGestureRecognizer:panGestureRecognizer];
self.animator = [[UIDynamicAnimator alloc]initWithReferenceView:self.view];
}
- (void)viewWillAppear:(BOOL)animated{
[super viewWillAppear:animated];
self.cardView.center = self.view.center;
}
- (void)panGestureHandler:(UIPanGestureRecognizer *)panGesture{
CGPoint touchPoint = [panGesture locationInView:self.view];
switch(panGesture.state){
case UIGestureRecognizerStateBegan:
self.attachment = [[UIAttachmentBehavior alloc]initWithItem:self.cardView attachedToAnchor:touchPoint];
[self.animator addBehavior:self.attachment];
break;
case UIGestureRecognizerStateChanged:
touchPoint.x = 160.0;
self.attachment.anchorPoint = touchPoint;
break;
case UIGestureRecognizerStateEnded:
[self.animator removeBehavior:self.attachment];
self.attachment = nil;
break;
default:
break;
}
}
@end
當我測試這段代碼時,我發現了一個非常奇怪的擺動/抖動。 在大多數情況下,向上和向下拖動 cardView 會執行預期的操作,即 cardView 以 x 軸為中心上下滑動,但 cardView 每隔一段時間就會向左斜向移動並斜向移動回 x 軸中心。 這種擺動似乎不會持續發生,但它似乎總是向左擺動。
有沒有人見過這個? 任何想法是什么原因造成的? 如何阻止它?
提前致謝 - AYAL
我試過你的代碼,可以復制這個問題。 在我設置長度后,它停止了問題。
嘗試將附件的長度設置為 1
case UIGestureRecognizerStateBegan:
self.attachment = [[UIAttachmentBehavior alloc]initWithItem:self.cardView attachedToAnchor:touchPoint];
self.attachment.length = 1;
[self.animator addBehavior:self.attachment];
break;
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