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如何在keyPressed(KeyEvent e)方法內部添加擊鍵以更改球的顏色? 簡單的KeyListener演示

[英]How do I add a keystroke inside of keyPressed(KeyEvent e) method to change color of ball? simple KeyListener demo

我對Java的經驗有限,尤其是與圖形有關的經驗。 到目前為止,我已經在這個問題上提供了很好的幫助。 當我在Eclipse中對其進行測試時,它的啟動代碼(如下)可以正常工作。 我正在課堂上使用它來教一名高中生。 按照下面注釋中的說明,有人會知道一種簡單的方法來擴展已經很簡單的程序,以在按下按鈕C后更改球的顏色嗎? 我正在考慮將以下代碼添加到keyPressed(KeyEvent e)方法中:

else if(keyCode == KeyEvent.VK_C)    
{     
   //Not sure what code to add here 
   //g.setColor(Color.green);   ----> this line says "g can not be resolved". 
}

任何使程序簡單的技巧或想法將不勝感激。 謝謝。

import java.awt.*;
import java.awt.event.*;                            // #1
import javax.swing.*;   

/******************************************************************************
 * 
 * KeyListenerDemo.java
 * Demonstrates getting keyboard input using the KeyListener interface.
 * 
 * Program 18: Extend this program by adding a few more keystroke commands:
 *      z     (VK_Z)    - Cause the ball to jump to a random new location.
 *      s     (VK_S)    - Make the ball smaller - multiply its diameter 1/2.
 *      b     (VK_B)    - Make the ball bigger - multiply its diameter by 2.
 *      c     (VK_C)    - Change the color (in any way you'd like).
 *
 *  In addition, modify the program to ensure the following:
 *  - The ball goes all the way to the edge of the screen but stays
 *          completely on the screen. 
 *  - If a doubled diameter doesn't fit, make it as large as possible.
 *  - Be sure the ball never completely disappears.
 * 
 *****************************************************************************/
public class KeyListenerDemo extends JFrame
                        implements KeyListener      // #2
{
// Class Scope Finals
private static final int SCREEN_WIDTH = 1000;
private static final int SCREEN_HEIGHT = 800;
private static final int START_RADIUS = 25;
private static final int START_X = 100;
private static final int START_Y = 100;
private static final int STEP_SIZE = 10;

// Class Scope Variables
private static int x = START_X;             // x at center of the ball
private static int y = START_Y;             // y at center of the ball
private static int radius = START_RADIUS;   // radius of the ball

// Methods
/**
 * Create the window and register this as a KeyListener
 * 
 * @param args
 */
public static void main (String[] args)
{
    // Set up the JFrame window.
    KeyListenerDemo gp = new KeyListenerDemo();
    gp.setSize(SCREEN_WIDTH, SCREEN_HEIGHT);
    gp.setVisible(true);

    gp.addKeyListener(gp);                          // #3
    // If this class had a constructor and you moved this line into
    //   that constructor it could not refer to gp since that variable
    //   is local to this method.  Instead you would write::
    // addKeyListener(this);
}

/**
 * Called when a key is first pressed
 * Required for any KeyListener
 * 
 * @param e     Contains info about the key pressed
 */
public void keyPressed(KeyEvent e)                  // #4A
{
    int keyCode = e.getKeyCode();
    if (keyCode == KeyEvent.VK_LEFT)
    {
        x = x - STEP_SIZE;
    }
    else if (keyCode == KeyEvent.VK_RIGHT)
    {
        x = x + STEP_SIZE;
    }
    else if (keyCode == KeyEvent.VK_UP)
    {
        y = y - STEP_SIZE;
    }
    else if (keyCode == KeyEvent.VK_DOWN)
    {
        y = y + STEP_SIZE;
    }
    repaint();
}

/**
 * Called when typing of a key is completed
 * Required for any KeyListener
 * 
 * @param e     Contains info about the key typed
 */
public void keyTyped(KeyEvent e)                    // #4B
{
}

/**
 * Called when a key is released
 * Required for any KeyListener
 * 
 * @param e     Contains info about the key released
 */
public void keyReleased(KeyEvent e)                 // #4C
{
}

/**
 * paint - draw the figure
 * 
 * @param g     Graphics object to draw in
 */


   public void paint(Graphics g)
    {
        g.setColor(Color.white);
        g.fillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);

        g.setColor(Color.blue);
        g.fillOval(x - radius, y - radius, 2 * radius, 2 * radius);
    }
}
private Color currentColor;

...

public void paint(Graphics g)
{
    g.setColor(Color.white);
    g.fillRect(0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);

    g.setColor(currrentColor);
    g.fillOval(x - radius, y - radius, 2 * radius, 2 * radius);
}

...

public void keyPressed(KeyEvent e)                  
{
    int keyCode = e.getKeyCode();
    if (keyCode == KeyEvent.VK_LEFT)
    {
        x = x - STEP_SIZE;
    }
    else if (keyCode == KeyEvent.VK_RIGHT)
    {
        x = x + STEP_SIZE;
    }
    else if (keyCode == KeyEvent.VK_UP)
    {
        y = y - STEP_SIZE;
    }
    else if (keyCode == KeyEvent.VK_DOWN)
    {
        y = y + STEP_SIZE;
    }else currentColor = Color.BLUE;
    repaint();
}

您可能應該這樣做。

您在按鍵事件中沒有'g'圖形變量,因此您從編譯器中得到未解決的變量錯誤。 需要存儲顏色以繪制變量並在paint方法中使用它。

有一個是顏色的類實例變量。 最初是

colorBall = Color.white

然后單擊C(如果其白色變為綠色),反之亦然。

在繪畫中,只需使用變量即可上色

  g.setColor(colorBall );

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