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初始化多個JFrame會創建空白JFrame

[英]initializing more than one JFrame creates blank JFrames

我是Swing的新手,無法替換現有的JFrame。 我初始化第一個JFrame沒問題...

主要:

public static JFrame jf;
public static int state = 0;

public static void main(String args[]) {
    jf = new MainMenu();
    jf.setVisible(true);
    while (state != -1) {}  
}

主菜單:

public MainMenu() {
    setTitle("Battleship");
    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    setBounds(100, 100, 450, 300);
    contentPane = new JPanel();
    contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
    setContentPane(contentPane);

    JButton btnSinglePlayer = new JButton("Single Player - Easy");
    btnSinglePlayer.addMouseListener(new MouseAdapter() {
        @Override
        public void mouseClicked(MouseEvent arg0) {
            GameDriver gd = new GameDriver(1);
        }
    });

    JButton btnSplitScreenMultiplayer = new JButton("Split Screen Multiplayer");
    btnSplitScreenMultiplayer.addMouseListener(new MouseAdapter() {
        @Override
        public void mouseClicked(MouseEvent arg0) {
            GameDriver gd = new GameDriver(0);
        }
    });

    JButton btnOnlineMultiplayer = new JButton("Online Multiplayer");
    btnOnlineMultiplayer.setEnabled(false);

    JButton btnHowToPlay = new JButton("How to Play");
    btnHowToPlay.addMouseListener(new MouseAdapter() {
        @Override
        public void mouseClicked(MouseEvent e) {
            if (Desktop.isDesktopSupported()) {
                try {
                     //Set your page url in this string. For eg, I m using URL for Google Search engine
                     String url = "http://www.hasbro.com/common/instruct/battleship.pdf";
                     java.awt.Desktop.getDesktop().browse(java.net.URI.create(url));
                   }
                   catch (java.io.IOException e2) {
                       System.out.println(e2.getMessage());
                   }
            }
        }
    });
    GroupLayout gl_contentPane = new GroupLayout(contentPane);
    gl_contentPane.setHorizontalGroup(
        gl_contentPane.createParallelGroup(Alignment.LEADING)
            .addGroup(Alignment.TRAILING, gl_contentPane.createSequentialGroup()
                .addContainerGap(128, Short.MAX_VALUE)
                .addGroup(gl_contentPane.createParallelGroup(Alignment.TRAILING, false)
                    .addComponent(btnHowToPlay, Alignment.LEADING, GroupLayout.DEFAULT_SIZE, GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
                    .addComponent(btnOnlineMultiplayer, Alignment.LEADING, GroupLayout.DEFAULT_SIZE, GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
                    .addComponent(btnSinglePlayer, Alignment.LEADING, GroupLayout.DEFAULT_SIZE, GroupLayout.DEFAULT_SIZE, Short.MAX_VALUE)
                    .addComponent(btnSplitScreenMultiplayer, Alignment.LEADING))
                .addGap(121))
    );
    gl_contentPane.setVerticalGroup(
        gl_contentPane.createParallelGroup(Alignment.LEADING)
            .addGroup(Alignment.TRAILING, gl_contentPane.createSequentialGroup()
                .addContainerGap(89, Short.MAX_VALUE)
                .addComponent(btnSinglePlayer)
                .addPreferredGap(ComponentPlacement.RELATED)
                .addComponent(btnSplitScreenMultiplayer)
                .addPreferredGap(ComponentPlacement.RELATED)
                .addComponent(btnOnlineMultiplayer)
                .addPreferredGap(ComponentPlacement.RELATED)
                .addComponent(btnHowToPlay)
                .addGap(45))
    );
    contentPane.setLayout(gl_contentPane);
}

但是一旦我進入GameDriver並嘗試初始化其他JFRame ...

GameDriver:

//Stuff Happens
ProgramShell.jf.setVisible(false);
ProgramShell.jf = new PlacementWindow(currentPlayer, otherPlayer, curShip);
ProgramShell.jf.setVisible(true);

我得到了一個沒有所有組件的空白JFrame(使用PlacementWindow的main進行初始化時會正確創建)

PlacementWindow:

private JPanel contentPane;
private GameBoard gbCur;
private GameBoard gbOth;
private int curPlacement;
private String title;
private int sqSize = 21;
private int xOffset = 27;
private int yOffset = 27;
private int divOffset = 283;

public PlacementWindow(GameBoard cur, GameBoard oth, int curShip) {
    this.gbCur = cur;
    this.gbOth = oth;
    this.curPlacement = curShip;
    title = "Battleship! " + cur.getName() + ", place your ships";

    setTitle(title);
    setBounds(100, 100, 518, 389);
    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

    contentPane = new JPanel();
    contentPane.setBorder(new EmptyBorder(5, 5, 5, 5));
    setContentPane(contentPane);

    //Stuff added to Content Pane

    ImagePanel leftBoard = new ImagePanel("graphicsAssets/boardGraphic.png");
    leftBoard.setBounds(6, 6, 250, 250);
    getContentPane().add(leftBoard);

            //More stuff added to Content Pane

    contentPane.setLayout(null);
}

我認識到我的方法有點不合常規,但是我正在嘗試在並非為搖擺設計的代碼的局限性內工作(並且必須在很大程度上保持原樣)。 任何幫助將不勝感激!

編輯

我已經修改了我的代碼以模仿Vince以及以下功能:

public static void update(/*New Values*/) {
   frame.remove(pp);
   secondPanel = new SecondPanel(/*New Values*/);
   frame.add(pp, "secondPanel");
   switchPanel("secondPanel");

不幸的是,調用更新后,框架沒有從原始MainMenu框架切換。 有任何想法嗎?

不要初始化新框架。 如果要從一個面板切換到另一個面板,請將框架的布局設置為CardLayout,然后添加JPanels。

class MyFrame {

    static CardLayout cl = new CardLayout(); //handles panel switching

    static JFrame frame; //init swing on EDT
    static FirstPanel firstPanel;
    static SecondPanel secondPanel;

    public static void main(String[] args) {
         initFrame();
    }

    public static void initFrame() {
         SwingUtilities.invokeLater(new Runnable() {
              public void run() {
                   frame = new JFrame();
                   frame.setDefaultCloseOperation(3);
                   frame.setLayout(cl);

                   firstPanel = new FirstPanel();
                   secondPanel = new SecondPanel();


                   //first panel added to frame will always show first
                   frame.add(firstPanel, "first");
                   frame.add(secondPanel, "second");
                   frame.pack(); //sizes frame to fit the panel being shown

                   setVisible(true);
              }
         });
    }

    public static void switchPanel(String name) {
         cl.show(frame.getContentPane(), name);
         frame.pack();
    }
}   

class FirstPanel extends JPanel { }
class SecondPanel extends JPanel { }

您使用面板,因此如果需要,可以切換/布置/創建面板,而不是整個框架。

但是,對於游戲,他們不使用面板方法 游戲使用1個面板代替。 如果這對您沒有意義,我用一個簡單的游戲設計回答了另一個問題: JFrame,JPanel,KeyListener問題

我還建議調查游戲狀態。 當涉及到游戲時,這是另一個大問題。 它允許您根據游戲所處的狀態(菜單,游戲,暫停等)來渲染/更新。

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