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Java JPanel縮放

[英]Java JPanel Scaling

嗨,我成功地用Java制作了一個GUI,該GUI將使用滑塊縮放多邊形和圓形。 一切正常,但我想知道是否有辦法更改原點(從何處縮放)。 現在,它從角落縮放,我希望它從中間縮放,因此我可以從中間開始,然后均勻地縮放。 另外,如果有人能告訴我用某種圖像替換我擁有的Rectangle的簡便方法,以便您可以放大和縮小圖片,那就太好了! 謝謝! 這是我的代碼:

import javax.swing.*;


public class Fred
{
    public static void main(String[] args)
    {

        TheWindow w = new TheWindow();
        w.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //X wont close the window with out this line
        w.setSize(375,375);
        w.setVisible(true);
    }

}


import java.awt.*;
import javax.swing.*;
import javax.swing.event.*;


public class TheWindow extends JFrame
{
    private JSlider slider; //declare slider
    private drawRect myPanel; //declare/ create panel


    public TheWindow()
    {
        super("Slider Example"); //make title
        myPanel = new drawRect();
        myPanel.setBackground(Color.green); //change background color

        slider = new JSlider(SwingConstants.VERTICAL, 0, 315, 10);// restrains the slider from scaling square to 0-300 pixels
        slider.setMajorTickSpacing(20); //will set tick marks every 10 pixels
        slider.setPaintTicks(true); //this actually paints the ticks on the screen

        slider.addChangeListener
        (
            new ChangeListener()
            {
                public void stateChanged(ChangeEvent e)
                {
                    myPanel.setD(slider.getValue()); //Wherever you set the slider, it will pass that value and that will paint on the screen
                }
            }

        );

        add(slider, BorderLayout.WEST); //similar to init method, adds slider and panel to GUI
        add(myPanel, BorderLayout.CENTER);


    }






}



import java.awt.*;
import javax.swing.*;

public class drawRect extends JPanel
{

    private int d = 25; //this determines the beginning length of the rect. 

    public void paintComponent(Graphics g)//paints circle on the screen
    {
        super.paintComponent(g); //prepares graphic object for drawing
        g.fillRect(15,15, d, d); //paints rectangle on screen
            //x , y, width, height

    }           

    public void setD(int newD)
    {
        d = (newD >= 0 ? newD : 10); //if number is less than zero it will use 10 for diameter(compressed if statement)
        repaint();

    }

    public Dimension getPrefferedSize()
    {

        return new Dimension(200, 200);     
    }

    public Dimension getMinimumSize()
    {
        return getPrefferedSize();
    }

}

更改“原點”,使其成為“縮放”的中心,基本上只是從中心點減去d一半的過程。

因此,假設中心點為28(25 / 2) + 15 ),則只需從該點減去d / 2 (25/2),即28 - (25 / 2) = 15或足夠接近。 。

我修改了paintComponent方法進行測試,因此矩形始終位於面板的中心,但是您可以提供任意值代替originXoriginY

@Override
public void paintComponent(Graphics g)//paints circle on the screen
{
    super.paintComponent(g); //prepares graphic object for drawing

    int originX = getWidth() / 2;
    int originY = getHeight() / 2;

    int x = originX - (d / 2);
    int y = originY - (d / 2);
    System.out.println(x + "x" + y);

    g.fillRect(x, y, d, d); //paints rectangle on screen
    //x , y, width, height

}

至於縮放圖像,您應該查看Graphics#drawImage(Image img, int x, int y, int width, int height, ImageObserver observer) ,但是請注意,這會將圖像縮放到絕對大小,不會保持圖像比例。

更好的解決方案可能是使用介於0和1之間的雙精度值,並將該值乘以各個元素,以獲得所需的絕對值

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