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Adobe Flash Builder(1046:找不到類型或不是編譯時常量)

[英]Adobe Flash Builder (1046: Type was not found or was not a compile-time constant)

我是第一次使用Adobe Flash Builder,並且正在嘗試創建Flex項目。 我將把Flash游戲嵌入到nodeJS應用程序中,所以我在使用https://github.com/sinnus/socket.io-flash Socket.io-flash需要websocketJS,並且我已經在Flash Builder的源路徑中添加了socket.io-flash文件夾(直接來自github)和websocketJS文件夾(同樣來自github)(因此,當文件被識別時,進口-並且它們是。 對於兩個導入,我都收到此錯誤:

1046: Type was not found or was not a compile-time constant: SocketIOEvent.

和...

1046: Type was not found or was not a compile-time constant: SocketIOErrorEvent.

就像我說的,導入行很好(沒有錯誤拋出在那兒)-錯誤來自方法聲明-這是我的.mxml文件:

<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" 
               xmlns:s="library://ns.adobe.com/flex/spark" 
               xmlns:mx="library://ns.adobe.com/flex/mx" minWidth="955" minHeight="600">
    <fx:Declarations>
        <!-- Place non-visual elements (e.g., services, value objects) here -->
    </fx:Declarations>
    <s:VGroup>
        <s:TextArea id="textArea" width="300" height="300"/>
        <s:Button label="Connect" click="onConnectClick()"/>
        <s:Button label="Send" click="onSendClick()"/>
        <s:Button label="Disconnect" click="onDisconnectClick()"/>
    </s:VGroup>
    <fx:Script>
        <![CDATA[
            import com.adobe.serialization.json.JSON;
            import io.socket.flash.ISocketIOTransport;
            import io.socket.flash.ISocketIOTransportFactory;
            import io.socket.flash.SocketIOErrorEvent;
            import io.socket.flash.SocketIOEvent;
            import io.socket.flash.SocketIOTransportFactory;
            import io.socket.flash.WebsocketTransport;
            import io.socket.flash.XhrPollingTransport;

            private var _socketIOTransportFactory:ISocketIOTransportFactory = new SocketIOTransportFactory();
            private var _ioSocket:ISocketIOTransport;

            private function onConnectClick():void
            {
                _ioSocket = _socketIOTransportFactory.createSocketIOTransport(XhrPollingTransport.TRANSPORT_TYPE, "localhost:9000/socket.io", this);
                _ioSocket.addEventListener(SocketIOEvent.CONNECT, onSocketConnected);
                _ioSocket.addEventListener(SocketIOEvent.DISCONNECT, onSocketDisconnected);
                _ioSocket.addEventListener(SocketIOEvent.MESSAGE, onSocketMessage);
                _ioSocket.addEventListener(SocketIOErrorEvent.CONNECTION_FAULT, onSocketConnectionFault);
                _ioSocket.addEventListener(SocketIOErrorEvent.SECURITY_FAULT, onSocketSecurityFault);
                _ioSocket.connect();
            }

            **private function onSocketConnectionFault(event:SocketIOErrorEvent):void**
            {
                logMessage(event.type + ":" + event.text);
            }

            **private function onSocketSecurityFault(event:SocketIOErrorEvent):void**
            {
                logMessage(event.type + ":" + event.text);
            }

            private function onDisconnectClick():void
            {
                _ioSocket.disconnect();
            }

            **private function onSocketMessage(event:SocketIOEvent):void**
            {
                if (event.message is String)
                {
                    logMessage(String(event.message));
                }
                else
                {
                    logMessage(JSON.encode(event.message));
                }
            }

            private function onSendClick():void
            {
                _ioSocket.send({type: "chatMessage", data: "Привет!!!"});
                _ioSocket.send({type: "chatMessage", data: "Delirium tremens"});
                _ioSocket.send("HELLO!!!");
            }

            **private function onSocketConnected(event:SocketIOEvent):void**
            {
                logMessage("Connected" + event.target);
            }

            **private function onSocketDisconnected(event:SocketIOEvent):void**
            {
                logMessage("Disconnected" + event.target);
            }

            private function logMessage(message:String):void
            {
                textArea.text = textArea.text + message + "\n";
            }
        ]]>
    </fx:Script>
</s:Application>

我用“ **”包裹了拋出錯誤的行(由於某種原因,它在導入內容方面遇到了麻煩)。 在我的Flash Builder項目中,我在libs文件夾,websocketJS文件夾和socket.io-flash文件夾中,並且它們都已添加到源路徑中。 任何幫助將不勝感激-謝謝!

根本沒有定義函數“ logMessage”。 使用“ trace”作為替代(例如trace(event.type +“:” + event.text);

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