[英]Kivy: how to change widget size using numericproperty?
嘗試使磚小部件每次重生時都更改其大小。
py文件有
class Game(FloatLayout):
player = ObjectProperty(None)
playbutton = ObjectProperty(None)
ratebutton = ObjectProperty(None)
brickg = ObjectProperty(None)
ballsin = NumericProperty(0)
bricklist = ListProperty([])
score = NumericProperty(0)
switch = NumericProperty(0)
level = NumericProperty(0)
def __init__(self, *args, **kwargs):
super(Game, self).__init__(*args, **kwargs)
Clock.schedule_interval(self.update, 1./60)
def spawn_brick(self, *args):
b2 = BrickGreen(x=randint(50, self.width - 50), \
y=randint(self.height - self.height / 4, self.height - (self.height/13)))
self.bricklist.append(b2)
self.add_widget(b2)
def check_brick_spawn(self, *args):
if len(self.bricklist) == 0:
if self.level == 0:
BrickGreen.brickwidth = 100
self.spawn_brick()
elif self.level == 1:
BrickGreen.brickwidth = 75
self.spawn_brick()
else:
BrickGreen.brickwidth = 50
self.spawn_brick()
class BrickGreen(Widget):
def __init__(self, **kwargs):
super(BrickGreen, self).__init__(**kwargs)
brickwidth = NumericProperty(0)
並且kv文件具有
<BrickGreen>:
size_hint: None, None
size: self.brickwidth, 25
canvas:
Color:
rgba: 0, 1, 0, 1
Rectangle:
pos: self.pos
size: self.size
從本質上講,級別0應該具有長度為100的磚塊,一旦斷開,它就會到達級別1,並且應該生成長度為75的磚塊,但是它保持在100
BrickGreen.brickwidth = 100
這將用數字100替換類級別的NumericProperty。您需要為對象的實例而不是類本身的實例設置brickwidth的值。 在這種情況下,您可以(例如)將所需的寬度傳遞給spawn_brick
方法,並在實例化BrickGreen時使用它。
您還需要在類級別而不是__init__
內聲明NumericProperty。
我建議閱讀有關屬性的kivy文檔,並仔細閱讀示例以了解應如何使用這些屬性。
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