[英]Buggy canvas animation on click with JavaScript
每當用戶單擊畫布時,我都嘗試運行一個簡單的動畫。 我確定我做錯了,因為動畫有時甚至不會觸發。 我以前從未使用過畫布動畫,並且難以理解應該如何在for
循環中構造它。
fgCanvas.on('mousedown', function(e) {
var cX = Math.round((e.offsetX - m) / gS),
cY = Math.round((e.offsetY - m) / gS);
clickDot({x:cX,y:cY});
});
function clickDot(data) {
for (var i = 1; i < 100; i++) {
fctx.clearRect(0, 0, pW, pH);
fctx.beginPath();
fctx.arc(data.x * gS + m, data.y * gS + m, i/10, 0, Math.PI * 2);
fctx.strokeStyle = 'rgba(255,255,255,' + i/10 + ')';
fctx.stroke();
}
requestAnimationFrame(clickDot);
}
完整代碼在這里: http : //jsfiddle.net/3Nk4A/
另一個問題是如何放慢動畫速度或添加一些緩動效果,以便在圓環消失時將其繪制到末端更慢?
您可以使用requestAnimationFrame
加上easing functions
來創建所需的效果:
演示: http : //jsfiddle.net/m1erickson/cevGf/
requestAnimationFrame本身會創建一個動畫循環-因此無需在requestAnimationFrame的動畫循環內使用for循環。
以最簡單的形式,此requestAnimationFrame循環將為您的圈子設置動畫:
var counter=1;
animate();
function animate(){
// stop the animation after it has run 100 times
if(counter>100){return;}
// there's more animating to do, so request another loop
requestAnimationFrame(animate);
// calc the circle radius
var radius=counter/10;
// draw your circle
}
要使動畫加速或減速,可以使用easings
。 緩動會隨時間改變值(例如您的半徑),但它們會不均勻地改變該值。 在動畫期間緩和加速和減速。
Robert Penner提出了很多簡化算法。 丹·羅傑斯(Dan Rogers)用javascript編寫了代碼:
https://github.com/danro/jquery-easing/blob/master/jquery.easing.js
您可以在此處查看其緩動功能的工作示例:
這是帶注釋的代碼,它使用requestAnimationFrame
加上easings
來使您的圈子動起來。
<!doctype html>
<html>
<head>
<link rel="stylesheet" type="text/css" media="all" href="css/reset.css" /> <!-- reset css -->
<script type="text/javascript" src="http://code.jquery.com/jquery.min.js"></script>
<style>
#canvas{border:1px solid red;}
</style>
<script>
$(function(){
// canvas related variables
var canvas=document.getElementById("canvas");
var ctx=canvas.getContext("2d");
var $canvas=$("#canvas");
var canvasOffset=$canvas.offset();
var offsetX=canvasOffset.left;
var offsetY=canvasOffset.top;
var scrollX=$canvas.scrollLeft();
var scrollY=$canvas.scrollTop();
// set the context styles
ctx.lineWidth=1;
ctx.strokeStyle="gold";
ctx.fillStyle="#888";
// variables used to draw & animate the ring
var PI2=Math.PI*2;
var ringX,ringY,ringRadius,ingCounter,ringCounterVelocity;
// fill the canvas with a background color
ctx.fillRect(0,0,canvas.width,canvas.height);
// tell handleMouseDown to handle all mousedown events
$("#canvas").mousedown(function(e){handleMouseDown(e);});
// set the ring variables and start the animation
function ring(x,y){
ringX=x;
ringY=y;
ringRadius=0;
ringCounter=0;
ringCounterVelocity=4;
requestAnimationFrame(animate);
}
// the animation loop
function animate(){
// return if the animation is complete
if(ringCounter>200){return;}
// otherwise request another animation loop
requestAnimationFrame(animate);
// ringCounter<100 means the ring is expanding
// ringCounter>=100 means the ring is shrinking
if(ringCounter<100){
// expand the ring using easeInCubic easing
ringRadius=easeInCubic(ringCounter,0,15,100);
}else{
// shrink the ring using easeOutCubic easing
ringRadius=easeOutCubic(ringCounter-100,15,-15,100);
}
// draw the ring at the radius set using the easing functions
ctx.fillRect(0,0,canvas.width,canvas.height);
ctx.beginPath();
ctx.arc(ringX,ringY,ringRadius,0,PI2);
ctx.closePath();
ctx.stroke();
// increment the ringCounter for the next loop
ringCounter+=ringCounterVelocity;
}
// Robert Penner's easing functions coded by Dan Rogers
//
// https://github.com/danro/jquery-easing/blob/master/jquery.easing.js
//
// now=elapsed time,
// startValue=value at start of easing,
// deltaValue=amount the value will change during the easing,
// duration=total time for easing
function easeInCubic(now, startValue, deltaValue, duration) {
return deltaValue*(now/=duration)*now*now + startValue;
}
function easeOutCubic(now, startValue, deltaValue, duration) {
return deltaValue*((now=now/duration-1)*now*now + 1) + startValue;
}
// handle mousedown events
function handleMouseDown(e){
// tell the browser we'll handle this event
e.preventDefault();
e.stopPropagation();
// calc the mouse position
mouseX=parseInt(e.clientX-offsetX);
mouseY=parseInt(e.clientY-offsetY);
// animate a ring at the mouse position
ring(mouseX,mouseY);
}
}); // end $(function(){});
</script>
</head>
<body>
<h4>Click in the canvas to draw animated circle with easings.</h4>
<canvas id="canvas" width=300 height=300></canvas>
</body>
</html>
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