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嘗試創建開放式GL ES環境時,我的應用程序不斷崩潰

[英]My App Keeps Crashing When I Try to Create an Open GL ES Enviroment

我正在關注有關如何使用圖形創建自己的Open GL ES環境的android教程。 除了似乎本教程正在跳過他們認為我們知道要包含的代碼這一事實之外,我還在使我的應用保持打開狀態而沒有錯誤消息的問題,“不幸的是,MyApp已停止”五秒鍾該應用程序將打開。 我不認為是三角形類引起的,因為我注釋掉了三角形對象並試圖再次運行它,但是發生了同樣的事情。 我還包括了清單中也應包含的必要代碼。

這是我的代碼(Open GL ES代碼在虛線之間):

    public class MainActivity extends ActionBarActivity {

private GLSurfaceView mGLView;
private GLSurfaceView.Renderer MyRenderer;

@Override
protected void onCreate(Bundle savedInstanceState) {
    super.onCreate(savedInstanceState);

    mGLView=new MyGLSurfaceView(this);
    setContentView(mGLView);

}

@Override
public boolean onCreateOptionsMenu(Menu menu) {

    // Inflate the menu; this adds items to the action bar if it is present.
    getMenuInflater().inflate(R.menu.main, menu);
    return true;
}

@Override
public boolean onOptionsItemSelected(MenuItem item) {
    // Handle action bar item clicks here. The action bar will
    // automatically handle clicks on the Home/Up button, so long
    // as you specify a parent activity in AndroidManifest.xml.
    int id = item.getItemId();
    if (id == R.id.action_settings) {
        return true;
    }
    return super.onOptionsItemSelected(item);
}

/**
 * A placeholder fragment containing a simple view.
 */
public static class PlaceholderFragment extends Fragment {

    public PlaceholderFragment() {
    }

    @Override
    public View onCreateView(LayoutInflater inflater, ViewGroup container,
            Bundle savedInstanceState) {
        View rootView = inflater.inflate(R.layout.fragment_main, container,
                false);
        return rootView;
    }
}

//....................................................................................................
class MyGLSurfaceView extends GLSurfaceView{

    public MyGLSurfaceView(Context context){
        super(context);
        MyRenderer=new MyGlRenderer();
        setRenderer(MyRenderer);
        setEGLContextClientVersion(2);
        setRenderMode(GLSurfaceView.RENDERMODE_WHEN_DIRTY);
    }
}

//Triangle mTriangle;

public class MyGlRenderer implements GLSurfaceView.Renderer{
    @Override
    public void onSurfaceCreated(GL10 unused, EGLConfig config){
        GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);

        //mTriangle= new Triangle();
    }
    @Override
    public void onDrawFrame(GL10 unused){

        GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
        //mTriangle.draw();
    }
    @Override
    public void onSurfaceChanged(GL10 unused, int width, int height){
        GLES20.glViewport(0,0,width,height);
    }

}

public class Triangle{

    private FloatBuffer vertexBuffer;
    static final int COORDS_PER_VERTEX=3;
    float triangleCoords[]={
        0.0f, 0.622008459f, 0.0f,//top
        -0.5f, -0.311004243f, 0.0f, //bottom left
        0.5f, -0.311004242f,0.0f//bottom right
    };

    int mProgram;
    float color[] = { 0.63671875f, 0.76953125f, 0.22265625f, 1.0f };

    private final String vertexShaderCode =
            "attribute vec4 vPosition;" +
            "void main() {" +
            "  gl_Position = vPosition;" +
            "}";

        private final String fragmentShaderCode =
            "precision mediump float;" +
            "uniform vec4 vColor;" +
            "void main() {" +
            "  gl_FragColor = vColor;" +
            "}";

    public Triangle(){
        ByteBuffer bb=ByteBuffer.allocateDirect(
                triangleCoords.length*4);
        bb.order(ByteOrder.nativeOrder());
        vertexBuffer=bb.asFloatBuffer();
        vertexBuffer.put(triangleCoords);
        vertexBuffer.position(0);

        int vertexShader=loadShader(GLES20.GL_VERTEX_SHADER, vertexShaderCode);
        int fragmentShader=loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);

        mProgram=GLES20.glCreateProgram();
        GLES20.glAttachShader(mProgram, vertexShader);
        GLES20.glAttachShader(mProgram, fragmentShader);
        GLES20.glLinkProgram(mProgram);

    }

    public int loadShader(int type, String shaderCode){
        int shader=GLES20.glCreateShader(type);
        GLES20.glShaderSource(shader, shaderCode);
        GLES20.glCompileShader(shader);
        return shader;
    }

    static final int vertexStride = COORDS_PER_VERTEX * 3;
    static final int vertexCount = 3;


    public void draw(){
        GLES20.glUseProgram(mProgram);
        int mPositionHandle= GLES20.glGetAttribLocation(mProgram, "vPosition");
        GLES20.glEnableVertexAttribArray(mPositionHandle);
        GLES20.glVertexAttribPointer(mPositionHandle, COORDS_PER_VERTEX,
                                     GLES20.GL_FLOAT, false,
                                      vertexStride, vertexBuffer);
        int mColorHandle=GLES20.glGetUniformLocation(mProgram,"vColor");
        GLES20.glUniform4fv(mColorHandle, 1, color,0);
        GLES20.glDrawArrays(GLES20.GL_TRIANGLES, 0, vertexCount);
        GLES20.glDisableVertexAttribArray(mPositionHandle);
    }
}
//....................................................................................................
    }

這是需要日志的人的日志行為:

06-23 11:44:30.385: D / ActivityThread(27794):setTargetHeapUtilization:0.25 06-23 11:44:30.385: D / ActivityThread(27794):setTargetHeapIdealFree:8388608 06-23 11:44:30.385: D / ActivityThread (27794):setTargetHeapConcurrentStart:2097152 06-23 11:44:30.535: W / dalvikvm(27794):threadid = 1:線程退出且未捕獲異常(group = 0x40ee7438)06-23 11:44:30.535: E / AndroidRuntime( 27794):致命異常:主06-23 11:44:30.535: E / AndroidRuntime(27794):java.lang.RuntimeException:無法啟動活動ComponentInfo {com.example.myapp5 / com.example.myapp5.MainActivity}: java.lang.IllegalStateException:已為此實例調用setRenderer。 06-23 11:44:30.535: E / AndroidRuntime(27794):在android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2110)06-23 11:44:30.535: E / AndroidRuntime(27794):在Android。 app.ActivityThread.handleLaunchActivity(ActivityThread.java:2135)06-23 11:44:30.535: E / AndroidRuntime(27794):at android.app.ActivityThread.access $ 700(ActivityThread.java:143)06-23 11:44 :30.535: E / AndroidRuntime(27794):位於android.app.ActivityThread $ H.handleMessage(ActivityThread.java:1241)06-23 11:44:30.535: E / AndroidRuntime(27794):位於android.os.Handler。 dispatchMessage(Handler.java:99)06-23 11:44:30.535: E / AndroidRuntime(27794):位於android.os.Looper.loop(Looper.java:137)06-23 11:44:30.535: E / AndroidRuntime(27794):位於android.app.ActivityThread.main(ActivityThread.java:4953)06-23 11:44:30.535: E / AndroidRuntime(27794):位於java.lang.reflect.Method.invokeNative(本機方法) 06-23 11:44:30.535: E / AndroidRuntime(27794):at java.lang.reflect.Method.invoke(Method.java:511)06-23 11:44:30.535: E / And roidRuntime(27794):在com.android.internal.os.ZygoteInit $ MethodAndArgsCaller.run(ZygoteInit.java:1004)06-23 11:44:30.535: E / AndroidRuntime(27794):在com.android.internal.os .ZygoteInit.main(ZygoteInit.java:771)06-23 11:44:30.535: E / AndroidRuntime(27794):at dalvik.system.NativeStart.main(Native Method)06-23 11:44:30.535: E / AndroidRuntime(27794):原因:java.lang.IllegalStateException:已為此實例調用setRenderer。 06-23 11:44:30.535: E / AndroidRuntime(27794):在android.opengl.GLSurfaceView.checkRenderThreadState(GLSurfaceView.java:1810)06-23 11:44:30.535: E / AndroidRuntime(27794):在android。 opengl.GLSurfaceView.setEGLContextClientVersion(GLSurfaceView.java:472)06-23 11:44:30.535: E / AndroidRuntime(27794):at com.example.myapp5.MainActivity $ MyGLSurfaceView。(MainActivity.java:80)06-23 11 :44:30.535: E / AndroidRuntime(27794):在com.example.myapp5.MainActivity.onCreate(MainActivity.java:31)06-23 11:44:30.535: E / AndroidRuntime(27794):在android.app。 Activity.performCreate(Activity.java:5160)06-23 11:44:30.535: E / AndroidRuntime(27794):在android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1094)06-23 11:44:30.535: E / AndroidRuntime(27794):位於android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2074)06-23 11:44:30.535: E / AndroidRuntime(27794):...還有11個

如文檔中所指定,需要在setRenderer()之前調用setEGLContextClientVersion()http : //developer.android.com/reference/android/opengl/GLSurfaceView.html#setEGLContextClientVersion setRenderer() setEGLContextClientVersion()

在復制的堆棧跟蹤中還存在一個問題提示:

java.lang.IllegalStateException:已為此實例調用setRenderer。

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