[英]How to use Kotlin anonymous classes as arguments for native JavaScript Functions?
我正在為此 ThreeJS類設置互操作層,並且該類的構造函數接受一個用於設置屬性的對象。
//PointCloudMaterial.js
THREE.PointCloudMaterial = function ( parameters ) {
THREE.Material.call( this );
this.color = new THREE.Color( 0xffffff );
this.map = null;
this.size = 1;
this.sizeAttenuation = true;
this.vertexColors = THREE.NoColors;
this.fog = true;
this.setValues( parameters );
};
以下是我想在Kotlin中能夠做的事情,是否可以以某種方式使用異常對象? 我本來是想創建一個等效於要傳入的周長的對象,但問題是它會覆蓋當前值,這不是我想要的。
//Interop Layer
native("THREE.PointCloudMaterial")
public class PointCloudMaterial(parameters: object) { } //This doesn't compile "Type Expected"
//Example usage
var sizeObject = object {
var size: Double = size
}
PointCloudMaterial(sizeObject);
類型安全的解決方案可能如下所示:
native
val <T> undefined: T = noImpl
class PointCloudMaterialParameters (
val color: Int = undefined,
val opacity: Double = undefined,
//val map: THREE.Texture = undefined,
val size: Double = undefined,
//val blending: THREE.NormalBlending = undefined,
val depthTest: Boolean = undefined,
val depthWrite: Boolean = undefined,
val vertexColors: Boolean = undefined,
val fog: Boolean = undefined
)
fun main(args : Array<String>) {
println(PointCloudMaterialParameters(size = 2.0))
}
native("THREE.PointCloudMaterial")
public class PointCloudMaterial(parameters: PointCloudMaterialParameters)
//Example usage
PointCloudMaterial(PointCloudMaterialParameters(size = 2.0))
另一個較短但不安全的解決方案是:
native("THREE.PointCloudMaterial")
public class PointCloudMaterial(parameters: Any)
//Example usage
PointCloudMaterial(object { val size = 2.0 })
附言:我們將在以后嘗試簡化這種情況。
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