簡體   English   中英

在Swift中的普通類中以編程方式創建按鈕時,如何在Button類的addTarget方法中調用方法

[英]How invoke a method in the method addTarget of the Button class when I create programmatically the button in a plain class in Swift

我對方法“ addTarget”有疑問。 在我的程序中,我讀取了一個包含圖形界面信息的文件。 根據該文件,我以編程方式創建了圖形元素。

我有任何可能的元素類型的類。 例如,我有Button類和Text類。 當我讀取並解析文件時,將創建適當類的對象。 例如,如果我閱讀標簽“ Button”,則創建一個Button對象,並設置其屬性(寬度,高度,文本,顏色和重力),然后將該對象插入樹中。

// ViewController.swift

import UIKit

class ViewController: UIViewController, UISearchBarDelegate {
    private let defaultPage : NSString = "http://xxx/index.xml"
    private var dataArray : NSArray = []     

    internal override func viewDidLoad() {
        super.viewDidLoad()
        var parser : XMLParser = XMLParser.alloc().initWithURL(NSURL.URLWithString(defaultPage)) as XMLParser
        parser.getViews().draw(self)
    }    

    func buttonAction(sender: UIButton!) {
        NSLog("Method1")
   }
}

// XMLParser
import Foundation
class XMLParser: NSObject, NSXMLParserDelegate {

    private var views: Views?
    private var view: View?
    private var menu: Menu?
    private var menuItem: MenuItem?
    private var button: Button?
    private var parser = NSXMLParser()
    private var elements = NSMutableDictionary()
    private var element = NSString()

    internal func initWithURL(url :NSURL) -> AnyObject {
        beginParsing(url)
        return self
    }    

    private func beginParsing(xmlUrl :NSURL) {
        parser = NSXMLParser(contentsOfURL: xmlUrl)
        parser.shouldProcessNamespaces = false
        parser.shouldReportNamespacePrefixes = false
        parser.shouldResolveExternalEntities = false
        parser.delegate = self
        parser.parse()
    }

    internal func getViews() -> View {
        return view!
    }

    internal func parser(parser: NSXMLParser!,didStartElement elementName: String!, namespaceURI: String!, qualifiedName : String!, attributes attributeDict: NSDictionary!) {
        element = elementName.stringByTrimmingCharactersInSet(NSCharacterSet.whitespaceAndNewlineCharacterSet())
        switch(element as NSString){
        /*...*/
        case "button":
                button = Button(id:"", link:attributeDict.objectForKey("link") as NSString, width:attributeDict.objectForKey("width") as NSString, gravity:attributeDict.objectForKey("gravity") as NSString, text: "")
                view!.appendButton(button!)
                break
            default:
                break
        }

    }
}

// ButtonClass
class Button{
    private var id: String
    private var link: String
    private var width: String
    private var gravity: String
    private var text: String    

    internal init(id: String, link: String, width: String, gravity: String, text: String){
        self.id = id
        self.link = link
        self.width = width
        self.gravity = gravity
        self.text = text
    }

    internal func draw(uiViewController: UIViewController, position: Int){

        /*Different operations ...*/
        var button = UIButton.buttonWithType(UIButtonType.System) as UIButton
        button.frame = CGRectMake(x!, 130+50*CGFloat(position), CGFloat(width!), 40)
        button.backgroundColor = UIColor.greenColor()
        button.setTitle(self.text, forState: UIControlState.Normal)
        //button.addTarget(uiViewController, action: "buttonAction:", forControlEvents: UIControlEvents.TouchUpInside)
        button.addTarget(self, action: Selector("buttonAction2"), forControlEvents: .TouchUpInside)
        uiViewController.view.addSubview(button)
    }

    func buttonAction2() {
        NSLog("h2")
    }

}

讀取文件后,按順序打印樹。 為了打印樹,我將對象的方法稱為“繪制”。 方法“ draw”接收UIViewController來打印其不同的元素。 到目前為止,一切正常。

問題是當我單擊按鈕時。 我需要在主體UIViewController中編寫該方法。 我的疑問是,是否有任何方法可以在Button類中編寫此方法然后再調用它。

您可以在Button類初始化程序中添加以下代碼:

    button.addTarget(self, action: Selector("yourMethod"), forControlEvents: .TouchUpInside)

yourMethod必須在Button類中實現

我找到了解決問題的方法。 我做了“ UIButton”類的“按鈕”類的繼承。 這迫使我改寫了“ init”方法和其他方法,但是,為了解決另一個問題,我使用了“ convenience init”。 因此,我可以擁有一個“構造函數”,而不必覆蓋UIButton的主要構造函數。 另一方面,我更改了代碼以在“繪制”方法中創建一個按鈕。 我將新值放在類繼承自父親的屬性中,而不是創建新按鈕。

// ButtonClass
import Foundation
import UIKit

class Button: UIButton{

    private var idButton: String = ""
    private var link: String = ""
    private var width: String = ""
    private var gravity: String = ""
    private var text: String = ""

    convenience init(idButton: String, link: String, width: String, gravity: String, text: String){
        self.init()
        self.idButton = idButton
        self.link = link
        self.width = width
        self.gravity = gravity
        self.text = text
    }

    internal func draw(uiViewController: UIViewController, position: Int){
        /*Different operations ...*/
        self.frame = CGRectMake(x!, 130+50*CGFloat(position), CGFloat(width!), 40)
        self.backgroundColor = UIColor.greenColor()
        self.setTitle(self.text, forState: UIControlState.Normal)
        self.addTarget(self, action: "buttonActionTouchUpInside:", forControlEvents: .TouchUpInside)
        uiViewController.view.addSubview(self)
    }

    internal func buttonActionTouchUpInside(sender: UIButton!) {
        NSLog("h2: "+self.text)
    }
}

暫無
暫無

聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.

 
粵ICP備18138465號  © 2020-2024 STACKOOM.COM