[英]fatal python error (pygame parachute) Segmentation Fault when using Tkinter
我在pygame
和python 2.7
制作了小游戲,並用Tkinter
添加了提交框。
它工作正常,直到我用py2exe
/ pygame2exe
編譯它。
編譯沒有錯誤。
但是當我點擊 exe 文件來啟動應用程序時,編譯代碼拋出了這個錯誤:
fatal python error (pygame parachute) Segmentation Fault
This application has terminated in unusal way for more
information contact application support team.
當我刪除 Tkinter 代碼並編譯它時,它運行良好。
這是Tkinter
代碼的一部分:
#i tried importing both with import Tkinter and from Tkinter import*
if event.key==pygame.K_s:
subbox=Tkinter.Tk()
subbox_label=Tkinter.Label(subbox,text="Type your name:")
subbox_label.pack()
subbox_entry=Tkinter.Entry(subbox)
subbox_entry.pack()
def savescore(a):
a=str(a)
print a
print subbox_entry.get()
player_name=subbox_entry.get()
player_score=a
subbox_button=Tkinter.Button(text="Click",command=lambda:savescore(score))
subbox_button.pack()
subbox.mainloop()
我逐行踢出 Tkinter 代碼,結果發現導入 Tkinter 會導致錯誤!
這意味着,如果我剛剛:
import Tkinter
我的游戲不行!!! 我該怎么辦?
安裝文件(pygame2exe 但我可能不小心刪除了里面的東西):
try:
from distutils.core import setup
import py2exe, pygame
from modulefinder import Module
import glob, fnmatch
import sys, os, shutil
import operator
except ImportError, message:
raise SystemExit, "Unable to load module. %s" % message
#hack which fixes the pygame mixer and pygame font
origIsSystemDLL = py2exe.build_exe.isSystemDLL # save the orginal before we edit it
def isSystemDLL(pathname):
# checks if the freetype and ogg dll files are being included
if os.path.basename(pathname).lower() in ("libfreetype-6.dll", "libogg-0.dll","sdl_ttf.dll"): # "sdl_ttf.dll" added by arit.
return 0
return origIsSystemDLL(pathname) # return the orginal function
py2exe.build_exe.isSystemDLL = isSystemDLL # override the default function with this one
class pygame2exe(py2exe.build_exe.py2exe): #This hack make sure that pygame default font is copied: no need to modify code for specifying default font
def copy_extensions(self, extensions):
#Get pygame default font
pygamedir = os.path.split(pygame.base.__file__)[0]
pygame_default_font = os.path.join(pygamedir, pygame.font.get_default_font())
#Add font to list of extension to be copied
extensions.append(Module("pygame.font", pygame_default_font))
py2exe.build_exe.py2exe.copy_extensions(self, extensions)
class BuildExe:
def __init__(self):
#Name of starting .py
self.script = "game_0.3.py"
#Name of program
self.project_name = "game"
#Project url
self.project_url = "it will be on sourceforge and indieDB"
#Version of program
self.project_version = "0.3"
#License of the program
self.license = "gnu gpl 2.0"
#Auhor of program
self.author_name = "John Doe "
self.author_email = "i dont want spam"
self.copyright = "John Doe 2014"
#Description
self.project_description = None
#Icon file (None will use pygame default icon)
self.icon_file = "icon.ico"
#Extra files/dirs copied to game
self.extra_datas = ["block.png","CHARACTER.png","icon.ico","COPYING.txt","README1.txt","name.txt","score.txt"]
#Extra/excludes python modules
self.extra_modules = []
self.exclude_modules =['AppKit', 'Foundation', 'Numeric', 'OpenGL.GL', '_scproxy', '_sysconfigdata', 'copyreg', 'dummy.Process', 'numpy', 'pkg_resources', 'queue', 'winreg', 'pygame.sdlmain_osx']
#DLL Excludes
self.exclude_dll = ['']
#python scripts (strings) to be included, seperated by a comma
self.extra_scripts = []
#Zip file name (None will bundle files in exe instead of zip file)
self.zipfile_name =None
#Dist directory
self.dist_dir ='dist'
## Code from DistUtils tutorial at http://wiki.python.org/moin/Distutils/Tutorial
## Originally borrowed from wxPython's setup and config files
def opj(self, *args):
path = os.path.join(*args)
return os.path.normpath(path)
def find_data_files(self, srcdir, *wildcards, **kw):
# get a list of all files under the srcdir matching wildcards,
# returned in a format to be used for install_data
def walk_helper(arg, dirname, files):
if '.svn' in dirname:
return
names = []
lst, wildcards = arg
for wc in wildcards:
wc_name = self.opj(dirname, wc)
for f in files:
filename = self.opj(dirname, f)
if fnmatch.fnmatch(filename, wc_name) and not os.path.isdir(filename):
names.append(filename)
if names:
lst.append( (dirname, names ) )
file_list = []
recursive = kw.get('recursive', True)
if recursive:
os.path.walk(srcdir, walk_helper, (file_list, wildcards))
else:
walk_helper((file_list, wildcards),
srcdir,
[os.path.basename(f) for f in glob.glob(self.opj(srcdir, '*'))])
return file_list
def run(self):
if os.path.isdir(self.dist_dir): #Erase previous destination dir
shutil.rmtree(self.dist_dir)
#Use the default pygame icon, if none given
if self.icon_file == None:
path = os.path.split(pygame.__file__)[0]
self.icon_file = os.path.join(path, 'pygame.ico')
#List all data files to add
extra_datas = []
for data in self.extra_datas:
if os.path.isdir(data):
extra_datas.extend(self.find_data_files(data, '*'))
else:
extra_datas.append(('.', [data]))
setup(
cmdclass = {'py2exe': pygame2exe},
version = self.project_version,
description = self.project_description,
name = self.project_name,
url = self.project_url,
author = self.author_name,
author_email = self.author_email,
license = self.license,
# targets to build
console = [{
'script': self.script,
'icon_resources': [(0, self.icon_file)],
'copyright': self.copyright
}],
options = {'py2exe': {'optimize': 2, 'bundle_files': 1, 'compressed': True, \
'excludes': self.exclude_modules, 'packages': self.extra_modules, \
'dll_excludes': self.exclude_dll,
'includes': self.extra_scripts} },
zipfile = self.zipfile_name,
data_files = extra_datas,
dist_dir = self.dist_dir
)
if os.path.isdir('build'): #Clean up build dir
shutil.rmtree('build')
if __name__ == '__main__':
if operator.lt(len(sys.argv), 2):
sys.argv.append('py2exe')
BuildExe().run() #Run generation
raw_input("Press any key to continue") #Pause to let user see that things ends
另一件重要的事情:如果我在 pygame 之前導入 Tkinter,則沒有分段錯誤,但游戲無法運行,並且會彈出錯誤窗口,並說此應用程序請求運行時以異常方式終止以獲取更多信息,請聯系應用程序支持
雖然它不是完全相同的崩潰,但與 Tkinter 內部對 Tcl 和 Tk DLL 服務子層的依賴相關的根本原因似乎相似:
引用:
"""
使用Tkinter
和bundle_files = 1
,我立即崩潰。
這是我的設置:
winxp sp2
py2exe 0.6.8
python 2.5.1
我的測試文件是“ example.py
”,如下:
#### start
from Tkinter import *
if __name__ == '__main__':
print "hello"
#### end
my setup.py is as follows:
#### start
from distutils.core import setup
import py2exe
setup(
options = {'py2exe': {'bundle_files': 1}},
zipfile = None,
console=['example.py'])
#### end
它編譯得很好,但是在運行“ dist
”目錄下生成的“ example.exe
”時,它立即得到錯誤信息“example.exe遇到問題需要關閉。對於給您帶來的不便,我們深表歉意” .
使用相同的setup.py
,但使用bundle_files = 3
工作正常; 使用 bundle_files = 2 會導致同樣的崩潰。
我希望這是復制此錯誤的足夠信息。 如果您需要,我很樂意提供任何其他信息 - 只需在此處發回即可。
"""
引用:
"""
我通過編輯site-packages/py2exe/build_exe.py
“修復”這個site-packages/py2exe/build_exe.py
,
將“ tcl85.dll
”和“ tk85.dll
”添加到“ dlls_in_exedir
”列表中
- 意味着它們被放在 .exe 旁邊而不是捆綁在里面。
有點亂,但比 bundled=3 好多了
"""
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