[英]Accessing variable concurrently from two different threads in java
嘗試從兩個不同的線程訪問變量時出現錯誤。 我正在尋求幫助,因為該幫助與我的代碼有關。 我的問題是,如何同時從兩個不同的線程訪問變量。
我有的:
我有一個包含所有對象的ObjectHandler。 我有一個Client類,它將數據發送到服務器。 我有一個游戲類,正在渲染並跟蹤所有局部變量。
我的客戶類需要訪問Object處理程序以發送給玩家,將子彈發送到服務器,而我的游戲類則需要訪問對象以呈現它們。 我的游戲類和客戶類都有各自的線程。
對象處理程序
public class ObjectHandler implements Serializable{
private static final long serialVersionUID = 4515552114741927916L;
private ReadWriteLock readWriteLock = new ReentrantReadWriteLock();
private Lock readLock = readWriteLock.readLock();
private Lock writeLock = readWriteLock.writeLock();
//////HANDLERS//////
private KeyInputHandler keyhandler;
private CollisionHandler collisionHandler;
private MouseInputHandler MouseInput;
private Player player;
private ArrayList<Entity>objects;
public ObjectHandler(){
MouseInput = new MouseInputHandler(this);
keyhandler = new KeyInputHandler();
objects = new ArrayList<Entity>();
player = new Player(40,40,20,20,ObjectID.Player,this);
}
public synchronized KeyInputHandler getKeyhandler() {return keyhandler;}
public synchronized CollisionHandler getCollisionHandler() {return collisionHandler;}
public synchronized MouseInputHandler getMouseInput() {return MouseInput;}
public synchronized Player getPlayer() {return player;}
public synchronized void setPlayer(Player player) {this.player = player;}
public synchronized ArrayList<Entity> getObjects() {return objects;}
public synchronized void setObjects(ArrayList<Entity> objects) {this.objects = objects;}
}
客戶類別
package com.Nickhulsey.network;
import java.io.IOException;
import java.io.ObjectInputStream;
import java.io.ObjectOutputStream;
import java.net.InetAddress;
import java.net.Socket;
import java.net.UnknownHostException;
import com.Nickhulsey.game.ObjectID;
import com.Nickhulsey.handlers.ObjectHandler;
public class Client implements Runnable{
Thread Receive;
ObjectHandler game;
private InetAddress ipAddress;
private Socket socket;
private ObjectOutputStream outToServer;
private ObjectInputStream inFromServer;
private Packet out;
private Packet in;
public Client(ObjectHandler game, String ipAddress){
this.game = game;
in = new Packet();
out = new Packet();
try {
this.ipAddress = InetAddress.getByName(ipAddress);
socket = new Socket(ipAddress,9000);
System.out.println("Started!");
} catch (UnknownHostException e) {
} catch (IOException e) {
}
Receive = new Thread(this);
Receive.start();
}
public synchronized void run() {
while(true){
Send();
try {
inFromServer = new ObjectInputStream(socket.getInputStream());
in = (Packet) inFromServer.readObject();
} catch (IOException e) {
} catch (ClassNotFoundException e) {
}
//unpack our data
if(in != null){
unPack(in);
}
}
}
public void unPack(Packet in){
//unpack our connected players IF there is any
game.getObjects().clear();
//set in's objects to game's objects
for(int i = 0; i < in.getObjects().size();i++){
if(in.getObjects() != null){
game.getObjects().add(in.getObjects().get(i));
}
}
}
public void Send(){
try {
outToServer = new ObjectOutputStream(socket.getOutputStream());
out = new Packet();
//set data for our out package
out.setPlayer(game.getPlayer());
out.setObjects(game.getObjects());
outToServer.writeObject(out);
} catch (IOException e) {
e.printStackTrace();
}
}
}
和我的游戲課
package com.Nickhulsey.game;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
import java.io.Serializable;
import javax.swing.JFrame;
import javax.swing.JOptionPane;
import com.Nickhulsey.handlers.ObjectHandler;
import com.Nickhulsey.network.Client;
import com.Nickhulsey.network.Server;
//THREADS ARE NOT SERIALIZABLE
public class Game extends Canvas implements Runnable, Serializable{
private static final long serialVersionUID = 8279766339522266301L;
private Thread thread;
private Client gameClient;
private Server gameServer;
public final int SCALE = 1;
public int Server;
boolean running = false;
ObjectHandler ObjectHandler;
public Game(){
//start the game
ObjectHandler = new ObjectHandler();
Server = JOptionPane.showConfirmDialog(null,"Run the server?","Server",JOptionPane.YES_NO_OPTION);
if(Server == JOptionPane.YES_OPTION){
gameServer = new Server();
}else{
String IpConnect = JOptionPane.showInputDialog("Enter Ip to connect to.(25.156.181.27)");
gameClient = new Client(ObjectHandler,IpConnect);
}
}
public synchronized void start() {
if (running) {
return;
}
running = true;
thread = new Thread(this);
thread.start();
}
public synchronized void run() {
while (running){
if(Server != JOptionPane.YES_OPTION){
long lastTime = System.nanoTime();
double amountOfTicks = 60;
double ns = 1000000000.0D / amountOfTicks;
double delta = 0.0D;
long timer = System.currentTimeMillis();
int updates = 0;
int frames = 0;
while (running){
long now = System.nanoTime();
delta += (now - lastTime) / ns;
lastTime = now;
while (delta >= 1){
tick();
updates++;
delta -= 1;
render();
}
frames++;
if (System.currentTimeMillis() - timer > 1000L){
timer += 1000L;
frames = 0;
updates = 0;
}
}
}
}
//stop();
}
public void render() {
BufferStrategy bs = getBufferStrategy();
if (bs == null)
{
createBufferStrategy(3);
return;
}
Graphics g = bs.getDrawGraphics();
g.setColor(Color.white);
g.fillRect(0,0, 5000, 5000);
for(int i = 0; i < ObjectHandler.getObjects().size(); i++){
ObjectHandler.getObjects().get(i).Draw(g);
}
ObjectHandler.getPlayer().Draw(g);
g.dispose();
bs.show();
}
public void tick() {
//for(int i = 0; i < objects.size();i++){objects.get(i).Update(objects);}
ObjectHandler.getPlayer().Update(ObjectHandler.getObjects());
}
public static void main (String [] args){
JFrame window = new JFrame("A Multiplayer GAME");
Game game = new Game();
window.setSize(300,300);
game.addKeyListener(game.ObjectHandler.getKeyhandler());
game.addMouseListener(game.ObjectHandler.getMouseInput());
game.addMouseMotionListener(game.ObjectHandler.getMouseInput());
window.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
window.setLocationRelativeTo(null);
window.add(game);
window.setVisible(true);
game.start();
}
public ObjectHandler getObjectHandler() {return ObjectHandler;}
}
我知道這很多,對不起。 我的問題是,我正在訪問項目符號數組列表並對其進行編輯,而另一個線程正在嘗試訪問它。 我嘗試了同步,並且嘗試使用鎖類。 任何人都可以提出解決方法嗎? 抱歉,如果我沒有提出真正的問題,或者沒有遵循堆棧溢出指導原則,我仍然很新。
編輯:錯誤日志:
Exception in thread "Thread-3" java.util.ConcurrentModificationException
at java.util.ArrayList.writeObject(ArrayList.java:573)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at java.io.ObjectStreamClass.invokeWriteObject(ObjectStreamClass.java:950)
at java.io.ObjectOutputStream.writeSerialData(ObjectOutputStream.java:1482)
at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1413)
at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1159)
at java.io.ObjectOutputStream.defaultWriteFields(ObjectOutputStream.java:1535)
at java.io.ObjectOutputStream.writeSerialData(ObjectOutputStream.java:1496)
at java.io.ObjectOutputStream.writeOrdinaryObject(ObjectOutputStream.java:1413)
at java.io.ObjectOutputStream.writeObject0(ObjectOutputStream.java:1159)
at java.io.ObjectOutputStream.writeObject(ObjectOutputStream.java:329)
at com.Nickhulsey.network.Client.Send(Client.java:78)
at com.Nickhulsey.network.Client.run(Client.java:45)
at java.lang.Thread.run(Thread.java:695)
how do I access a variable at the same time from two different threads?
您已經在執行此操作,這就是為什么您會收到ConcurrentModificationException
。
要防止該異常,請使用java.util.concurrent
的類作為變量,或確保線程專門使用該變量。 在您的代碼中, Game.tick()
和Client.unpack()/Send()
的兩個線程同時使用ObjectHandler
-list objects
。 為防止這種情況發生,請執行以下操作:
public final Object updateLock = new Object;
Game.tick()
,使用synchronized(ObjectHandler.updateLock) { ... method code ... }
啟動方法 Client.unpack()/Send()
,使用synchronized(game.updateLock) { ... method code ... }
啟動方法 現在, synchronized
關鍵字將確保在任何給定時間僅執行三個同步塊之一(因為它們都使用相同的對象進行同步)。
updateLock
對象不是絕對必需的,您可以僅使用ObjecHandler
對象本身進行同步,但是在這種情況下,通過使用單獨的對象進行鎖定來使同步顯式是一種很好的做法。
聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.