[英]Java networking - java.net.BindException
我正在創建一個LWJGL策略游戲,並且正在其中實現多人游戲。
現在,該游戲正在生成一個具有一些不同圖塊類型的世界。
我想我應該立即開始實施網絡,以使服務器產生世界,並且所有加入該市場的客戶都下載並加載該世界(即使游戲還不能玩),以便以后更輕松地實現更高級的東西。 現在問題了!
我正在觀看由DesignsbyZephyr制作的有關網絡實現的這些教程,但出現此錯誤:
java.net.BindException: Address already in use: Cannot bind
at java.net.DualStackPlainDatagramSocketImpl.socketBind(Native Method)
at java.net.DualStackPlainDatagramSocketImpl.bind0(Unknown Source)
at java.net.AbstractPlainDatagramSocketImpl.bind(Unknown Source)
at java.net.DatagramSocket.bind(Unknown Source)
at java.net.DatagramSocket.<init>(Unknown Source)
at java.net.DatagramSocket.<init>(Unknown Source)
at java.net.DatagramSocket.<init>(Unknown Source)
at com.tdd12.eotu.net.GameServer.<init>(GameServer.java:22)
at com.tdd12.eotu.Game.<init>(Game.java:39)
at com.tdd12.eotu.Game.main(Game.java:121)
Exception in thread "Thread-3" java.lang.NullPointerException
at com.tdd12.eotu.net.GameServer.run(GameServer.java:37)
當我使用相同的端口兩次啟動游戲時。 聽起來很奇怪,不是嗎?
我不知道為什么,也許是因為我對網絡編程沒有很豐富的經驗(正如您可能已經了解的那樣)。
這是我正在使用的代碼:
(代碼放置在類和包中,因此它們的格式正確。我只是在這里沒有寫出來)
GameServer.java:
// The socket
private DatagramSocket socket;
// The main game
private Game game;
// The constructor
public GameServer(Game game) {
// Assign variables
this.game = game;
try {
this.socket = new DatagramSocket(9527);
} catch (SocketException e) {
e.printStackTrace();
}
}
// Run the thread
public void run() {
while(true) {
// The data to include in the packet (data to send)
byte[] data = new byte[1024];
// The packet to send
DatagramPacket packet = new DatagramPacket(data, data.length);
// Recieve data from the server
try {
socket.receive(packet);
} catch (IOException e) {
e.printStackTrace();
}
// Get the message
String message = new String(packet.getData());
// Print the message
System.out.println("CLIENT [" + packet.getAddress().getHostAddress() + ":" + packet.getPort() + "] > " + new String(packet.getData()));
// If the message is equal to "ping"
if(message.trim().equalsIgnoreCase("ping")) {
// Send back a message with the text "pong"
sendData("pong".getBytes(), packet.getAddress(), packet.getPort());
}
}
}
// Send data to the server
public void sendData(byte[] data, InetAddress ipAddress, int port) {
// Create a new packet with the inputed data
DatagramPacket packet = new DatagramPacket(data, data.length, ipAddress, port);
// Send the packet to the server
try {
socket.send(packet);
} catch (IOException e) {
e.printStackTrace();
}
}
GameClient.java:
// The IP address
private InetAddress ipAddress;
// The socket
private DatagramSocket socket;
// The main game
private Game game;
// The constructor
public GameClient(Game game, String ipAddress) {
// Assign variables
this.game = game;
try {
this.socket = new DatagramSocket();
this.ipAddress = InetAddress.getByName(ipAddress);
} catch (SocketException | UnknownHostException e) {
e.printStackTrace();
}
}
// Run the thread
public void run() {
while(true) {
// The data to include in the packet (data to send)
byte[] data = new byte[1024];
// The packet to send
DatagramPacket packet = new DatagramPacket(data, data.length);
// Recieve data from the server
try {
socket.receive(packet);
} catch (IOException e) {
e.printStackTrace();
}
// Print the data
System.out.println("SERVER > " + new String(packet.getData()));
}
}
// Send data to the server
public void sendData(byte[] data) {
// Create a new packet with the inputed data
DatagramPacket packet = new DatagramPacket(data, data.length, ipAddress, 9527);
// Send the packet to the server
try {
socket.send(packet);
} catch (IOException e) {
e.printStackTrace();
}
}
如果有人可以幫助我,我將不勝感激。 謝謝!
正如Diptopol大壩所說,
DatagramSocket.close();
應用程序關閉前的方法解決了該問題。 感謝Diptopol大壩!
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