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飽和減數 - AVX或SSE4.2

[英]Saturated substraction - AVX or SSE4.2

我正在改進程序(C)的性能,我無法獲得更好的執行時間來改善最“昂貴”的循環。

如果元素大於零,我必須從unsigned long int數組的每個元素中減去1。

循環是:

unsigned long int * WorkerDataTime;
...
for (WorkerID=0;WorkerID<WorkersON;++WorkerID){
    if(WorkerDataTime[WorkerID] > 0) WorkerDataTime[WorkerID]-=1;
}

我試試這個:

for (WorkerID=0;WorkerID<WorkersON;++WorkerID){
    int rest = WorkerDataTime[WorkerID] > 0;
    WorkerDataTime[WorkerID] = WorkerDataTime[WorkerID] - rest;
}

但執行時間類似。

問題: 是否有任何內向指令(SSE4.2,AVX ......)直接執行此操作? (我正在使用gcc 4.8.2)

我知道有可能使用char或short元素。 (_mm_subs_epi8和_mm_subs_epi16)我不能使用AVX2。

謝謝。

使用SSE4可以使用三條指令。 這是一個處理整個數組的代碼,遞減所有非零的無符號整數:

void clampedDecrement_SSE (__m128i * data, size_t count)
{
  // processes 2 elements each, no checks for alignment done.
  // count must be multiple of 2.

  size_t i;
  count /= 2;

  __m128i zero = _mm_set1_epi32(0);
  __m128i ones = _mm_set1_epi32(~0);

  for (i=0; i<count; i++)
  {
    __m128i values, mask;

    // load 2 64 bit integers:
    values = _mm_load_si128 (data);

    // compare against zero. Gives either 0 or ~0 (on match)
    mask   = _mm_cmpeq_epi64 (values, zero);

    // negate above mask. Yields -1 for all non zero elements, 0 otherwise:
    mask   = _mm_xor_si128(mask, ones);

    // now just add the mask for saturated unsigned decrement operation:
    values = _mm_add_epi64(values, mask);

    // and store the result back to memory:
   _mm_store_si128(data,values);
   data++;
  }
}

使用AVX2,我們可以對此進行改進,並在時間處理4個元素:

void clampedDecrement (__m256i * data, size_t count)
{
  // processes 4 elements each, no checks for alignment done.
  // count must be multiple of 4.

  size_t i;
  count /= 4;

  // we need some constants:
  __m256i zero = _mm256_set1_epi32(0);
  __m256i ones = _mm256_set1_epi32(~0);

  for (i=0; i<count; i++)
  {
    __m256i values, mask;

    // load 4 64 bit integers:
    values = _mm256_load_si256 (data);

    // compare against zero. Gives either 0 or ~0 (on match)
    mask   = _mm256_cmpeq_epi64 (values, zero);

    // negate above mask. Yields -1 for all non zero elements, 0 otherwise:
    mask   = _mm256_xor_si256(mask, ones);

    // now just add the mask for saturated unsigned decrement operation:
    values = _mm256_add_epi64(values, mask);

    // and store the result back to memory:
   _mm256_store_si256(data,values);
   data++;
  }
}

編輯:添加了SSE代碼版本。

除非您的CPU具有XOP,否則沒有有效的方法來比較無符號的64位整數

我從Agner Fog的Vector Class Library中刪除了以下內容。 這顯示了如何比較無符號的64位整數。

static inline Vec2qb operator > (Vec2uq const & a, Vec2uq const & b) {
#ifdef __XOP__  // AMD XOP instruction set
    return Vec2q(_mm_comgt_epu64(a,b));
#else  // SSE2 instruction set
    __m128i sign32  = _mm_set1_epi32(0x80000000);          // sign bit of each dword
    __m128i aflip   = _mm_xor_si128(a,sign32);             // a with sign bits flipped
    __m128i bflip   = _mm_xor_si128(b,sign32);             // b with sign bits flipped
    __m128i equal   = _mm_cmpeq_epi32(a,b);                // a == b, dwords
    __m128i bigger  = _mm_cmpgt_epi32(aflip,bflip);        // a > b, dwords
    __m128i biggerl = _mm_shuffle_epi32(bigger,0xA0);      // a > b, low dwords copied to high dwords
    __m128i eqbig   = _mm_and_si128(equal,biggerl);        // high part equal and low part bigger
    __m128i hibig   = _mm_or_si128(bigger,eqbig);          // high part bigger or high part equal and low part bigger
    __m128i big     = _mm_shuffle_epi32(hibig,0xF5);       // result copied to low part
    return  Vec2qb(Vec2q(big));
#endif
}

因此,如果CPU支持XOP,則應嘗試使用-mxop編譯,並查看循環是否為矢量化。

編輯:如果GCC沒有像你想要的那樣向量化,你的CPU有XOP你可以做

for (WorkerID=0; WorkerID<WorkersON-1; workerID+=2){
    __m128i v = _mm_loadu_si128((__m128i*)&WorkerDataTime[workerID]);
    __m128i cmp = _mm_comgt_epu64(v, _mm_setzero_si128());
    v = _mm_add_epi64(v,cmp);
    _mm_storeu_si128((__m128i*)&WorkerDataTime[workerID], v);
}
for (;WorkerID<WorkersON;++WorkerID){
    if(WorkerDataTime[WorkerID] > 0) WorkerDataTime[WorkerID]-=1;
}

使用-mxop編譯並包含#include <x86intrin.h>

編輯:正如Nils Pipenbrinck指出的,如果你沒有XOP,你可以使用_mm_xor_si128一次指令:

for (WorkerID=0; WorkerID<WorkersON-1; WorkerID+=2){
    __m128i v = _mm_loadu_si128((__m128i*)&WorkerDataTime[workerID]);
    __m128i mask = _mm_cmpeq_epi64(v,_mm_setzero_si128());
    mask = _mm_xor_si128(mask, _mm_set1_epi32(~0));
    v= _mm_add_epi64(v,mask);
    _mm_storeu_si128((__m128i*)&WorkerDataTime[workerID], v);
}
for (;WorkerID<WorkersON;++WorkerID){
    if(WorkerDataTime[WorkerID] > 0) WorkerDataTime[WorkerID]-=1;
}

編輯:根據Stephen Canon的評論,我了解到有一種更有效的方法可以使用SSE4.2的pcmpgtq指令比較一般的64位無符號整數:

__m128i a,b;
__m128i sign64 = _mm_set1_epi64x(0x8000000000000000L);
__m128i aflip = _mm_xor_si128(a, sign64);
__m128i bflip = _mm_xor_si128(b, sign64);
__m128i cmp = _mm_cmpgt_epi64(aflip,bflip);

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