[英]how to use abstract classes, and implementing them
我不確定我能多么雄辯地真正解釋自己不理解/需要的幫助,我還是面向對象編程的新手。 這是關於我的課程的,我不希望有人為我做,我只需要幫助您了解如何繼續前進,即使我走上正確的道路。
好的,接下來我的問題。 基本上,我試圖創建一個數組列表,該數組列表將容納一些本身具有大量信息的對象(顯然),我的規范說是要創建一個抽象類,該類將由我的構造函數類進行擴展,就像我所做的那樣。 抽象類有一些變量(由spec決定),但是我不知道如何將它們移到我的擴展類中。
我將在下面發布我的代碼,並希望它有意義。 謝謝大家提供的任何幫助。 我現在很困惑。
基本上,我很想知道,A)我如何在數組列表中創建一個對象,該對象將能夠包含SportsClub和FootballClub中的所有內容,並且最好包含用戶輸入的所有變量。
B)我不知道如何打印對象,當我現在打印時,我得到了workwork.FootballClub@49233bdc,我確定是有原因的,但是我需要顯示對象中的信息,例如名稱。 如果可能的話,按照名稱的字母順序對結果進行排序? 我希望一切都OK。 對不起,謝謝你。
package coursework;
import java.util.*;
/**
*
* @author w1469384
*/
public class PremierLeagueManager implements LeagueManager{
public static void main(String[] args) {
Scanner c1 = new Scanner(System.in);
Scanner c2 = new Scanner(System.in);
ArrayList<FootballClub> PL = new ArrayList<FootballClub>();
int choice;
System.out.println("Enter 1; To create a club, 2; To Delete a Club, 3; To display all clubs and 99 to close the program");
choice = c1.nextInt();
//Creates and adds a new FootballClub Object
while (choice != 99){
if (choice == 1){
System.out.println("Please Enter The games played for the club");
int played = c1.nextInt();
System.out.println("Please enter the number of wins");
int wins = c1.nextInt();
System.out.println("please enter the number of losses");
int losses = c1.nextInt();
System.out.println("please enter the number of draws");
int draws = c1.nextInt();
System.out.println("please enter the number of goals for");
int goalsFor = c1.nextInt();
System.out.println("please enter the number of goals against");
int goalsAgainst = c1.nextInt();
FootballClub club = new FootballClub(played, wins, losses, draws, goalsFor, goalsAgainst);
PL.add(club);
System.out.println("check");
}
//Deletes a FootballClub Object
if (choice == 2){
}
//Displays all Football Clubs in the PremierLeague array
if (choice == 3){
System.out.println(PL);
}
//Closes the Program 1
choice = c1.nextInt();
}
}
}
public abstract class SportsClub {
public String name;
public String location;
public int capacity;
public void setName(String Name){
name = Name;
}
public void setLocation(String Location){
location = Location;
}
public void setCapacity(int Capacity){
capacity = Capacity;
}
public String getName(){
return name;
}
public String getLocation(){
return location;
}
public int getCapacity(){
return capacity;
}
}
public class FootballClub extends SportsClub {
//Statistics for the club.
int played;
int wins;
int losses;
int draws;
int goalsFor;
int goalsAgainst;
public FootballClub(int gPlayed, int gWins, int gLosses, int gDraws, int gFor, int gAgainst){
played = gPlayed;
wins = gWins;
losses = gLosses;
draws = gDraws;
goalsFor = gFor;
goalsAgainst = gAgainst;
}
public void setPlayed(int newPlayed){
played = newPlayed;
}
public void setWins(int newWins){
wins = newWins;
}
public void setLosses(int newLosses){
losses = newLosses;
}
public void setDraws(int newDraws){
draws = newDraws;
}
public void setGoalsFor(int newGoalsFor){
goalsFor = newGoalsFor;
}
public void setGoalsAgainst(int newGoalsAgainst){
goalsAgainst = newGoalsAgainst;
}
public int getPlayed(){
return played;
}
public int getWins(){
return wins;
}
public int getLosses(){
return losses;
}
public int getDraws(){
return draws;
}
public int getGoalsFor(){
return goalsFor;
}
public int getGoalsAgainst(){
return goalsAgainst;
}
}
FootballClub
繼承了SportsClub
聲明的變量,因此您可以隨意設置它們。
public FootballClub(
int gPlayed, int gWins, int gLosses, int gDraws, int gFor, int gAgainst,
String inName, String inLocation, int inCapacity
) {
played = gPlayed;
wins = gWins;
losses = gLosses;
draws = gDraws;
goalsFor = gFor;
goalsAgainst = gAgainst;
// set the variables from the superclass
name = inName;
location = inLocation;
capacity = inCapacity;
}
FootballClub
還繼承了SportsClub
聲明的方法,因此您也可以使用setter和getter。
通常,您將為SportsClub
創建一個構造函數,並SportsClub
進行設置,然后從FootballClub
構造函數調用該構造函數。
// in SportsClub
protected SportsClub(
String inName, String inLocation, int inCapacity
) {
name = inName;
location = inLocation;
capacity = inCapacity;
}
// in FootballClub
public FootballClub(
int gPlayed, int gWins, int gLosses, int gDraws, int gFor, int gAgainst,
String inName, String inLocation, int inCapacity
) {
super(inName, inLocation, inCapacity);
played = gPlayed;
wins = gWins;
losses = gLosses;
draws = gDraws;
goalsFor = gFor;
goalsAgainst = gAgainst;
}
如果您使用設置器和獲取器,則還應將成員變量設置為protected
或private
。
我不知道如何打印對象
您需要重寫toString
。 有一個簡短的教程這里 。
同樣無關的旁注:所有Java變量標識符均應以小寫字母開頭。
當您具有這樣的方法時:
public void setName(String Name) { name = Name; }
它應該是:
public void setName(String inName) { name = inName; }
要么:
public void setName(String name){ this.name = name; }
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