[英]drawing bug in self-made paint application
在Java開發的類似於Paint的應用程序中,我找不到一個愚蠢的錯誤。 現在的問題是,當我繪制形狀(比如說矩形)時,矩形應該在所有4個方向上繪制(無論以何種方式拖動),但是現在它的繪制只在右下方。 我將其編碼為全方位。 在找出錯誤的同時,我意識到當您向左拖動時,初始x和y會取x2的值y2。 我不知道為什么會這樣,因為我沒有這樣做的代碼。 請幫助,我整夜都在處理此錯誤((
此類負責所有形狀
public abstract class DrawShapes implements DrawListenerInterface {
private final Canvas canvas;
protected int x;
protected int y;
protected int x2;
protected int y2;
protected int w;
private boolean prev;
protected int h;
public DrawShapes(Canvas canvas) {
this.canvas = canvas;
}
@Override
public void preview(Graphics2D g2) {
g2.setColor(Color.black);
if (prev) {
draw(g2);
}
}
@Override
public void draw(Graphics2D g2) {
System.out.println("before " + x + " " + y + " " + x2 + " " + y2);
x = Math.min(x, x2);
y = Math.min(y, y2);
w = Math.abs(x - x2);
h = Math.abs(y - y2);
//
System.out.println("after " + x + " " + y + " " + x2 + " " + y2);
}
@Override
public void mousePressed(MouseEvent e) {
prev = true;
this.x = e.getX();
this.y = e.getY();
this.x2 = e.getX();
this.y2 = e.getY();
System.out.println("PRESSED " + x + " " + x2 + " " + y + " " + y2);
canvas.repaint();
}
@Override
public void mouseReleased(MouseEvent e) {
// this.x2 = e.getX();
// this.y2 = e.getY();
final Graphics2D g2 = (Graphics2D) canvas.getImage().getGraphics();
canvas.defaultSettings(g2);
prev = false;
draw(g2);
// canvas.repaint();
}
@Override
public void mouseDragged(MouseEvent e) {
this.x2 = e.getX();
this.y2 = e.getY();
System.out.println("dragging " + x2 + " " + y2);
this.canvas.repaint();
}
此類是DrawShapes的子類,它正在繪制自己的形狀
public class SquareListener extends DrawShapes {
@Override
public void draw(Graphics2D g2) {
// TODO Auto-generated method stub
super.draw(g2);
g2.drawRect(x, y, w, h);
// System.out.println(x + " " + y + " " + x2 + " " + y2);
}
您必須將X1與X2和Y1與Y2進行比較,以防萬一* 1> * 2-將它們交換為drawRect()。
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