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[英]How can i limit child nodes using security rules in Firebase (Swift)
[英]In SpriteKit using Swift how can you set a specific limit for the amount of child nodes?
我有一個簡單的場景,一旦用戶觸摸某個區域,該場景就會向場景中添加一個彈跳球。 我們的目標是從別針彈跳球,以便在特定區域“得分”。
我只是對應用程序進行編碼的開始,但是我還找不到一種方法來限制用戶可以產生的球的數量。 目前,它們可以產生任意數量的球並使場景過飽和,從而導致FPS下降和非常簡單的游戲!
override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
/* Called when a touch begins */
for touch: AnyObject in touches {
let location = touch.locationInNode(self)
let ball = SKSpriteNode(imageNamed:"ball")
ball.xScale = 0.2
ball.yScale = 0.2
ball.position = location
ball.physicsBody = SKPhysicsBody(circleOfRadius: ball.size.height / 2.0)
ball.physicsBody!.dynamic = true
ball.physicsBody!.friction = 0
ball.physicsBody!.restitution = 0.8
ball.name = "ball"
self.addChild(ball)
}
}
override func update(currentTime: CFTimeInterval) {
/* Called before each frame is rendered */
}
我知道我需要詢問場景中場景中有多少個球節點,然后在達到極限時將其刪除,但是我嘗試嘗試的所有操作都會導致錯誤。
有很多方法可以做到這一點,但這可能是最簡單的。 注意:除非您在某個時候將球從場景中移開,否則您將達到10個球的極限並被卡住。
override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {
/* Called when a touch begins */
for touch: AnyObject in touches {
let location = touch.locationInNode(self)
// ball limit
let limit = 10
// setup counter
var i = 0
// loop through the ball nodes added to the scene
self.enumerateChildNodesWithName("ball", usingBlock: {
_, _ in // we dont need to use these variables right now
i += 1 // increment the counter
})
// if we haven't hit our limit, add a ball (YOUR CODE HERE)
if i <= limit {
let ball = SKSpriteNode(imageNamed:"ball")
ball.xScale = 0.2
ball.yScale = 0.2
ball.position = location
ball.physicsBody = SKPhysicsBody(circleOfRadius: ball.size.height / 2.0)
ball.physicsBody!.dynamic = true
ball.physicsBody!.friction = 0
ball.physicsBody!.restitution = 0.8
ball.name = "ball"
self.addChild(ball)
}
}
}
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