![](/img/trans.png)
[英]Andengine loading graphics: why is my background texture small and upside down
[英]AndEngine Loading Graphics: Where Do I put my assets folder and my resources?
在Android Studio中使用AndEngine創建游戲時,我將資產文件夾放在項目的根目錄下。 我還在其下創建了一個名為gfx的文件夾,並將我的splash.png放在那里。
當我調用啟動畫面時:
public void loadSplashScreen()
{
BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/");
splashTextureAtlas = new BitmapTextureAtlas(activity.getTextureManager(), 390, 534, TextureOptions.BILINEAR);
splash_region = BitmapTextureAtlasTextureRegionFactory.createFromAsset(splashTextureAtlas, activity, "splash.png", 0, 0);
splashTextureAtlas.load();
}
這是產生的錯誤
我在錯誤的地方放東西了嗎? 資產應該在哪里?
E/AndEngine﹕ Failed loading Bitmap in AssetBitmapTextureAtlasSource. AssetPath: gfx/splash.png
java.io.FileNotFoundException: gfx/splash.png
at android.content.res.AssetManager.openAsset(Native Method)
at android.content.res.AssetManager.open(AssetManager.java:316)
at android.content.res.AssetManager.open(AssetManager.java:290)
at org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource.create(AssetBitmapTextureAtlasSource.java:52)
at org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource.create(AssetBitmapTextureAtlasSource.java:43)
at org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory.createFromAsset(BitmapTextureAtlasTextureRegionFactory.java:86)
at org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory.createFromAsset(BitmapTextureAtlasTextureRegionFactory.java:82)
at com.waylonhuang.game.ResourcesManager.loadSplashScreen(ResourcesManager.java:68)
at com.waylonhuang.game.SceneManager.createSplashScene(SceneManager.java:93)
at com.waylonhuang.game.GameActivity.onCreateScene(GameActivity.java:62)
at org.andengine.ui.activity.BaseGameActivity$3.onCreateResourcesFinished(BaseGameActivity.java:171)
at com.waylonhuang.game.GameActivity.onCreateResources(GameActivity.java:45)
at org.andengine.ui.activity.BaseGameActivity.onCreateGame(BaseGameActivity.java:183)
at org.andengine.ui.activity.BaseGameActivity.onSurfaceCreated(BaseGameActivity.java:112)
at org.andengine.opengl.view.EngineRenderer.onSurfaceCreated(EngineRenderer.java:80)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1501)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
01-17 16:48:21.329 30718-30749/com.waylonhuang.game E/AndEngine﹕ Failed loading Bitmap in AssetBitmapTextureAtlasSource. AssetPath: gfx/splash.png
java.io.FileNotFoundException: gfx/splash.png
at android.content.res.AssetManager.openAsset(Native Method)
at android.content.res.AssetManager.open(AssetManager.java:316)
at android.content.res.AssetManager.open(AssetManager.java:290)
at org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource.onLoadBitmap(AssetBitmapTextureAtlasSource.java:101)
at org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource.onLoadBitmap(AssetBitmapTextureAtlasSource.java:85)
at org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas.writeTextureToHardware(BitmapTextureAtlas.java:154)
at org.andengine.opengl.texture.Texture.loadToHardware(Texture.java:145)
at org.andengine.opengl.texture.TextureManager.updateTextures(TextureManager.java:268)
at org.andengine.engine.Engine.onDrawFrame(Engine.java:633)
at org.andengine.opengl.view.EngineRenderer.onDrawFrame(EngineRenderer.java:105)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1523)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
01-17 16:48:21.348 30718-30749/com.waylonhuang.game W/dalvikvm﹕ threadid=15: thread exiting with uncaught exception (group=0x41717d40)
01-17 16:48:21.349 30718-30749/com.waylonhuang.game E/AndroidRuntime﹕ FATAL EXCEPTION: GLThread 6799
Process: com.waylonhuang.game, PID: 30718
org.andengine.util.exception.NullBitmapException: Caused by: class org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource --> AssetBitmapTextureAtlasSource(gfx/splash.png) returned a null Bitmap.
at org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas.writeTextureToHardware(BitmapTextureAtlas.java:156)
at org.andengine.opengl.texture.Texture.loadToHardware(Texture.java:145)
at org.andengine.opengl.texture.TextureManager.updateTextures(TextureManager.java:268)
at org.andengine.engine.Engine.onDrawFrame(Engine.java:633)
at org.andengine.opengl.view.EngineRenderer.onDrawFrame(EngineRenderer.java:105)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1523)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
01-17 16:48:23.282 30718-30749/com.waylonhuang.game I/Process﹕ Sending signal. PID: 30718 SIG: 9
01-17 16:59:01.645 2098-2098/com.waylonhuang.game D/dalvikvm﹕ Late-enabling CheckJNI
01-17 16:59:02.020 2098-2098/com.waylonhuang.game I/Adreno-EGL﹕ <qeglDrvAPI_eglInitialize:410>: EGL 1.4 QUALCOMM build: AU_LINUX_ANDROID_LNX.LA.3.5.1_RB1.04.04.02.048.018_msm8226_LNX.LA.3.5.1_RB1__release_AU ()
OpenGL ES Shader Compiler Version: E031.24.00.08
Build Date: 03/07/14 Fri
Local Branch:
Remote Branch: quic/LNX.LA.3.5.1_RB1.1
Local Patches: NONE
Reconstruct Branch: AU_LINUX_ANDROID_LNX.LA.3.5.1_RB1.04.04.02.048.018 + f2fd134 + NOTHING
01-17 16:59:02.052 2098-2098/com.waylonhuang.game D/OpenGLRenderer﹕ Enabling debug mode 0
01-17 16:59:02.087 2098-2119/com.waylonhuang.game E/AndEngine﹕ Failed loading Bitmap in AssetBitmapTextureAtlasSource. AssetPath: gfx/splash.png
java.io.FileNotFoundException: gfx/splash.png
at android.content.res.AssetManager.openAsset(Native Method)
at android.content.res.AssetManager.open(AssetManager.java:316)
at android.content.res.AssetManager.open(AssetManager.java:290)
at org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource.create(AssetBitmapTextureAtlasSource.java:52)
at org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource.create(AssetBitmapTextureAtlasSource.java:43)
at org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory.createFromAsset(BitmapTextureAtlasTextureRegionFactory.java:86)
at org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlasTextureRegionFactory.createFromAsset(BitmapTextureAtlasTextureRegionFactory.java:82)
at com.waylonhuang.game.ResourcesManager.loadSplashScreen(ResourcesManager.java:68)
at com.waylonhuang.game.SceneManager.createSplashScene(SceneManager.java:93)
at com.waylonhuang.game.GameActivity.onCreateScene(GameActivity.java:62)
at org.andengine.ui.activity.BaseGameActivity$3.onCreateResourcesFinished(BaseGameActivity.java:171)
at com.waylonhuang.game.GameActivity.onCreateResources(GameActivity.java:45)
at org.andengine.ui.activity.BaseGameActivity.onCreateGame(BaseGameActivity.java:183)
at org.andengine.ui.activity.BaseGameActivity.onSurfaceCreated(BaseGameActivity.java:112)
at org.andengine.opengl.view.EngineRenderer.onSurfaceCreated(EngineRenderer.java:80)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1501)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
01-17 16:59:02.106 2098-2119/com.waylonhuang.game E/AndEngine﹕ Failed loading Bitmap in AssetBitmapTextureAtlasSource. AssetPath: gfx/splash.png
java.io.FileNotFoundException: gfx/splash.png
at android.content.res.AssetManager.openAsset(Native Method)
at android.content.res.AssetManager.open(AssetManager.java:316)
at android.content.res.AssetManager.open(AssetManager.java:290)
at org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource.onLoadBitmap(AssetBitmapTextureAtlasSource.java:101)
at org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource.onLoadBitmap(AssetBitmapTextureAtlasSource.java:85)
at org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas.writeTextureToHardware(BitmapTextureAtlas.java:154)
at org.andengine.opengl.texture.Texture.loadToHardware(Texture.java:145)
at org.andengine.opengl.texture.TextureManager.updateTextures(TextureManager.java:268)
at org.andengine.engine.Engine.onDrawFrame(Engine.java:633)
at org.andengine.opengl.view.EngineRenderer.onDrawFrame(EngineRenderer.java:105)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1523)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
01-17 16:59:02.110 2098-2119/com.waylonhuang.game W/dalvikvm﹕ threadid=15: thread exiting with uncaught exception (group=0x41717d40)
01-17 16:59:02.111 2098-2119/com.waylonhuang.game E/AndroidRuntime﹕ FATAL EXCEPTION: GLThread 7084
Process: com.waylonhuang.game, PID: 2098
org.andengine.util.exception.NullBitmapException: Caused by: class org.andengine.opengl.texture.atlas.bitmap.source.AssetBitmapTextureAtlasSource --> AssetBitmapTextureAtlasSource(gfx/splash.png) returned a null Bitmap.
at org.andengine.opengl.texture.atlas.bitmap.BitmapTextureAtlas.writeTextureToHardware(BitmapTextureAtlas.java:156)
at org.andengine.opengl.texture.Texture.loadToHardware(Texture.java:145)
at org.andengine.opengl.texture.TextureManager.updateTextures(TextureManager.java:268)
at org.andengine.engine.Engine.onDrawFrame(Engine.java:633)
at org.andengine.opengl.view.EngineRenderer.onDrawFrame(EngineRenderer.java:105)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1523)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
您必須在路徑app / src / main /中創建“ assets”文件夾,並將帶有splash.png的“ gfx”文件夾放入其中
如果使用的是Eclipse,則應直接從eclipse創建“ gfx”文件夾,然后將splash.png圖片拖放到該文件夾內, 確保在出現提示時復制文件而不是鏈接文件。 鏈接會產生可訪問性問題。 這是我在eclipse中的一個小項目中的一個工作項目結構:
這是我的調用者方法的樣子:
public void loadSplashResources() {
BitmapTextureAtlasTextureRegionFactory.setAssetBasePath("gfx/splash/");
mSplashTextureAtlas = new BitmapTextureAtlas(mActivity.getTextureManager(), 480, 800, TextureOptions.BILINEAR);
mSplashTextureRegion = BitmapTextureAtlasTextureRegionFactory.createFromAsset(mSplashTextureAtlas, mActivity, "splash.png", 0, 0);
mSplashTextureAtlas.load();
mFont1 = FontFactory.create(mActivity.getFontManager(), mActivity.getTextureManager(), 256, 256, Typeface.create(Typeface.DEFAULT, Typeface.NORMAL), 10, Color.GRAY);
mFont1.load();
}
出於資源優化目的,最好有一個卸載程序方法:
public void unloadSplashResources() {
mSplashTextureAtlas.unload();
mSplashTextureRegion = null;
mFont1.unload();
mFont1 = null;
}
在我的主要活動中,然后在加載資源時調用啟動屏幕的加載:
@Override
protected void onCreateResources() {
mResourceManager = ResourceManager.getInstance();
mResourceManager.prepare(this);
mResourceManager.loadSplashResources();
mSceneManager = SceneManager.getInstance();
}
創建新場景后,我將卸載初始畫面:
@Override
protected Scene onCreateScene() {
mEngine.registerUpdateHandler(new TimerHandler(2f, new ITimerCallback() {
public void onTimePassed(final TimerHandler pTimerHandler) {
mEngine.unregisterUpdateHandler(pTimerHandler);
mResourceManager.loadGameResources();
mSceneManager.setScene(SceneType.SCENE_MENU);
mResourceManager.unloadSplashResources();
}
}));
希望您可以交叉引用這些示例,以查看飛濺是否在類似配置的任何地方,並找出問題的原因。
聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.