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glDrawElements沒有畫任何東西

[英]glDrawElements not drawing anything

我正在使用c / c ++(NDK)for android在opengl es 2.0中編程。 我正在使用GLM庫!

到目前為止,我可以使用glDrawArrays在黑色背景上繪制一個白色三角形,但是當我嘗試使用glDrawElements繪制相同的三角形時,它不會繪制任何內容。

相關代碼:

float triangleCoords[] = {   // in counterclockwise order:
           0,  5, 5, // top
          -5, 0, 5, // bottom left
           5, 0, 5  // bottom right
  };

 float color[] = { 1,1,1, 1.0f };
 GLuint drawOrder[]={0,1,2};

glClear(GL_COLOR_BUFFER_BIT);

glUseProgram(program);

int positionHandle=glGetAttribLocation(program,"vPosition");

int matrixHandle = glGetUniformLocation(program, "uMVPMatrix");

glEnableVertexAttribArray(positionHandle);

glUniformMatrix4fv(matrixHandle,1,GL_FALSE,glm::value_ptr(mvpMatrix));

glVertexAttribPointer(positionHandle,3,GL_FLOAT,GL_FALSE,0,triangleCoords);

int colorHandle =glGetUniformLocation(program, "vColor");

glUniform4fv(colorHandle, 1, color);

//glDrawArrays(GL_TRIANGLES, 0, 3); <== This works

glDrawElements(GL_TRIANGLES,3,GL_UNSIGNED_INT,drawOrder); <== This does not works

glDisableVertexAttribArray(positionHandle);

 //swapbuffers and stuff

着色器非常基礎

std::string vertexShaderCode =
        "attribute vec4 vPosition; "
        "uniform mat4 uMVPMatrix;  "
        "void main() {"
        "  gl_Position = uMVPMatrix*vPosition;"
        "}";

    std::string fragmentShaderCode =
        "precision mediump float;"
        "uniform vec4 vColor;"
        "void main() {"
        "  gl_FragColor = vColor;"
        "}";

OpenGLES不保證索引支持GL_UNSIGNED_INT。 使用GL_UNSIGNED_SHORT:

GLushort drawOrder[]={0,1,2};

...

glDrawElements(GL_TRIANGLES,3,GL_UNSIGNED_SHORT,drawOrder);

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