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SOCKET.IO-同一登錄用戶在兩種不同瀏覽器中使用socket.id

[英]SOCKET.IO - Usage of socket.id in two different browsers for same logged in user

這與您要為一個用戶觸發套接字事件(該事件可能已登錄到另一瀏覽器)的情況下的操作有關。

我有幾個函數可以實時更新用戶的工作堆棧(在其他用戶可以分配的其他工作堆棧的隊列中); 但是,如果用戶同時登錄到另一個瀏覽器並在一個瀏覽器中進行更新,則不會在另一個瀏覽器中進行更新(因為它們具有不同的socket.id)。

我不確定該怎么做...我可以根據登錄用戶的用戶ID進行操作,但是目前我的套接字代碼沒有任何會話變量的范圍,盡管有諸如session之類的模塊-socket-我不確定這是否是正確的選擇。

誰能建議我可以解決這個問題的方法?

如果您不使用任何集群,則可以按照我在Miaou聊天中使用的方法進行操作:我只是將用戶設置為套接字對象的屬性,並在必要時在套接字上進行迭代。 這允許一些實用功能。

這是(簡化的)相關代碼。

io.on('connect', function(socket){
    ...
    var userId = session.passport.user;
    if (!userId) return die("no authenticated user in socket's session");
    ...
    var shoe = new Shoe(socket, completeUser) // <=== bindind user socket here 

    // socket event binding here

對象:

// A shoe embeds a socket and is provided to controlers and plugins.
// It's kept in memory by the closures of the socket event handlers
function Shoe(socket, completeUser){
    this.socket = socket;
    this.completeUser = completeUser;
    this.publicUser = {id:completeUser.id, name:completeUser.name};
    this.room;
    socket['publicUser'] = this.publicUser;
    this.emit = socket.emit.bind(socket);
}
var Shoes = Shoe.prototype;



// emits something to all sockets of a given user. Returns the number of sockets
Shoes.emitToAllSocketsOfUser = function(key, args, onlyOtherSockets){
    var currentUserId = this.publicUser.id,
        nbs = 0;
    for (var clientId in io.sockets.connected) {
        var socket = io.sockets.connected[clientId];
        if (onlyOtherSockets && socket === this.socket) continue;
        if (socket && socket.publicUser && socket.publicUser.id===currentUserId) {
            socket.emit(key, args);
            nbs++;
        }
    }
    return nbs;
}

// returns the socket of the passed user if he's in the same room
Shoes.userSocket = function(userIdOrName) {
    var clients = io.sockets.adapter.rooms[this.room.id],
        sockets = [];
    for (var clientId in clients) {
        var socket = io.sockets.connected[clientId];
        if (socket && socket.publicUser && (socket.publicUser.id===userIdOrName||socket.publicUser.name===userIdOrName)) {
            return socket;
        }       
    }
}

// returns the ids of the rooms to which the user is currently connected
Shoes.userRooms = function(){
    var rooms = [],
        uid = this.publicUser.id;
        iorooms = io.sockets.adapter.rooms;
    for (var roomId in iorooms) {
        if (+roomId!=roomId) continue;
        var clients = io.sockets.adapter.rooms[roomId];
        for (var clientId in clients) {
            var socket = io.sockets.connected[clientId];
            if (socket && socket.publicUser && socket.publicUser.id===uid) {
                rooms.push(roomId);
                break;
            }
        }   
    }
    return rooms;
}


// returns the first found socket of the passed user (may be in another room)
function anyUserSocket(userIdOrName) {
    for (var clientId in io.sockets.connected) {
        var socket = io.sockets.connected[clientId];
        if (socket.publicUser && (socket.publicUser.id===userIdOrName||socket.publicUser.name===userIdOrName)) {
            return socket;
        }
    }
}

// closes all sockets from a user in a given room
exports.throwOut = function(userId, roomId, text){
    var clients = io.sockets.adapter.rooms[roomId];;
    for (var clientId in clients) {
        var socket = io.sockets.connected[clientId];
        if (socket.publicUser && socket.publicUser.id===userId) {
            if (text) socket.emit('miaou.error', text);
            socket.disconnect('unauthorized');
        }
    }
}

實碼

現在,使用基於ES6的節點版本和WeakMap,我可以實現更直接的映射,但是我描述的解決方案足夠強大和有效。

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