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在特定像素周圍更改24個像素的最佳方法是什么?

[英]What's the best way of changing the 24 pixels around a particular pixel?

我目前正在研究一段代碼,該代碼可以更改圖像某些像素的顏色。 它通過以下方法執行此操作:

        inputImage.put(25, 25, colour);

這將在x坐標25, y坐標25處選擇一個像素,然后將其更改為指定的color

現在,我必須將此像素及其周圍的24個像素更改為新顏色,這意味着有5x5的空間會重新着色。

我可以想到幾種方法。 一種方法是遍歷圖像的所有像素,並檢查xy坐標是否在23到27之間,然后重新着色。 另一個是單獨指定需要更改的每個像素。 但是,這兩個想法似乎有點松弛。 有人可以推薦一種更優雅的方式嗎?

不要循環。

而是設置完整的5x5 roi(在x,y處):

int x=15,y=7;
in.submat(y-3,y+2, x-3,x+2).setTo(colour);

也許將循環條件更改為從特定的xy並在邊界處結束(也許x+5y+5

例:

int start = 23;
int boundary = start+5;    

for(int x = start; x < boundary; x++) {
    for(int y = start; y < boundary; y++) {
        inputImage.put(x,y,colour);
    }
}

正確的oop解決方案是定義一個Point類並創建一個Iterator遍歷所需范圍。

class Point {

    public static final Point UNIT = new Point(1, 1);
    public static final Point X = new Point(1, 0);
    public static final Point Y = new Point(0, 1);
    public static final Point ZERO = new Point(0, 0);
    final int x;
    final int y;

    public Point(int x, int y) {
        this.x = x;
        this.y = y;
    }

    public Point(Point from) {
        this(from.x, from.y);
    }

    public Point add(Point delta) {
        return new Point(x + delta.x, y + delta.y);
    }

    public Point sub(Point delta) {
        return add(delta.negate());
    }

    public Point negate() {
        return new Point(-x, -y);
    }

    public String toString() {
        return "[" + x + "," + y + "]";
    }
}

class Around implements Iterator<Point> {

    private final Point center;
    private final Point range;
    private Point last = null;
    private Point next = null;

    public Around(Point center, Point range) {
        this.center = center;
        this.range = range;
    }

    @Override
    public boolean hasNext() {
        if (next == null) {
            if (last != null) {
                // Are we still in vertical range.
                if (last.y <= center.y + range.y) {
                    // Next is last step right one.
                    next = last.add(Point.X);
                    // Have we hit limit?
                    if (next.x > center.x + range.x) {
                        next = next.add(new Point((-2 * range.x) - 1, 1));
                        if (next.y >= center.y + range.y + 1) {
                            // Fallen out of y range.
                            next = null;
                        }
                    }
                }
            } else {
                // First = center - range.
                last = center.add(range.negate());
                next = last;
            }
        }
        return next != null;
    }

    @Override
    public Point next() {
        Point n = last = next;
        next = null;
        return n;
    }

}

public void test() {
    Iterator<Point> around = new Around(new Point(0, 0), new Point(2, 2));
    while (around.hasNext()) {
        System.out.println(around.next());
    }
}

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