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[英]how to write GraphViz subgraphs with boost::write_graphviz
[英]boost bgl write_graphviz VertexPropertyWriter and EdgePropertyWriter
嗨,任何一個點跟隨代碼, make_edge_writer
函數無法推斷gcc4.9中的類型。 我的代碼基於以下答案: 如何在graphviz中打印圖表,其中顯示了多個屬性 。
#include <boost/graph/graphviz.hpp>
#include <boost/graph/adjacency_list.hpp>
#include <string>
#include <tuple>
#include <iostream>
#include <iomanip>
#include <map>
#include <random>
#include <cmath>
#include <fstream>
#include <utility>
#include <boost/graph/iteration_macros.hpp>
#include <boost/graph/graph_utility.hpp>
using namespace boost;
struct vert{
std::string name;
};
struct edge{
int capacity;
int weight;
};
template <class WeightMap,class CapacityMap>
class edge_writer
{
public:
edge_writer(WeightMap w, CapacityMap c) : wm(w),cm(c) {}
template <class Edge>
void operator()(ostream &out, const Edge& e) const {
out << "[label=\"" << wm[e] << "\", taillabel=\"" << cm[e] << "\"]";
}
private:
WeightMap wm;
CapacityMap cm;
};
template <class WeightMap, class CapacityMap>
inline edge_writer<WeightMap,CapacityMap>
make_edge_writer(WeightMap w,CapacityMap c)
{
return edge_writer<WeightMap,CapacityMap>(w,c);
}
int main(int a,char **b)
{
typedef adjacency_list<listS, vecS, undirectedS, vert, edge> Graph;
Graph g;
vector<int,int> ele;
edge prop;
prop.weight = 5;
prop.capacity = 4;
add_edge(ele.first,ele.second, prop, g);
std::random_device rd;
// Choose a random mean between 1 and 100
std::default_random_engine e1(rd());
std::uniform_int_distribution<int> uniform_dist(1, 100);
for (int a=0;a<20;++a){
edge prop1;
prop1.weight = uniform_dist(e1);
prop1.capacity = uniform_dist(e1);
add_edge(ele.first,ele.second, prop1, g);
}
std::ofstream dot("graph.dot");
write_graphviz(
dot,
g,
boost::make_label_writer(
boost::get(&vert::name, g)
),
make_edge_writer(
boost::get(&edge::weight,g),
boost::get(&edge::capacity,g)
)
);
}
您有注釋中提到的語法問題,並且插入了具有相同未初始化源和ele
所有邊緣(這應該是std::pair<int, int>
?)。
如果要生成隨機圖,可以使用boost::generate_random_graph
:
int main() {
typedef b::adjacency_list<b::listS, b::vecS, b::undirectedS, vert, edge> Graph;
Graph g;
b::generate_random_graph(g, 10 /*100*/, 5 /*20*/, rng);
std::ofstream dot("graph.dot");
write_graphviz(dot, g, boost::make_label_writer(boost::get(&vert::name, g)),
make_edge_writer(boost::get(&edge::weight, g), boost::get(&edge::capacity, g)));
}
為簡單起見,我使用了類內初始值設定項來生成隨機權重/容量:
struct edge {
int capacity = uniform_dist(rng);
int weight = uniform_dist(rng);
};
例如
要么
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