[英]Audio playback progress as UISlider in Swift
我已經看過一些關於在Objective-C中實現這一點的帖子,但我無法通過Swift做同樣的事情。
具體來說,我無法弄清楚如何在下面實現addPeriodicTimeObserverForInterval
。
var player : AVAudioPlayer! = nil
@IBAction func playAudio(sender: AnyObject) {
playButton.selected = !(playButton.selected)
if playButton.selected {
let fileURL = NSURL(string: toPass)
player = AVAudioPlayer(contentsOfURL: fileURL, error: nil)
player.numberOfLoops = -1 // play indefinitely
player.prepareToPlay()
player.delegate = self
player.play()
startTime.text = "\(player.currentTime)"
endTime.text = NSString(format: "%.1f", player.duration)
} else {
player.stop()
}
任何援助將不勝感激。
感謝Dare的建議,以下是我如何完成這項工作:
var updater : CADisplayLink! = nil
@IBAction func playAudio(sender: AnyObject) {
playButton.selected = !(playButton.selected)
if playButton.selected {
updater = CADisplayLink(target: self, selector: Selector("trackAudio"))
updater.frameInterval = 1
updater.addToRunLoop(NSRunLoop.currentRunLoop(), forMode: NSRunLoopCommonModes)
let fileURL = NSURL(string: toPass)
player = AVAudioPlayer(contentsOfURL: fileURL, error: nil)
player.numberOfLoops = -1 // play indefinitely
player.prepareToPlay()
player.delegate = self
player.play()
startTime.text = "\(player.currentTime)"
theProgressBar.minimumValue = 0
theProgressBar.maximumValue = 100 // Percentage
} else {
player.stop()
}
}
func trackAudio() {
var normalizedTime = Float(player.currentTime * 100.0 / player.duration)
theProgressBar.value = normalizedTime
}
@IBAction func cancelClicked(sender: AnyObject) {
player.stop()
updater.invalidate()
dismissViewControllerAnimated(true, completion: nil)
}
只是詳細說明我以前的評論,這就是我實現它的方式,它看起來效果很好。 任何Swift更正都非常受歡迎,我現在仍然是Obj-C的家伙。
@IBAction func playAudio(sender: AnyObject) {
var playing = false
if let currentPlayer = player {
playing = player.playing;
}else{
return;
}
if !playing {
let filePath = NSBundle.mainBundle().pathForResource("3e6129f2-8d6d-4cf4-a5ec-1b51b6c8e18b", ofType: "wav")
if let path = filePath{
let fileURL = NSURL(string: path)
player = AVAudioPlayer(contentsOfURL: fileURL, error: nil)
player.numberOfLoops = -1 // play indefinitely
player.prepareToPlay()
player.delegate = self
player.play()
displayLink = CADisplayLink(target: self, selector: ("updateSliderProgress"))
displayLink.addToRunLoop(NSRunLoop.currentRunLoop(), forMode: NSDefaultRunLoopMode!)
}
} else {
player.stop()
displayLink.invalidate()
}
}
func updateSliderProgress(){
var progress = player.currentTime / player.duration
timeSlider.setValue(Float(progress), animated: false)
}
*我在故事板上設置時間滑塊的范圍在0到1之間
特別是對於Swift,我能夠像這樣處理它:
我將scrubSlider
的最大值設置為此方法中加載的音樂文件(.mp3)的持續時間
override func viewDidLoad() { super.viewDidLoad() do { try player = AVAudioPlayer(contentsOfURL: NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("bach", ofType: "mp3")!)) scrubSlider.maximumValue = Float(player.duration) } catch { //Error } _ = NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: #selector(ViewController.updateScrubSlider), userInfo: nil, repeats: true) }
我的播放器設置為在洗滌器的值設置的時間播放音樂。
@IBAction func scrub(sender: AnyObject) { player.currentTime = NSTimeInterval(scrubSlider.value) }
Swift 4中的語法現在已經改變了:
updater = CADisplayLink(target: self, selector: #selector(self.trackAudio))
updater.preferredFramesPerSecond = 1
updater.add(to: RunLoop.current, forMode: RunLoopMode.commonModes)
和函數(我之前已將progressSlider.maxValue設置為player.duration):
@objc func trackAudio() {
progressSlider.value = Float(player!.currentTime)
}
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