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音頻播放在Swift中作為UISlider進行

[英]Audio playback progress as UISlider in Swift

我已經看過一些關於在Objective-C中實現這一點的帖子,但我無法通過Swift做同樣的事情。

具體來說,我無法弄清楚如何在下面實現addPeriodicTimeObserverForInterval

var player : AVAudioPlayer! = nil

@IBAction func playAudio(sender: AnyObject) {
    playButton.selected = !(playButton.selected)
    if playButton.selected {
        let fileURL = NSURL(string: toPass)
        player = AVAudioPlayer(contentsOfURL: fileURL, error: nil)
        player.numberOfLoops = -1 // play indefinitely
        player.prepareToPlay()
        player.delegate = self
        player.play()
        startTime.text = "\(player.currentTime)"
        endTime.text = NSString(format: "%.1f", player.duration)
    } else {
        player.stop()
    }

任何援助將不勝感激。

感謝Dare的建議,以下是我如何完成這項工作:

var updater : CADisplayLink! = nil

@IBAction func playAudio(sender: AnyObject) {
    playButton.selected = !(playButton.selected)
    if playButton.selected {
        updater = CADisplayLink(target: self, selector: Selector("trackAudio"))
        updater.frameInterval = 1
        updater.addToRunLoop(NSRunLoop.currentRunLoop(), forMode: NSRunLoopCommonModes)
        let fileURL = NSURL(string: toPass)
        player = AVAudioPlayer(contentsOfURL: fileURL, error: nil)
        player.numberOfLoops = -1 // play indefinitely
        player.prepareToPlay()
        player.delegate = self
        player.play()
        startTime.text = "\(player.currentTime)"
        theProgressBar.minimumValue = 0
        theProgressBar.maximumValue = 100 // Percentage
    } else {
        player.stop()
    }
}

func trackAudio() {
    var normalizedTime = Float(player.currentTime * 100.0 / player.duration)
    theProgressBar.value = normalizedTime
}

@IBAction func cancelClicked(sender: AnyObject) {
    player.stop()
    updater.invalidate()
    dismissViewControllerAnimated(true, completion: nil)

}

只是詳細說明我以前的評論,這就是我實現它的方式,它看起來效果很好。 任何Swift更正都非常受歡迎,我現在仍然是Obj-C的家伙。

@IBAction func playAudio(sender: AnyObject) {

    var playing = false

    if let currentPlayer = player {
        playing = player.playing;
    }else{
        return;
    }

    if !playing {
        let filePath = NSBundle.mainBundle().pathForResource("3e6129f2-8d6d-4cf4-a5ec-1b51b6c8e18b", ofType: "wav")
        if let path = filePath{
            let fileURL = NSURL(string: path)
            player = AVAudioPlayer(contentsOfURL: fileURL, error: nil)
            player.numberOfLoops = -1 // play indefinitely
            player.prepareToPlay()
            player.delegate = self
            player.play()

            displayLink = CADisplayLink(target: self, selector: ("updateSliderProgress"))
            displayLink.addToRunLoop(NSRunLoop.currentRunLoop(), forMode: NSDefaultRunLoopMode!)
        }

    } else {
        player.stop()
        displayLink.invalidate()
    }
}

func updateSliderProgress(){
    var progress = player.currentTime / player.duration
    timeSlider.setValue(Float(progress), animated: false)
}

*我在故事板上設置時間滑塊的范圍在0到1之間

特別是對於Swift,我能夠像這樣處理它:

  1. 我將scrubSlider的最大值設置為此方法中加載的音樂文件(.mp3)的持續時間

     override func viewDidLoad() { super.viewDidLoad() do { try player = AVAudioPlayer(contentsOfURL: NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource("bach", ofType: "mp3")!)) scrubSlider.maximumValue = Float(player.duration) } catch { //Error } _ = NSTimer.scheduledTimerWithTimeInterval(1, target: self, selector: #selector(ViewController.updateScrubSlider), userInfo: nil, repeats: true) } 
  2. 我的播放器設置為在洗滌器的值設置的時間播放音樂。

     @IBAction func scrub(sender: AnyObject) { player.currentTime = NSTimeInterval(scrubSlider.value) } 

Swift 4中的語法現在已經改變了:

updater = CADisplayLink(target: self, selector: #selector(self.trackAudio))
updater.preferredFramesPerSecond = 1
updater.add(to: RunLoop.current, forMode: RunLoopMode.commonModes)

和函數(我之前已將progressSlider.maxValue設置為player.duration):

@objc func trackAudio() {
    progressSlider.value = Float(player!.currentTime)
 }

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