[英]*UPDATE* now my program compiles but doesn't run?
我正在編寫一個程序,提示用戶在計算機上玩剪刀石頭布。 我在從main方法調用int rpsls方法時遇到麻煩。 我不確定如何從main方法調用它,因為我需要將main方法中用戶輸入的值輸入到rpsls方法中。 以下是到目前為止的內容,是的,它充滿了錯誤,但是我主要關心的是調用該方法。
更新 -我添加了更多代碼,現在程序將編譯。 但是,當我嘗試運行它時,它只是凍結了。 誰能幫助找到使程序運行的解決方案?
import java.util.Scanner;
public class Rpsls
{
public static void main (String [] args) {
int wins = 0;
int ties = 0;
int losses = 0;
int retVal = 0;
int output = rpsls(retVal);
//while loop
Scanner input = new Scanner (System.in);
int x = input.nextInt();
while (x > 0 && x <= 5) {
//input gesture
System.out.println(" ROCK PAPER SCISSORS LIZARD SPOCK");
System.out.println(" (1) (2) (3) (4) (5)");
System.out.print("Enter your choice, or 0 to end: ");
//call rpsls for inputted gesture
int gesture = input.nextInt();
rpsls(gesture);
//returned values: loss, win, or tie
if (output == -1 ) {
losses++;
}
else if (output == 0) {
ties++;
}
else {
wins++;
}
//count wins and losses
//end while loop
//print sum of wins and losses.
}
System.out.println("You won " + wins + " games, lost " + losses + " games, and tied " + ties + " games.");
}
public static int rpsls(int gesture) {
//generate random gesture for computer
int attack = (int)(Math.random()*5);
//decide who won
int wins = 0; int losses = 0; int ties = 0;
int retVal = 0;
if (gesture == 1 && attack == 1) {
System.out.println("You chose ROCK.");
System.out.println("Computer chose ROCK.");
System.out.println("It's a tie!");
retVal = 0;
}
if (gesture == 1 && attack == 2) {
System.out.println("You chose ROCK.");
System.out.println("Computer chose PAPER.");
System.out.println("PAPER covers ROCK.");
System.out.println("Computer wins!");
retVal = -1;
}
if (gesture == 1 && attack == 3) {
System.out.println("You chose ROCK.");
System.out.println("Computer chose SCISSORS.");
System.out.println("ROCK crushes SCISSORS.");
System.out.println("You win!");
retVal = 1;
}
if (gesture == 1 && attack == 4) {
System.out.println("You chose ROCK.");
System.out.println("Computer chose LIZARD.");
System.out.println("ROCK crushes LIZARD.");
System.out.println("You win!");
retVal = 1;
}
if (gesture == 1 && attack == 5) {
System.out.println("You chose ROCK.");
System.out.println("Computer chose SPOCK.");
System.out.println("SPOCK vaporizes ROCK.");
System.out.println("Computer wins!");
retVal = -1;
}
if (gesture == 2 && attack == 1) {
System.out.println("You chose PAPER.");
System.out.println("Computer chose ROCK.");
System.out.println("PAPER covers ROCK.");
System.out.println("You win!");
retVal = 1;
}
if (gesture == 2 && attack == 2) {
System.out.println("You chose PAPER.");
System.out.println("Computer chose PAPER.");
System.out.println("It's a tie!");
retVal = 0;
}
if (gesture == 2 && attack == 3) {
System.out.println("You chose PAPER.");
System.out.println("Computer chose SCISSORS.");
System.out.println("SCISSORS cut PAPER.");
System.out.println("Computer wins!");
retVal = -1;
}
if (gesture == 2 && attack == 4) {
System.out.println("You chose PAPER.");
System.out.println("Computer chose LIZARD.");
System.out.println("LIZARD eats PAPER.");
System.out.println("Computer wins!");
retVal = -1;
}
if (gesture == 2 && attack == 5) {
System.out.println("You chose PAPER.");
System.out.println("Computer chose SPOCK.");
System.out.println("PAPER disproves SPOCK.");
System.out.println("You win!");
retVal = 1;
}
if (gesture == 3 && attack == 1) {
System.out.println("You chose SCISSORS.");
System.out.println("Computer chose ROCK.");
System.out.println("ROCK crushes SCISSORS.");
System.out.println("Computer wins!");
retVal = -1;
}
if (gesture == 3 && attack == 2) {
System.out.println("You chose SCISSORS.");
System.out.println("Computer chose PAPER.");
System.out.println("SCISSORS cut PAPER.");
System.out.println("You win!");
retVal = 1;
}
if (gesture == 3 && attack == 3) {
System.out.println("You chose SCISSORS.");
System.out.println("Computer chose SCISSORS.");
System.out.println("It's a tie!");
retVal = 0;
}
if (gesture == 3 && attack == 4) {
System.out.println("You chose SCISSORS.");
System.out.println("Computer chose LIZARD.");
System.out.println("SCISSORS decapitate LIZARD.");
System.out.println("You win!");
retVal = 1;
}
if (gesture == 3 && attack == 5) {
System.out.println("You chose SCISSORS.");
System.out.println("Computer chose SPOCK.");
System.out.println("SPOCK smashes SCISSORS.");
System.out.println("Computer wins!");
retVal = -1;
}
if (gesture == 4 && attack == 1) {
System.out.println("You chose LIZARD.");
System.out.println("Computer chose ROCK.");
System.out.println("ROCK crushes LIZARD.");
System.out.println("Computer wins!");
retVal = -1;
}
if (gesture == 4 && attack == 2) {
System.out.println("You chose LIZARD.");
System.out.println("Computer chose PAPER.");
System.out.println("LIZARD eats PAPER.");
System.out.println("You win!");
retVal = 1;
}
if (gesture == 4 && attack == 3) {
System.out.println("You chose LIZARD.");
System.out.println("Computer chose SCISSORS.");
System.out.println("SCISSORS decapitate LIZARD.");
System.out.println("Computer wins!");
retVal = -1;
}
if (gesture == 4 && attack == 4) {
System.out.println("You chose LIZARD.");
System.out.println("Computer chose LIZARD.");
System.out.println("It's a tie!");
retVal = 0;
}
if (gesture == 4 && attack == 5) {
System.out.println("You chose LIZARD.");
System.out.println("Computer chose SPOCK.");
System.out.println("LIZARD poisons SPOCK.");
System.out.println("You win!");
retVal = 1;
}
if (gesture == 5 && attack == 1) {
System.out.println("You chose SPOCK.");
System.out.println("Computer chose ROCK.");
System.out.println("SPOCK vaporizes ROCK.");
System.out.println("You win!");
retVal = 1;
}
if (gesture == 5 && attack == 2) {
System.out.println("You chose SPOCK.");
System.out.println("Computer chose PAPER.");
System.out.println("PAPER disproves SPOCK.");
System.out.println("Computer wins!");
retVal = -1;
}
if (gesture == 5 && attack == 3) {
System.out.println("You chose SPOCK.");
System.out.println("Computer chose SCISSORS.");
System.out.println("SPOCK smashes SCISSORS.");
System.out.println("You win!");
retVal = 1;
}
if (gesture == 5 && attack == 4) {
System.out.println("You chose SPOCK.");
System.out.println("Computer chose LIZARD.");
System.out.println("LIZARD poisons SPOCK.");
System.out.println("Computer wins!");
retVal = -1;
}
if (gesture == 5 && attack == 5) {
System.out.println("You chose SPOCK.");
System.out.println("Computer chose SPOCK.");
System.out.println("It's a tie!");
retVal = 0;
}
return retVal;
}
}
這行:
int rpsls = gesture(x);
...創建一個int
稱為varaible rpsls
在main
函數,調用調用方法gesture
,並通過x
進去。
您可能是說:
int gesture = input.nextInt();
rpsls(gesture);
...這會在您的Scanner
上調用nextInt
來從用戶那里獲取一個數字,將其記住為gesture
,然后調用您現有的rpsls
方法,並傳遞gesture
。
int retVal = rpsls(gesture)
; input
在while塊內部,因此它將在外部不起作用。 int rpsls(int gesture)
設計不當:計算機應為石頭/紙張/剪刀選擇一個隨機值,然后將其與用戶進行比較; 您的代碼無效,您至少需要:
int x = input.nextInt();
在while (x > 0 && x <= 5)
語句之后,如果沒有此語句,它將不會將您的輸入用於游戲, int rpsls = gesture(x);
例如int rpsls = rpsls(x);
這樣,它將繼續您的輸入 我認為這些更改之后效果很好。
編輯:您應該刪除int output = rpsls(retVal);
和retVal聲明從主,因為我認為這沒用,並添加int output = rpsls(x);
在x = input.nextInt();
然后它可以正常工作。 還替換int x = input.nextInt();
用int gesture = input.nextInt();
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