[英]Limit QKeySequence/QKeySequenceEdit to only one shortcut
是否可以限制QKeySequence
在QKeySequenceEdit
中僅顯示一個快捷方式? 目前它支持多達 4 個快捷方式。 我的應用程序僅支持一個快捷鍵的鍵序列,例如Ctrl+A
或Ctrl+C
而不是例如Ctrl+A, D
或Ctrl+C, X, Z
。
是否可以將QKeySequence
或QKeySequenceEdit
限制為一個鍵序列?
解決了它,不是最好的解決方案,而是快速的解決方案。。。
customkeysequenceedit.h :
#ifndef CUSTOMKEYSEQUENCEEDIT_H
#define CUSTOMKEYSEQUENCEEDIT_H
#include <QKeySequenceEdit>
class QKeyEvent;
class CustomKeySequenceEdit : public QKeySequenceEdit
{
Q_OBJECT
public:
explicit CustomKeySequenceEdit(QWidget *parent = 0);
~CustomKeySequenceEdit();
protected:
void keyPressEvent(QKeyEvent *pEvent);
};
#endif // CUSTOMKEYSEQUENCEEDIT_H
customkeysequenceedit.cpp :
#include "customkeysequenceedit.h"
#include <QKeyEvent>
CustomKeySequenceEdit::CustomKeySequenceEdit(QWidget *parent) : QKeySequenceEdit(parent) { }
CustomKeySequenceEdit::~CustomKeySequenceEdit() { }
void CustomKeySequenceEdit::keyPressEvent(QKeyEvent *pEvent)
{
QKeySequenceEdit::keyPressEvent(pEvent);
QKeySequence seq(QKeySequence::fromString(keySequence().toString().split(", ").first()));
setKeySequence(seq);
}
您可以使用QKeySequence
的[]
運算符: http : QKeySequence
因此,在您的接口構造函數中,編寫以下代碼:
connect(ui->editShortcut, &QKeySequenceEdit::editingFinished,
this, &dialog::truncateShortcut);
並將此私有方法添加到對話框類中:
void dialog::truncateShortcut()
{
int value = ui->editShortcut->keySequence()[0];
QKeySequence shortcut(value);
ui->editShortcut->setKeySequence(shortcut);
}
這樣做,你完全尊重API和不依賴於,
性格,這是相當危險的。
我對此的看法:如果只需要單個快捷方式,我們為什么要在編輯模式下等待。 因此在成功時立即中斷編輯:
inline bool QKeySequence_valid( const QKeySequence& accelerator ){
return !accelerator.isEmpty() && accelerator[0] != Qt::Key_unknown;
}
class Single_QKeySequenceEdit : public QKeySequenceEdit
{
protected:
void keyPressEvent( QKeyEvent *e ) override {
QKeySequenceEdit::keyPressEvent( e );
if( QKeySequence_valid( keySequence() ) )
editingFinished();
}
};
真正的實現,因為我一直在努力尋找這樣的一種:
class Single_QKeySequenceEdit : public QKeySequenceEdit
{
protected:
void keyPressEvent( QKeyEvent *e ) override {
QKeySequenceEdit::keyPressEvent( e );
if( QKeySequence_valid( keySequence() ) )
clearFocus(); // trigger editingFinished(); via losing focus 🙉
// because this can still receive focus loss b4 getting deleted (practically because modal msgbox)
// and two editingFinished(); b no good
}
void focusOutEvent( QFocusEvent *event ) override {
editingFinished();
}
bool event( QEvent *event ) override { // comsume ALL key presses including Tab
if( event->type() == QEvent::KeyPress ){
keyPressEvent( static_cast<QKeyEvent*>( event ) );
return true;
}
return QKeySequenceEdit::event( event );
}
};
void accelerator_edit( QTreeWidgetItem *item ){
auto edit = new Single_QKeySequenceEdit;
QObject::connect( edit, &QKeySequenceEdit::editingFinished, [item, edit](){
const QKeySequence accelerator = edit->keySequence();
item->treeWidget()->setItemWidget( item, 1, nullptr );
if( QKeySequence_valid( accelerator ) )
accelerator_alter( item, accelerator );
} );
item->treeWidget()->setItemWidget( item, 1, edit );
edit->setFocus(); // track sanity gently via edit being focused property
}
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