簡體   English   中英

Fabricjs平移和縮放

[英]Fabricjs pan and zoom

如何使用fabricjs進行平移和縮放? 我嘗試過使用zoomToPoint和setZoom方法,但它們不能用於平移。 一旦我開始使用不同的變焦點,我就開始遇到麻煩了。

$('#zoomIn').click(function(){
    canvas.setZoom(canvas.getZoom() * 1.1 ) ;
}) ;

$('#zoomOut').click(function(){
    canvas.setZoom(canvas.getZoom() / 1.1 ) ;
}) ;

$('#goRight').click(function(){
    //Need to implement
}) ;

$('#goLeft').click(function(){
    //Need to implement
}) ;

http://jsfiddle.net/hdramos/ux16013L/

解決它使用:

relativePan()absolutePan()

[更新]

$('#goRight').click(function(){
    var units = 10 ;
    var delta = new fabric.Point(units,0) ;
    canvas.relativePan(delta) ;
}) ;

$('#goLeft').click(function(){
    var units = 10 ;
    var delta = new fabric.Point(-units,0) ;
    canvas.relativePan(delta) ;
}) ;
$('#goUp').click(function(){
    var units = 10 ;
    var delta = new fabric.Point(0,-units) ;
    canvas.relativePan(delta) ;
}) ;

$('#goDown').click(function(){
    var units = 10 ;
    var delta = new fabric.Point(0,units) ;
    canvas.relativePan(delta) ;
});

http://jsfiddle.net/ux16013L/2/

我知道它已經回答了,但我不得不做一個鼠標平移,所以我調整了接受答案的小提琴。 我在這里發布給任何必須做這樣的事情的人。 這只是主要的想法:

var panning = false;
canvas.on('mouse:up', function (e) {
    panning = false;
});

canvas.on('mouse:down', function (e) {
    panning = true;
});
canvas.on('mouse:move', function (e) {
    if (panning && e && e.e) {
        var units = 10;
        var delta = new fabric.Point(e.e.movementX, e.e.movementY);
        canvas.relativePan(delta);
    }
});

這是小提琴: http//jsfiddle.net/gncabrera/hkee5L6d/5/

這是我的畫布縮放(使用鼠標滾輪)和平移(使用左/上/右/下鍵或Shift鍵+鼠標左下+鼠標移動)的解決方案。

https://jsfiddle.net/milanhlinak/7s4w0uLy/8/

<!DOCTYPE html>
<html>

<head>
    <script type="text/javascript" src="lib/jquery-3.1.1.min.js"></script>
    <script type="text/javascript" src="lib/fabric.min.js"></script>
</head>

<body>

    <canvas id="canvas" style="border: 1px solid #cccccc"></canvas>

    <script>
        var Direction = {
            LEFT: 0,
            UP: 1,
            RIGHT: 2,
            DOWN: 3
        };

        var zoomLevel = 0;
        var zoomLevelMin = 0;
        var zoomLevelMax = 3;

        var shiftKeyDown = false;
        var mouseDownPoint = null;

        var canvas = new fabric.Canvas('canvas', {
            width: 500,
            height: 500,
            selectionKey: 'ctrlKey'
        });

        canvas.add(new fabric.Rect({
            left: 100,
            top: 100,
            width: 50,
            height: 50,
            fill: '#faa'

        }));
        canvas.add(new fabric.Rect({
            left: 300,
            top: 300,
            width: 50,
            height: 50,
            fill: '#afa'
        }));

        canvas.on('mouse:down', function (options) {
            var pointer = canvas.getPointer(options.e, true);
            mouseDownPoint = new fabric.Point(pointer.x, pointer.y);
        });
        canvas.on('mouse:up', function (options) {
            mouseDownPoint = null;
        });
        canvas.on('mouse:move', function (options) {
            if (shiftKeyDown && mouseDownPoint) {
                var pointer = canvas.getPointer(options.e, true);
                var mouseMovePoint = new fabric.Point(pointer.x, pointer.y);
                canvas.relativePan(mouseMovePoint.subtract(mouseDownPoint));
                mouseDownPoint = mouseMovePoint;
                keepPositionInBounds(canvas);
            }
        });
        fabric.util.addListener(document.body, 'keydown', function (options) {
            if (options.repeat) {
                return;
            }
            var key = options.which || options.keyCode; // key detection
            if (key == 16) { // handle Shift key
                canvas.defaultCursor = 'move';
                canvas.selection = false;
                shiftKeyDown = true;
            } else if (key === 37) { // handle Left key
                move(Direction.LEFT);
            } else if (key === 38) { // handle Up key
                move(Direction.UP);
            } else if (key === 39) { // handle Right key
                move(Direction.RIGHT);
            } else if (key === 40) { // handle Down key
                move(Direction.DOWN);
            }
        });
        fabric.util.addListener(document.body, 'keyup', function (options) {
            var key = options.which || options.keyCode; // key detection
            if (key == 16) { // handle Shift key
                canvas.defaultCursor = 'default';
                canvas.selection = true;
                shiftKeyDown = false;
            }
        });
        jQuery('.canvas-container').on('mousewheel', function (options) {
            var delta = options.originalEvent.wheelDelta;
            if (delta != 0) {
                var pointer = canvas.getPointer(options.e, true);
                var point = new fabric.Point(pointer.x, pointer.y);
                if (delta > 0) {
                    zoomIn(point);
                } else if (delta < 0) {
                    zoomOut(point);
                }
            }
        });

        function move(direction) {
            switch (direction) {
            case Direction.LEFT:
                canvas.relativePan(new fabric.Point(-10 * canvas.getZoom(), 0));
                break;
            case Direction.UP:
                canvas.relativePan(new fabric.Point(0, -10 * canvas.getZoom()));
                break;
            case Direction.RIGHT:
                canvas.relativePan(new fabric.Point(10 * canvas.getZoom(), 0));
                break;
            case Direction.DOWN:
                canvas.relativePan(new fabric.Point(0, 10 * canvas.getZoom()));
                break;
            }
            keepPositionInBounds(canvas);
        }


        function zoomIn(point) {
            if (zoomLevel < zoomLevelMax) {
                zoomLevel++;
                canvas.zoomToPoint(point, Math.pow(2, zoomLevel));
                keepPositionInBounds(canvas);
            }
        }

        function zoomOut(point) {
            if (zoomLevel > zoomLevelMin) {
                zoomLevel--;
                canvas.zoomToPoint(point, Math.pow(2, zoomLevel));
                keepPositionInBounds(canvas);
            }
        }

        function keepPositionInBounds() {
            var zoom = canvas.getZoom();
            var xMin = (2 - zoom) * canvas.getWidth() / 2;
            var xMax = zoom * canvas.getWidth() / 2;
            var yMin = (2 - zoom) * canvas.getHeight() / 2;
            var yMax = zoom * canvas.getHeight() / 2;

            var point = new fabric.Point(canvas.getWidth() / 2, canvas.getHeight() / 2);
            var center = fabric.util.transformPoint(point, canvas.viewportTransform);

            var clampedCenterX = clamp(center.x, xMin, xMax);
            var clampedCenterY = clamp(center.y, yMin, yMax);

            var diffX = clampedCenterX - center.x;
            var diffY = clampedCenterY - center.y;

            if (diffX != 0 || diffY != 0) {
                canvas.relativePan(new fabric.Point(diffX, diffY));
            }
        }

        function clamp(value, min, max) {
            return Math.max(min, Math.min(value, max));
        }
    </script>

</body>

</html>

我在Github上有一個使用fabric.js Canvas平移和縮放的例子: https ://sabatinomasala.github.io/fabric-clipping-demo/

負責平移行為的代碼如下: https//github.com/SabatinoMasala/fabric-clipping-demo/blob/master/src/classes/Panning.js

它是fabric.Canvas.prototype上的一個簡單擴展,它允許您在畫布上切換“拖動模式”,如下所示:

canvas.toggleDragMode(true); // Start panning
canvas.toggleDragMode(false); // Stop panning

請查看以下代碼段,整個代碼中都提供了文檔。

 const STATE_IDLE = 'idle'; const STATE_PANNING = 'panning'; fabric.Canvas.prototype.toggleDragMode = function(dragMode) { // Remember the previous X and Y coordinates for delta calculations let lastClientX; let lastClientY; // Keep track of the state let state = STATE_IDLE; // We're entering dragmode if (dragMode) { // Discard any active object this.discardActiveObject(); // Set the cursor to 'move' this.defaultCursor = 'move'; // Loop over all objects and disable events / selectable. We remember its value in a temp variable stored on each object this.forEachObject(function(object) { object.prevEvented = object.evented; object.prevSelectable = object.selectable; object.evented = false; object.selectable = false; }); // Remove selection ability on the canvas this.selection = false; // When MouseUp fires, we set the state to idle this.on('mouse:up', function(e) { state = STATE_IDLE; }); // When MouseDown fires, we set the state to panning this.on('mouse:down', (e) => { state = STATE_PANNING; lastClientX = eeclientX; lastClientY = eeclientY; }); // When the mouse moves, and we're panning (mouse down), we continue this.on('mouse:move', (e) => { if (state === STATE_PANNING && e && ee) { // let delta = new fabric.Point(eemovementX, eemovementY); // No Safari support for movementX and movementY // For cross-browser compatibility, I had to manually keep track of the delta // Calculate deltas let deltaX = 0; let deltaY = 0; if (lastClientX) { deltaX = eeclientX - lastClientX; } if (lastClientY) { deltaY = eeclientY - lastClientY; } // Update the last X and Y values lastClientX = eeclientX; lastClientY = eeclientY; let delta = new fabric.Point(deltaX, deltaY); this.relativePan(delta); this.trigger('moved'); } }); } else { // When we exit dragmode, we restore the previous values on all objects this.forEachObject(function(object) { object.evented = (object.prevEvented !== undefined) ? object.prevEvented : object.evented; object.selectable = (object.prevSelectable !== undefined) ? object.prevSelectable : object.selectable; }); // Reset the cursor this.defaultCursor = 'default'; // Remove the event listeners this.off('mouse:up'); this.off('mouse:down'); this.off('mouse:move'); // Restore selection ability on the canvas this.selection = true; } }; // Create the canvas let canvas = new fabric.Canvas('fabric') canvas.backgroundColor = '#f1f1f1'; // Add a couple of rects let rect = new fabric.Rect({ width: 100, height: 100, fill: '#f00' }); canvas.add(rect) rect = new fabric.Rect({ width: 200, height: 200, top: 200, left: 200, fill: '#f00' }); canvas.add(rect) // Handle dragmode change let dragMode = false; $('#dragmode').change(_ => { dragMode = !dragMode; canvas.toggleDragMode(dragMode); }); 
 <div> <label for="dragmode"> Enable panning <input type="checkbox" id="dragmode" name="dragmode" /> </label> </div> <canvas width="300" height="300" id="fabric"></canvas> <script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.15/fabric.min.js"></script> 

如果您只想在顯示中平移畫布,而不是更改元素的位置,則可以使用此解決方案

我們的想法是擁有一個固定大小的容器,其中包含overflow: hidden css overflow: hidden在其中的展開畫布。 平移將在容器內移動畫布,以便用戶每次都能看到展開畫布的不同區域。

暫無
暫無

聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.

 
粵ICP備18138465號  © 2020-2024 STACKOOM.COM