[英]Fabricjs pan and zoom
如何使用fabricjs進行平移和縮放? 我嘗試過使用zoomToPoint和setZoom方法,但它們不能用於平移。 一旦我開始使用不同的變焦點,我就開始遇到麻煩了。
$('#zoomIn').click(function(){
canvas.setZoom(canvas.getZoom() * 1.1 ) ;
}) ;
$('#zoomOut').click(function(){
canvas.setZoom(canvas.getZoom() / 1.1 ) ;
}) ;
$('#goRight').click(function(){
//Need to implement
}) ;
$('#goLeft').click(function(){
//Need to implement
}) ;
解決它使用:
relativePan()absolutePan()
[更新]
$('#goRight').click(function(){
var units = 10 ;
var delta = new fabric.Point(units,0) ;
canvas.relativePan(delta) ;
}) ;
$('#goLeft').click(function(){
var units = 10 ;
var delta = new fabric.Point(-units,0) ;
canvas.relativePan(delta) ;
}) ;
$('#goUp').click(function(){
var units = 10 ;
var delta = new fabric.Point(0,-units) ;
canvas.relativePan(delta) ;
}) ;
$('#goDown').click(function(){
var units = 10 ;
var delta = new fabric.Point(0,units) ;
canvas.relativePan(delta) ;
});
我知道它已經回答了,但我不得不做一個鼠標平移,所以我調整了接受答案的小提琴。 我在這里發布給任何必須做這樣的事情的人。 這只是主要的想法:
var panning = false;
canvas.on('mouse:up', function (e) {
panning = false;
});
canvas.on('mouse:down', function (e) {
panning = true;
});
canvas.on('mouse:move', function (e) {
if (panning && e && e.e) {
var units = 10;
var delta = new fabric.Point(e.e.movementX, e.e.movementY);
canvas.relativePan(delta);
}
});
這是小提琴: http : //jsfiddle.net/gncabrera/hkee5L6d/5/
這是我的畫布縮放(使用鼠標滾輪)和平移(使用左/上/右/下鍵或Shift鍵+鼠標左下+鼠標移動)的解決方案。
https://jsfiddle.net/milanhlinak/7s4w0uLy/8/
<!DOCTYPE html>
<html>
<head>
<script type="text/javascript" src="lib/jquery-3.1.1.min.js"></script>
<script type="text/javascript" src="lib/fabric.min.js"></script>
</head>
<body>
<canvas id="canvas" style="border: 1px solid #cccccc"></canvas>
<script>
var Direction = {
LEFT: 0,
UP: 1,
RIGHT: 2,
DOWN: 3
};
var zoomLevel = 0;
var zoomLevelMin = 0;
var zoomLevelMax = 3;
var shiftKeyDown = false;
var mouseDownPoint = null;
var canvas = new fabric.Canvas('canvas', {
width: 500,
height: 500,
selectionKey: 'ctrlKey'
});
canvas.add(new fabric.Rect({
left: 100,
top: 100,
width: 50,
height: 50,
fill: '#faa'
}));
canvas.add(new fabric.Rect({
left: 300,
top: 300,
width: 50,
height: 50,
fill: '#afa'
}));
canvas.on('mouse:down', function (options) {
var pointer = canvas.getPointer(options.e, true);
mouseDownPoint = new fabric.Point(pointer.x, pointer.y);
});
canvas.on('mouse:up', function (options) {
mouseDownPoint = null;
});
canvas.on('mouse:move', function (options) {
if (shiftKeyDown && mouseDownPoint) {
var pointer = canvas.getPointer(options.e, true);
var mouseMovePoint = new fabric.Point(pointer.x, pointer.y);
canvas.relativePan(mouseMovePoint.subtract(mouseDownPoint));
mouseDownPoint = mouseMovePoint;
keepPositionInBounds(canvas);
}
});
fabric.util.addListener(document.body, 'keydown', function (options) {
if (options.repeat) {
return;
}
var key = options.which || options.keyCode; // key detection
if (key == 16) { // handle Shift key
canvas.defaultCursor = 'move';
canvas.selection = false;
shiftKeyDown = true;
} else if (key === 37) { // handle Left key
move(Direction.LEFT);
} else if (key === 38) { // handle Up key
move(Direction.UP);
} else if (key === 39) { // handle Right key
move(Direction.RIGHT);
} else if (key === 40) { // handle Down key
move(Direction.DOWN);
}
});
fabric.util.addListener(document.body, 'keyup', function (options) {
var key = options.which || options.keyCode; // key detection
if (key == 16) { // handle Shift key
canvas.defaultCursor = 'default';
canvas.selection = true;
shiftKeyDown = false;
}
});
jQuery('.canvas-container').on('mousewheel', function (options) {
var delta = options.originalEvent.wheelDelta;
if (delta != 0) {
var pointer = canvas.getPointer(options.e, true);
var point = new fabric.Point(pointer.x, pointer.y);
if (delta > 0) {
zoomIn(point);
} else if (delta < 0) {
zoomOut(point);
}
}
});
function move(direction) {
switch (direction) {
case Direction.LEFT:
canvas.relativePan(new fabric.Point(-10 * canvas.getZoom(), 0));
break;
case Direction.UP:
canvas.relativePan(new fabric.Point(0, -10 * canvas.getZoom()));
break;
case Direction.RIGHT:
canvas.relativePan(new fabric.Point(10 * canvas.getZoom(), 0));
break;
case Direction.DOWN:
canvas.relativePan(new fabric.Point(0, 10 * canvas.getZoom()));
break;
}
keepPositionInBounds(canvas);
}
function zoomIn(point) {
if (zoomLevel < zoomLevelMax) {
zoomLevel++;
canvas.zoomToPoint(point, Math.pow(2, zoomLevel));
keepPositionInBounds(canvas);
}
}
function zoomOut(point) {
if (zoomLevel > zoomLevelMin) {
zoomLevel--;
canvas.zoomToPoint(point, Math.pow(2, zoomLevel));
keepPositionInBounds(canvas);
}
}
function keepPositionInBounds() {
var zoom = canvas.getZoom();
var xMin = (2 - zoom) * canvas.getWidth() / 2;
var xMax = zoom * canvas.getWidth() / 2;
var yMin = (2 - zoom) * canvas.getHeight() / 2;
var yMax = zoom * canvas.getHeight() / 2;
var point = new fabric.Point(canvas.getWidth() / 2, canvas.getHeight() / 2);
var center = fabric.util.transformPoint(point, canvas.viewportTransform);
var clampedCenterX = clamp(center.x, xMin, xMax);
var clampedCenterY = clamp(center.y, yMin, yMax);
var diffX = clampedCenterX - center.x;
var diffY = clampedCenterY - center.y;
if (diffX != 0 || diffY != 0) {
canvas.relativePan(new fabric.Point(diffX, diffY));
}
}
function clamp(value, min, max) {
return Math.max(min, Math.min(value, max));
}
</script>
</body>
</html>
我在Github上有一個使用fabric.js Canvas平移和縮放的例子: https ://sabatinomasala.github.io/fabric-clipping-demo/
負責平移行為的代碼如下: https : //github.com/SabatinoMasala/fabric-clipping-demo/blob/master/src/classes/Panning.js
它是fabric.Canvas.prototype
上的一個簡單擴展,它允許您在畫布上切換“拖動模式”,如下所示:
canvas.toggleDragMode(true); // Start panning
canvas.toggleDragMode(false); // Stop panning
請查看以下代碼段,整個代碼中都提供了文檔。
const STATE_IDLE = 'idle'; const STATE_PANNING = 'panning'; fabric.Canvas.prototype.toggleDragMode = function(dragMode) { // Remember the previous X and Y coordinates for delta calculations let lastClientX; let lastClientY; // Keep track of the state let state = STATE_IDLE; // We're entering dragmode if (dragMode) { // Discard any active object this.discardActiveObject(); // Set the cursor to 'move' this.defaultCursor = 'move'; // Loop over all objects and disable events / selectable. We remember its value in a temp variable stored on each object this.forEachObject(function(object) { object.prevEvented = object.evented; object.prevSelectable = object.selectable; object.evented = false; object.selectable = false; }); // Remove selection ability on the canvas this.selection = false; // When MouseUp fires, we set the state to idle this.on('mouse:up', function(e) { state = STATE_IDLE; }); // When MouseDown fires, we set the state to panning this.on('mouse:down', (e) => { state = STATE_PANNING; lastClientX = eeclientX; lastClientY = eeclientY; }); // When the mouse moves, and we're panning (mouse down), we continue this.on('mouse:move', (e) => { if (state === STATE_PANNING && e && ee) { // let delta = new fabric.Point(eemovementX, eemovementY); // No Safari support for movementX and movementY // For cross-browser compatibility, I had to manually keep track of the delta // Calculate deltas let deltaX = 0; let deltaY = 0; if (lastClientX) { deltaX = eeclientX - lastClientX; } if (lastClientY) { deltaY = eeclientY - lastClientY; } // Update the last X and Y values lastClientX = eeclientX; lastClientY = eeclientY; let delta = new fabric.Point(deltaX, deltaY); this.relativePan(delta); this.trigger('moved'); } }); } else { // When we exit dragmode, we restore the previous values on all objects this.forEachObject(function(object) { object.evented = (object.prevEvented !== undefined) ? object.prevEvented : object.evented; object.selectable = (object.prevSelectable !== undefined) ? object.prevSelectable : object.selectable; }); // Reset the cursor this.defaultCursor = 'default'; // Remove the event listeners this.off('mouse:up'); this.off('mouse:down'); this.off('mouse:move'); // Restore selection ability on the canvas this.selection = true; } }; // Create the canvas let canvas = new fabric.Canvas('fabric') canvas.backgroundColor = '#f1f1f1'; // Add a couple of rects let rect = new fabric.Rect({ width: 100, height: 100, fill: '#f00' }); canvas.add(rect) rect = new fabric.Rect({ width: 200, height: 200, top: 200, left: 200, fill: '#f00' }); canvas.add(rect) // Handle dragmode change let dragMode = false; $('#dragmode').change(_ => { dragMode = !dragMode; canvas.toggleDragMode(dragMode); });
<div> <label for="dragmode"> Enable panning <input type="checkbox" id="dragmode" name="dragmode" /> </label> </div> <canvas width="300" height="300" id="fabric"></canvas> <script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script> <script src="https://cdnjs.cloudflare.com/ajax/libs/fabric.js/1.7.15/fabric.min.js"></script>
如果您只想在顯示中平移畫布,而不是更改元素的位置,則可以使用此解決方案 。
我們的想法是擁有一個固定大小的容器,其中包含overflow: hidden
css overflow: hidden
在其中的展開畫布。 平移將在容器內移動畫布,以便用戶每次都能看到展開畫布的不同區域。
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