[英]SKShapeNode Detect Two Lines Intersection
我正在開發一個應用程序,並且正在根據用戶手指的觸摸來畫線。 收到觸摸結束事件后,該行將轉換為最后一條路徑。 當收到新的觸摸開始事件時,將繪制一條名為“當前路徑”節點的新行。 我為兩條帶有相反接觸位掩碼的線添加了一個物理實體,但是我無法接收碰撞事件。 以下是我的代碼:
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
UITouch* touch = [touches anyObject];
CGPoint positionInScene = [touch locationInNode:self];
currentPath = CGPathCreateMutable();
currentPathNode = [self newLineNodeWithFillColor : CURRENT_LINE_COLOR];
CGPathMoveToPoint(currentPath, NULL, positionInScene.x, positionInScene.y);
currentPathNode.path = currentPath;
[self addChild:currentPathNode];
uint32_t contactBitMask = circleCategory | lastPathCategory;
[self addPhysicsBodyForLine:currentPathNode withCategoryBitMask:drawPathCategory withContactBitMask:contactBitMask];
}
- (void)touchesMoved:(NSSet*)touches withEvent:(UIEvent*)event
{
UITouch* touch = [touches anyObject];
CGPoint positionInScene = [touch locationInNode:self];
CGPathAddLineToPoint(currentPath, NULL, positionInScene.x, positionInScene.y);
currentPathNode.path = currentPath;
uint32_t contactBitMask = lastPathCategory;
[self addPhysicsBodyForLine:currentPathNode withCategoryBitMask:drawPathCategory withContactBitMask:contactBitMask];
}
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
{
if(lastPath == nil){
lastPath = CGPathCreateMutable();
}
CGPathAddPath(lastPath, nil, currentPath);
[lastPathNode removeFromParent];
if(currentPathNode != nil){
[currentPathNode removeFromParent];
currentPathNode = nil;
}
lastPathNode = [self newLineNodeWithFillColor : LAST_LINE_COLOR];
lastPathNode.path = lastPath;
[self addChild:lastPathNode];
[self addPhysicsBodyForLine:lastPathNode withCategoryBitMask:lastPathCategory withContactBitMask:drawPathCategory];
CGPathRelease(currentPath);
}
- (void) addPhysicsBodyForLine:(SKShapeNode*)node withCategoryBitMask:(uint32_t)category withContactBitMask:(uint32_t)contactBitMask{
node.physicsBody = [SKPhysicsBody bodyWithEdgeChainFromPath:node.path];
node.physicsBody.categoryBitMask = category;
node.physicsBody.contactTestBitMask = contactBitMask;
node.physicsBody.collisionBitMask = contactBitMask;
node.physicsBody.dynamic = YES;
node.physicsBody.usesPreciseCollisionDetection = YES;
}
但是沒有檢測到碰撞? 任何解決方案。
碰撞不是那樣的。 如果您使用物理學來移動節點的位置,則僅會記錄碰撞。 在(或橫跨)已經存在的物理物體上創建新的物理物體將不會記錄碰撞。
每次繪制新路徑時,都可以使用-(BOOL)intersectsNode:(SKNode *)node
來檢查新節點是否與任何其他節點相交。
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