[英]Snake game error code (IndexError: list index out of range)
[英]Error: List index out of range in game code
我遇到了列表索引錯誤的問題,代碼可能不是最清晰的。 但是我對用 python 編碼只知道這么多,但我知道的足以編寫一個游戲。
該函數用於的代碼:
#Checks if the move counter is more than 3, if it is, the player gets to decide what he/she wants to do
if Moves != 0:
Do = input('What do you do? Help to see all commands ')
#Tests for if the player wants a magic spell
if Do == 'Magic':
if Moves == 3:
ListToDo = MagicDmg(ListToDo, Moves)
if ListToDo[0] == 'Ice' or 'Fire' or 'Bolt':
Mana = CheckMagicCost1(ListToDo, Mana, Moves)
else:
Moves = Moves - 1
elif Moves == 2:
ListToDo = MagicDmg(ListToDo, Moves)
Mana = CheckMagicCost2(ListToDo, Mana, Moves)
Moves = Moves - 1
else:
ListToDo = MagicDmg(ListToDo, Moves)
Mana = CheckMagicCost3(ListToDo, Mana, Moves)
Moves = Moves - 1
#This function does not handle damage
def MagicDmg(ListToDo, Moves):
print('Which magic? Ice, Fire or Bolt')
MagicDo = input()
if MagicDo != 'Ice' or 'Fire' or 'Bolt':
if MagicDo == 'Ice':
ListToDo.append('Ice')
elif MagicDo == 'Fire':
ListToDo.append('Fire')
elif MagicDo == 'Bolt':
ListToDo.append('Bolt')
else:
LIstToDo.remove(MagicDo)
print('That is not a valid spell')
Moves = Moves + 1
return(ListToDo)
#Subtracts the mana cost of spells from mana
def CheckMagicCost1(ListToDo, Mana, Moves):
if ListToDo[0] and Mana >= 10 == 'Ice':
Mana = Mana - 10
elif ListToDo[0] and Mana >= 15 == 'Fire':
Mana = Mana - 15
elif ListToDo[0] and Mana >= 25 == 'Bolt':
Mana = Mana - 25
else:
print('You do not have enough Mana')
Moves = Moves + 1
return(Mana)
def CheckMagicCost2(ListToDo, Mana, Moves):
if ListToDo[1] and Mana >= 10 == 'Ice':
Mana = Mana - 10
elif ListToDo[1] and Mana >= 15 == 'Fire':
Mana = Mana - 15
elif ListToDo[1] and Mana >= 25 == 'Bolt':
Mana = Mana - 25
else:
print('You do not have enough Mana')
Moves = Moves + 1
return(Mana)
def CheckMagicCost3(ListToDo, Mana, Moves):
if ListToDo[2] and Mana > 9 == 'Ice':
Mana = Mana - 10
elif ListToDo[2] and Mana > 14 == 'Fire':
Mana = Mana - 15
elif ListToDo[2] and Mana > 24 == 'Bolt':
Mana = Mana - 25
else:
print('You do not have enough Mana')
Moves = Moves + 1
return(Mana)
結果:
A Azure Drake appeared! With 500 HP!
HP = 250 Mana = 250
Moves left: 3
Boss's HP: 500
What do you do? Help to see all commands Magic
Which magic? Ice, Fire or Bolt
i (False spell)
Traceback (most recent call last):
File "D:\Python\Battle Test V2.py", line 186, in <module>
if ListToDo[0] != 'Ice' or 'Fire' or 'Bolt':
IndexError: list index out of range
我不能立即判斷,如果這是你唯一的問題,但此行肯定是不行的。
if MagicDo != 'Ice' or 'Fire' or 'Bolt':
真正要檢查的是以下內容:
if (MagicDo != 'Ice') or ('Fire' != None) or ('Bolt' != None):
對此的可能解決方法是更改為:
if MagicDo in(['Ice','Fire','Bolt']):
這將檢查MagicDo
是否是您想要的三個法術之一。 同樣,我不確定這是否是您唯一的問題,但這絕對是一個問題。
編輯:我還注意到您的CheckMagicCost
函數中存在問題。 您的任何條件都不會做您希望它們做的事情。 例如,線
if ListToDo[0] and Mana >= 10 == 'Ice':
確實在檢查以下內容
if (ListToDo[0] != None) and ((Mana >= 10) == 'Ice'):
我猜你想要的是更像以下內容:
if ListToDo[0] == 'Ice' and Mana >= 10:
此更改應傳播到CheckMagicCost1
、 CheckMagicCost2
和CheckMagicCost3
函數中的其余條件。
如果沒有錯誤代碼,就沒有什么可做的了,但我的直覺是你會在函數中遇到這些類型的語句的麻煩:
if ListToDo[1]
包裝在 try 塊中並捕獲 IndexError 可能更好嗎? 只是一個想法
try:
#code
except IndexError:
#contingency plan
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