[英]Graphics overlay jlabel image Icon
我正在用java做一個游戲,我的問題是設置背景。 我試過使用g.drawImage()
但隨着它每次重繪,導致 fps 下降很多。 所以我通過使用JLabel
和ImageIcon
設置背景來解決這個 fps 問題。 但是標簽覆蓋了圖形,我該如何解決這個問題?
public class GameScreen extends Screen implements Observer {
private static GameScreen gamescreen;
private Game game;
private JLabel label = new JLabel();
private ImageIcon icon = new ImageIcon("./res/img/bg1.png");
private GameScreen() {
setGame(Game.getInstance());
setLayout(null);
label.setIcon(icon);
label.setBounds(0, 0, 600, 600);
add(label);
}
public static GameScreen getInstance() {
if(getGameScreen() == null) {
setGameScreen(new GameScreen());
}
return getGameScreen();
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
//PaintWorld
new DrawableWorld().draw(g, getWidth(), getHeight());
//Paint players
new DrawablePlayer().draw(g, getWidth(), getHeight(), getGame().getPlayers());
//Paint hud
new DrawableHud().draw(g, getWidth(), getGame().getPlayers());
}
@Override
public void update(Observable o, Object arg) {
repaint();
}
//getters & setters..
例子:
PS:所有 DrawableClasses 都擴展了擴展 JPanel 的 Screen
g.drawImage 是一個非常快(在某種程度上)的操作。 繪圖時是否縮放圖像? 您是否使用“最高質量”渲染提示?
按照@serg.nechaev回答。
public class GameScreen extends Screen implements Observer {
private static GameScreen gamescreen;
private Game game;
//New static vars
private static BufferedImage image;
private static Image img;
private static int w = 0;
private static int h = 0;
private GameScreen() {
setGame(Game.getInstance());
setImage();
}
public static GameScreen getInstance() {
if(getGameScreen() == null) {
setGameScreen(new GameScreen());
}
return getGameScreen();
}
public void paintComponent(Graphics g) {
super.paintComponent(g);
//Scaling once
if(w != getWidth() || h != getHeight()) {
img = getImage().getScaledInstance(getWidth(), getHeight(), Image.SCALE_SMOOTH);
w = getWidth();
h = getHeight();
}
else{
g.drawImage(getImg(), 0, 0, this);
}
//PaintWorld
new DrawableWorld().draw(g, getWidth(), getHeight());
//Paint players
new DrawablePlayer().draw(g, getWidth(), getHeight(), getGame().getPlayers());
//Paint hud
new DrawableHud().draw(g, getWidth(), getGame().getPlayers());
}
@Override
public void update(Observable o, Object arg) {
repaint();
}
//getters & setters..
public BufferedImage getImage() {
return image;
}
public void setImage() {
try {
GameScreen.image = ImageIO.read(new File("./res/img/bg1.png"));
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
public Image getImg() {
return GameScreen.img;
}
具有良好 fps 的結果:
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