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Minecraft Forge Mod編譯錯誤

[英]Minecraft forge mod compiling error

我做了一個mod,現在我想編譯它,我遵循了一個教程並試圖編譯,但是我有一個錯誤。 請告訴我我做錯了。 謝謝。

終奌站:

* Where:
Build file '/Users/Will/Dropbox/forge/build.gradle' line: 20

* What went wrong:
Could not compile build file '/Users/Will/Dropbox/forge/build.gradle'.
> startup failed:
  build file '/Users/Will/Dropbox/forge/build.gradle': 20: Invalid variable name. Must start with a letter but was: “1”
  . At [20:11]  @ line 20, column 11.
     version = “1”
               ^

  1 error


* Try:
Run with --stacktrace option to get the stack trace. Run with --debug option to get more log output.

BUILD FAILED

Total time: 6.669 secs

Build.grade:

buildscript {
    repositories {
        mavenCentral()
        maven {
            name = "forge"
            url = "http://files.minecraftforge.net/maven"
        }
        maven {
            name = "sonatype"
            url = "https://oss.sonatype.org/content/repositories/snapshots/"
        }
    }
    dependencies {
        classpath 'net.minecraftforge.gradle:ForgeGradle:1.2-SNAPSHOT'
    }
}

apply plugin: 'forge'

version = “1”
group = “com.candymod.mincoder”
archivesBaseName = “Candymod”

minecraft {
    version = "1.7.10-10.13.2.1230"
    runDir = "eclipse"
}

dependencies {
    // you may put jars on which you depend on in ./libs
    // or you may define them like so..
    //compile "some.group:artifact:version:classifier"
    //compile "some.group:artifact:version"

    // real examples
    //compile 'com.mod-buildcraft:buildcraft:6.0.8:dev'  // adds buildcraft to the dev env
    //compile 'com.googlecode.efficient-java-matrix-library:ejml:0.24' // adds ejml to the dev env

    // for more info...
    // http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
    // http://www.gradle.org/docs/current/userguide/dependency_management.html

}

processResources
{
    // this will ensure that this task is redone when the versions change.
    inputs.property "version", project.version
    inputs.property "mcversion", project.minecraft.version

    // replace stuff in mcmod.info, nothing else
    from(sourceSets.main.resources.srcDirs) {
        include 'mcmod.info'

        // replace version and mcversion
        expand 'version':project.version, 'mcversion':project.minecraft.version
    }

    // copy everything else, thats not the mcmod.info
    from(sourceSets.main.resources.srcDirs) {
        exclude 'mcmod.info'
    }
}

多謝您決定協助。

如果您使用的是 (我假設您是 ,並且使用的是可怕的TextEdit程序,那么您需要進入設置並關閉“智能引號” 鍵入時,TextEdit中的“智能引號”功能會自動將常規引號"替換為引號

version = “1”

應該

version = "1"

細微的差別,但是就在那里。 無論在何處使用這些工具,都會遇到相同的問題,例如

group = “com.candymod.mincoder”
archivesBaseName = “Candymod”

長期解決方案

獲取面向代碼的編輯器,例如Sublime,以替換您對TextEdit的使用,TextEdit具有許多優點,包括導航和語法着色,使編碼更容易。

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