[英]Tkinter Label() Counter Variable
我目前正在開發 Tkinter GUI 剪刀石頭布游戲。 我希望能夠計算和存儲用戶、計算機擁有的獲勝次數和關系數。 我已經能夠設置一個 IntVar() 文本變量來與標簽關聯,並且每次用戶獲勝時我都會計數。 但唯一的問題是,它只計算一個,例如(用戶畫“石頭”,電腦畫“剪刀”[我們知道用戶贏了,]但下次用戶畫石頭,電腦畫剪刀計數下降到 0)。 它只計數一次並重置並且不會轉到下一個整數(因此它從 0 變為 1,然后返回到 0 而不是 2)。 有人可以幫我制作一個成功的計數器變量來計算勝利和平局的數量。
代碼:
#Written by : Pamal Mangat.
#Written on : Monday, July 27th, 2015.
#Rock Paper Scissors : Version 1.2 (Tkinter [GUI] addition)
from tkinter import *
from sys import *
from PIL import Image, ImageTk
import pygame as py
import os
from random import randrange
py.init()
#Function runs the actual game.
def runGame(startWindow):
#Close [startWindow] before advancing:
startWindow.destroy()
startWindow.quit()
master = Tk()
master.title('Lets Play!')
#Function carries on the remainder of the game.
def carryGame(button_id):
#Initial Values
userWins = 0
ties = 0
computerWins = 0
label_one = Label(master, text='Player Wins: ', font='Helvetica 11 bold', bg='PeachPuff2')
label_one.place(x=15, y=210)
label_two = Label(master, text='Ties: ', font='Helvetica 11 bold', bg='PeachPuff2')
label_two.place(x=195, y=210)
label_three = Label(master, text='Computer Wins: ', font='Helvetica 11 bold', bg='PeachPuff2')
label_three.place(x=295, y=210)
userWin_Text = IntVar()
userWin_Text.set(userWins)
ties_Text = IntVar()
ties_Text.set(ties)
computerWin_Text = IntVar()
computerWin_Text.set(computerWins)
userWin_Label = Label(master, textvariable = userWin_Text, font='Helvetica 10 bold', bg='PeachPuff2')
userWin_Label.place(x=110, y=210)
ties_Label = Label(master, textvariable = ties_Text, font='Helvetica 10 bold', bg='PeachPuff2')
ties_Label.place(x=240, y=210)
computerWin_Label = Label(master, textvariable = computerWin_Text, font='Helvetica 10 bold', bg='PeachPuff2')
computerWin_Label.place(x=420, y=210)
result = StringVar()
printResult = Label(master, textvariable = result, font='Bizon 32 bold', bg='PeachPuff2')
printResult.place(x=130, y=300)
#Computer's move:
random_Num = randrange(1,4)
if random_Num == 1:
computer_Move = 'Rock '
result.set(computer_Move)
elif random_Num == 2:
computer_Move = 'Paper '
result.set(computer_Move)
else:
computer_Move = 'Scissors'
result.set(computer_Move)
if button_id == 1:
player_Move = 'Rock'
elif button_id == 2:
player_Move = 'Paper'
else:
player_Move = 'Scissors'
if player_Move == 'Rock' and computer_Move == 'Scissors':
userWins += 1
userWin_Text.set(userWins)
#Rock button
rock_Button = Button(master, width=15, height=7, command=lambda:carryGame(1))
rock_photo=PhotoImage(file=r'C:\Users\Pamal\Desktop\Documents\Python Folder\Python Projects\Rock, Paper, Scissors\V 1.2\Images\rock.png')
rock_Button.config(image=rock_photo,width="120",height="120")
rock_Button.place(x=17, y=70)
#Paper button
paper_Button = Button(master, width=15, height=7, command=lambda:carryGame(2))
paper_photo=PhotoImage(file=r'C:\Users\Pamal\Desktop\Documents\Python Folder\Python Projects\Rock, Paper, Scissors\V 1.2\Images\paper.png')
paper_Button.config(image=paper_photo,width="120",height="120")
paper_Button.place(x=167, y=70)
#Scissors button
scissors_Button = Button(master, width=15, height=7, command=lambda:carryGame(3))
scissors_photo=PhotoImage(file=r'C:\Users\Pamal\Desktop\Documents\Python Folder\Python Projects\Rock, Paper, Scissors\V 1.2\Images\scissors.png')
scissors_Button.config(image=scissors_photo,width="120",height="120")
scissors_Button.place(x=317, y=70)
label_1 = Label(master, text='Please make your selection-', font='Bizon 20 bold', bg='PeachPuff2')
label_1.pack(side=TOP)
label_2 = Label(master, text='The computer picked:', font='Helvetica 22 bold', bg='PeachPuff2')
label_2.place(x=70, y=240)
#Locks window size
master.maxsize(450, 400)
master.minsize(450, 400)
#Sets window background to PeachPuff2
master.config(background='PeachPuff2')
master.mainloop()
def startScreen():
#Plays music for the application
def playMusic(fileName):
py.mixer.music.load(fileName)
py.mixer.music.play()
#Start Window
startWindow = Tk()
startWindow.title('[Rock] [Paper] [Scissors]')
#Imports image as title
load = Image.open(r'C:\Users\Pamal\Desktop\Documents\Python Folder\Python Projects\Rock, Paper, Scissors\V 1.2\Images\title.png')
render = ImageTk.PhotoImage(load)
img = Label(startWindow, image=render, bd=0)
img.image = render
img.place(x=-100, y=-65)
clickToPlay = Button(startWindow, text='Play!', width=8, font='Bizon 20 bold', bg='Black', fg='Yellow', relief=RIDGE, bd=0, command=lambda:runGame(startWindow))
clickToPlay.place(x=75, y=125)
#Credit
authorName = Label(startWindow, text='Written by : Pamal Mangat', font='Times 6 bold', bg='Black', fg='Yellow')
authorName.place(x=2, y=230)
versionNum = Label(startWindow, text='[V 1.2]', font='Times 6 bold', bg='Black', fg='Red')
versionNum.place(x=268, y=230)
#Start Screen Music
playMusic(r'C:\Users\Pamal\Desktop\Documents\Python Folder\Python Projects\Rock, Paper, Scissors\V 1.2\Audio\title_Song.mp3')
#Locks window size
startWindow.maxsize(300, 250)
startWindow.minsize(300, 250)
#Sets window background to black
startWindow.config(background='Black')
startWindow.mainloop()
startScreen()
截圖:
每次運行carryGame
您都會重新初始化計數器變量。 將它們提取到更高級別的范圍,以便它們只初始化一次:
編輯:試試這個
from tkinter import *
from sys import *
from PIL import Image, ImageTk
import pygame as py
import os
from random import randrange
#Initial Values
userWins = 0
ties = 0
computerWins = 0
py.init()
#Function runs the actual game.
def runGame(startWindow):
#Close [startWindow] before advancing:
startWindow.destroy()
startWindow.quit()
master = Tk()
master.title('Lets Play!')
#Function carries on the remainder of the game.
def carryGame(button_id):
#Initial Values
global userWins
global ties
global computerWins
label_one = Label(master, text='Player Wins: ', font='Helvetica 11 bold', bg='PeachPuff2')
label_one.place(x=15, y=210)
label_two = Label(master, text='Ties: ', font='Helvetica 11 bold', bg='PeachPuff2')
label_two.place(x=195, y=210)
label_three = Label(master, text='Computer Wins: ', font='Helvetica 11 bold', bg='PeachPuff2')
label_three.place(x=295, y=210)
userWin_Text = IntVar()
userWin_Text.set(userWins)
ties_Text = IntVar()
ties_Text.set(ties)
computerWin_Text = IntVar()
computerWin_Text.set(computerWins)
userWin_Label = Label(master, textvariable = userWin_Text, font='Helvetica 10 bold', bg='PeachPuff2')
userWin_Label.place(x=110, y=210)
ties_Label = Label(master, textvariable = ties_Text, font='Helvetica 10 bold', bg='PeachPuff2')
ties_Label.place(x=240, y=210)
computerWin_Label = Label(master, textvariable = computerWin_Text, font='Helvetica 10 bold', bg='PeachPuff2')
computerWin_Label.place(x=420, y=210)
result = StringVar()
printResult = Label(master, textvariable = result, font='Bizon 32 bold', bg='PeachPuff2')
printResult.place(x=130, y=300)
#Computer's move:
random_Num = randrange(1,4)
if random_Num == 1:
computer_Move = 'Rock '
result.set(computer_Move)
elif random_Num == 2:
computer_Move = 'Paper '
result.set(computer_Move)
else:
computer_Move = 'Scissors'
result.set(computer_Move)
if button_id == 1:
player_Move = 'Rock'
elif button_id == 2:
player_Move = 'Paper'
else:
player_Move = 'Scissors'
if player_Move == 'Rock' and computer_Move == 'Scissors':
userWins += 1
userWin_Text.set(userWins)
#Rock button
rock_Button = Button(master, width=15, height=7, command=lambda:carryGame(1))
rock_photo=PhotoImage(file=r'C:\Users\Pamal\Desktop\Documents\Python Folder\Python Projects\Rock, Paper, Scissors\V 1.2\Images\rock.png')
rock_Button.config(image=rock_photo,width="120",height="120")
rock_Button.place(x=17, y=70)
#Paper button
paper_Button = Button(master, width=15, height=7, command=lambda:carryGame(2))
paper_photo=PhotoImage(file=r'C:\Users\Pamal\Desktop\Documents\Python Folder\Python Projects\Rock, Paper, Scissors\V 1.2\Images\paper.png')
paper_Button.config(image=paper_photo,width="120",height="120")
paper_Button.place(x=167, y=70)
#Scissors button
scissors_Button = Button(master, width=15, height=7, command=lambda:carryGame(3))
scissors_photo=PhotoImage(file=r'C:\Users\Pamal\Desktop\Documents\Python Folder\Python Projects\Rock, Paper, Scissors\V 1.2\Images\scissors.png')
scissors_Button.config(image=scissors_photo,width="120",height="120")
scissors_Button.place(x=317, y=70)
label_1 = Label(master, text='Please make your selection-', font='Bizon 20 bold', bg='PeachPuff2')
label_1.pack(side=TOP)
label_2 = Label(master, text='The computer picked:', font='Helvetica 22 bold', bg='PeachPuff2')
label_2.place(x=70, y=240)
#Locks window size
master.maxsize(450, 400)
master.minsize(450, 400)
#Sets window background to PeachPuff2
master.config(background='PeachPuff2')
master.mainloop()
def startScreen():
#Plays music for the application
def playMusic(fileName):
py.mixer.music.load(fileName)
py.mixer.music.play()
#Start Window
startWindow = Tk()
startWindow.title('[Rock] [Paper] [Scissors]')
#Imports image as title
load = Image.open(r'C:\Users\Pamal\Desktop\Documents\Python Folder\Python Projects\Rock, Paper, Scissors\V 1.2\Images\title.png')
render = ImageTk.PhotoImage(load)
img = Label(startWindow, image=render, bd=0)
img.image = render
img.place(x=-100, y=-65)
clickToPlay = Button(startWindow, text='Play!', width=8, font='Bizon 20 bold', bg='Black', fg='Yellow', relief=RIDGE, bd=0, command=lambda:runGame(startWindow))
clickToPlay.place(x=75, y=125)
#Credit
authorName = Label(startWindow, text='Written by : Pamal Mangat', font='Times 6 bold', bg='Black', fg='Yellow')
authorName.place(x=2, y=230)
versionNum = Label(startWindow, text='[V 1.2]', font='Times 6 bold', bg='Black', fg='Red')
versionNum.place(x=268, y=230)
#Start Screen Music
playMusic(r'C:\Users\Pamal\Desktop\Documents\Python Folder\Python Projects\Rock, Paper, Scissors\V 1.2\Audio\title_Song.mp3')
#Locks window size
startWindow.maxsize(300, 250)
startWindow.minsize(300, 250)
#Sets window background to black
startWindow.config(background='Black')
startWindow.mainloop()
startScreen()
但是一旦執行了不同的命令(按下差異按鈕),計數就會變為 0。
那么我如何始終在屏幕上保留號碼?
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