[英]iOS - Draw Bezier Path in Subview
我正在學習CoreGraphic並想做一個簡單的游戲,但是想用貝塞爾曲線畫圖,我想在子視圖中畫一個三角形,但它總是出錯,我希望它適合正方形視圖的1/4。
我的代碼:
UIBezierPath* trianglePath = [UIBezierPath bezierPath];
[trianglePath moveToPoint:CGPointMake(0, 0)];
[trianglePath addLineToPoint:CGPointMake(self.mainView.frame.size.width/2, self.mainView.frame.size.height/2)];
[trianglePath addLineToPoint:CGPointMake(self.mainView.frame.size.width, 0)];
[trianglePath closePath];
CAShapeLayer *triangleMaskLayer = [CAShapeLayer layer];
[triangleMaskLayer setPath:trianglePath.CGPath];
UIView *firstView = [[UIView alloc] initWithFrame:CGRectMake(0,0, self.mainView.frame.size.width, self.mainView.frame.size.height)];
firstView.backgroundColor = [UIColor colorWithWhite:.75 alpha:1];
firstView.layer.mask = triangleMaskLayer;
[self.mainView addSubview:firstView];
如果尺寸不正確,則可能是在AutoLayout完成其工作之前創建了三角形。
為確保self.mainView
的大小正確,請在控制器的viewDidLayoutSubviews
方法中創建三角形。
另外請注意, viewDidLayoutSubviews
可能會多次調用。
@implementation ViewController
- (void)viewDidLoad {
[super viewDidLoad];
// Do any additional setup after loading the view, typically from a nib.
}
- (void) viewDidLayoutSubviews {
[super viewDidLayoutSubviews];
if (self.mainView.subviews.count == 0) {
UIBezierPath* trianglePath = [UIBezierPath bezierPath];
[trianglePath moveToPoint:CGPointMake(0, 0)];
[trianglePath addLineToPoint:CGPointMake(self.mainView.frame.size.width/2, self.mainView.frame.size.height/2)];
[trianglePath addLineToPoint:CGPointMake(self.mainView.frame.size.width, 0)];
[trianglePath closePath];
CAShapeLayer *triangleMaskLayer = [CAShapeLayer layer];
[triangleMaskLayer setPath:trianglePath.CGPath];
UIView *firstView = [[UIView alloc] initWithFrame:CGRectMake(0,0, self.mainView.frame.size.width, self.mainView.frame.size.height)];
firstView.backgroundColor = [UIColor colorWithWhite:.75 alpha:1];
firstView.layer.mask = triangleMaskLayer;
[self.mainView addSubview:firstView];
}
}
- (void)didReceiveMemoryWarning {
[super didReceiveMemoryWarning];
// Dispose of any resources that can be recreated.
}
@end
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