[英]Why doesnt my delegate function didReceiveData get called in Swift?
我正在制作多人實時游戲中心游戲,我正在使用本教程http://www.raywenderlich.com/60998/game-center-tutorial-how-to-make-a-simple-multiplayer-game-with-sprite -kit-part-2 。 我一直到控制台中顯示“匹配已成功啟動”的部分。 下一個應該被調用的委托函數是didReceiveData函數,但從未被調用。 我完全按照教程中的指示進行了操作,但對我不起作用。
//MultiplayerNetworking.swift
func match(match: GKMatch!, didReceiveData data: NSData!, fromRemotePlayer playerID: GKPlayer!) {
let message = UnsafePointer<Message>(data.bytes).memory
if(message.messageType == MessageType.kMessageTypeRandomNumber) {
let messageRandomNumber = UnsafePointer<MessageRandomNumber>(data.bytes).memory
println("Received random number: \(messageRandomNumber.randomNumber)")
var tie = false
if(messageRandomNumber.randomNumber == _ourRandomNumber) {
println("Tie")
tie = true
_ourRandomNumber = arc4random()
self.sendRandomNumber()
}
else {
var dictionary = ["\(playerIDKey)":"\(playerID)", "\(randomNumberKey)":"\(messageRandomNumber.randomNumber)"]
self.processReceivedRandomNumber(dictionary)
}
if(_receivedAllRandomNumbers) {
_isPlayer1 = self.isLocalPlayerPlayer1()
}
if(!tie && _receivedAllRandomNumbers) {
if(_gameState == GameState.kGameStateWaitingForRandomNumber) {
_gameState = GameState.kGameStateWaitingForStart
}
self.tryStartGame()
}
}
else if(message.messageType == MessageType.kMessageTypeGameBegin) {
println("Begin game message received")
_gameState = GameState.kGameStateActive
self.delegate?.setCurrentPlayerIndex(self.indexForLocalPlayer())
}
else if(message.messageType == MessageType.kMessageTypeMove) {
println("Move message received")
let messageMove = UnsafePointer<MessageMove>(data.bytes).memory
self.delegate?.movePlayerAtIndex(self.indexForPlayerWithId(playerIDKey))
}
else if(message.messageType == MessageType.kMessageTypeGameOver) {
println("Game over message received")
let messageGameOver = UnsafePointer<MessageGameOver>(data.bytes).memory
self.delegate?.gameOver(messageGameOver.player1Won)
}
}
//GameScene.swift
protocol GameKitHelperDelegate {
func matchEnded()
func matchStartedNow()
func match(match: GKMatch!, didReceiveData data: NSData!, fromRemotePlayer playerID: GKPlayer!)
func moveForward()
}
func match(match: GKMatch!, didReceiveData data: NSData!, fromRemotePlayer playerID: GKPlayer!) {
if(_match != match) {
println("works")
return
}
_delegate?.match(match, didReceiveData: data, fromRemotePlayer: playerID)
println("didnt work")
}
您正在使用哪個iOS版本? 因為它在文檔中清楚說明了以下方法:
- (void)match:(GKMatch *)match didReceiveData:(NSData *)data fromRemotePlayer:(GKPlayer *)player
適用於iOS8及更高版本。
而以下方法:
- (void)match:(GKMatch *)match didReceiveData:(NSData *)data fromPlayer:(NSString *)playerID
在iOS8中已棄用。
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