[英]Save/Load System in Python Text-Based RPG
我試圖在我的 Python RPG 中獲得一個保存/加載系統,但只能部分弄清楚如何完成這項工作。 我已經看到關於這個主題的其他問題,但沒有一個真正適合我正在做的事情。
class Player:
def __init__(self, name):
self.name = name
self.base_defe = 0
self.weap = "Rusty Sword"
self.wbow = "None"
self.armH = "Worn Helmet"
self.armB = "Worn Shirt"
self.armA = "Worn Gloves"
self.armL = "Worn Pants"
self.armF = "Worn Boots"
self.gold = 1000
self.orichalcum = 0
self.base_stre = 1
self.base_magi = 1
self.base_rang = 1
self.maxmana = 100
self.mana = self.maxmana
self.level = 1
self.exp = 0
self.maxexp = 100
self.expdiff = 50
self.pots = 0
self.arrows = 0
self.q1c = False
self.q2c = False
self.q3c = False
self.q1 = False
self.q2 = False
self.q3 = False
self.QuestActive = False
self.qtitle = "None"
self.maxhealth = 100 + self.defe
self.health = self.maxhealth
self.inventory = ["Rusty Sword",
"Worn Shirt",
"Worn Pants",
"Worn Boots",
"Worn Helmet",
"Worn Gloves"]
self.spells = []
我還有一個名為 PlayerIG 的變量,它代表玩家,但它是在一個函數中設置的,所以當我嘗試加載游戲時,我不斷收到類似 PlayerIG 未定義的消息。 我嘗試使用pickle創建一個保存/加載系統並將所有內容放入字典中。 保存它工作正常,但加載它肯定不會,因為每當我嘗試加載它時,變量都會被重置。 我不知道如何讓它正常工作,但任何幫助將不勝感激。
給我帶來最多問題的部分是:
def name():
os.system('clear')
PlayerIG = Player(raw_input("What is your name?"))
print ("Prints story")
原因是 PlayerIG 旨在代表玩家,但每當我嘗試加載保存文件時:
def load():
os.system('clear')
with open('savefile', 'rb') as f:
data = pickle.load(f)
print "Loaded last save state..."
option = raw_input(" ")
#data is equal to PlayerIG
它給了我諸如 PlayerIG 不存在之類的錯誤,或者每當我在函數之外設置 PlayerIG 時,它都會將 PlayerIG 設置為默認統計數據,並加載游戲,將所有玩家統計數據設置為默認值,而不是加載他們保存的統計數據。
我只需要對你的類定義做一個更正: self.maxhealth = 100 + self.defe
應該是self.maxhealth = 100 + self.base_defe
(我想這就是你的意思)。
這是一個在 OS X 上的 python 3.4.2 中運行並且似乎工作正常的測試:
import pickle
class Player:
def __init__(self, name):
self.name = name
self.base_defe = 0
self.weap = "Rusty Sword"
self.wbow = "None"
self.armH = "Worn Helmet"
self.armB = "Worn Shirt"
self.armA = "Worn Gloves"
self.armL = "Worn Pants"
self.armF = "Worn Boots"
self.gold = 1000
self.orichalcum = 0
self.base_stre = 1
self.base_magi = 1
self.base_rang = 1
self.maxmana = 100
self.mana = self.maxmana
self.level = 1
self.exp = 0
self.maxexp = 100
self.expdiff = 50
self.pots = 0
self.arrows = 0
self.q1c = False
self.q2c = False
self.q3c = False
self.q1 = False
self.q2 = False
self.q3 = False
self.QuestActive = False
self.qtitle = "None"
self.maxhealth = 100 + self.base_defe
self.health = self.maxhealth
self.inventory = ["Rusty Sword",
"Worn Shirt",
"Worn Pants",
"Worn Boots",
"Worn Helmet",
"Worn Gloves"]
self.spells = []
p = Player('Fred')
p.exp = 100
p.gold = 5000
with open('fred.player', 'wb') as f:
pickle.dump(p, f)
with open('fred.player', 'rb') as f:
p2 = pickle.load(f)
print('Loaded player "%s" with %d exp and %d gold.' % (p2.name, p2.exp, p2.gold))
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