[英]Convert UIImage to NSData and convert back to UIImage in Swift?
我正在嘗試將UIImage
保存到NSData
,然后在 Swift 中將NSData
讀回新的UIImage
。 要將UIImage
轉換為NSData
我使用以下代碼:
let imageData: NSData = UIImagePNGRepresentation(myImage)
如何將imageData
(即NSData
)轉換回新的UIImage
?
UIImage(data:imageData,scale:1.0)
假設圖像的比例為 1。
在 swift 4.2 中,使用下面的代碼獲取數據()。
image.pngData()
謝謝。 幫了我很多。 轉換為 Swift 3 並開始工作
保存: let data = UIImagePNGRepresentation(image)
加載: let image = UIImage(data: data)
使用imageWithData:
方法,該方法被轉換為 Swift 為UIImage(data:)
let image : UIImage = UIImage(data: imageData)
現在雨燕4.2,你可以使用pngData()
的新實例方法UIImage
從圖像獲取數據
let profileImage = UIImage(named:"profile")!
let imageData = profileImage.pngData()
guard let image = UIImage(named: "img") else { return }
let jpegData = image.jpegData(compressionQuality: 1.0)
let pngData = image.pngData()
extension UIImage {
func toData (options: NSDictionary, type: CFString) -> Data? {
guard let cgImage = cgImage else { return nil }
return autoreleasepool { () -> Data? in
let data = NSMutableData()
guard let imageDestination = CGImageDestinationCreateWithData(data as CFMutableData, type, 1, nil) else { return nil }
CGImageDestinationAddImage(imageDestination, cgImage, options)
CGImageDestinationFinalize(imageDestination)
return data as Data
}
}
}
// about properties: https://developer.apple.com/documentation/imageio/1464962-cgimagedestinationaddimage
let options: NSDictionary = [
kCGImagePropertyOrientation: 6,
kCGImagePropertyHasAlpha: true,
kCGImageDestinationLossyCompressionQuality: 0.5
]
// https://developer.apple.com/documentation/mobilecoreservices/uttype/uti_image_content_types
guard let data = image.toData(options: options, type: kUTTypeJPEG) else { return }
let size = CGFloat(data.count)/1000.0/1024.0
print("\(size) mb")
extension UIImage {
func toJpegData (compressionQuality: CGFloat, hasAlpha: Bool = true, orientation: Int = 6) -> Data? {
guard cgImage != nil else { return nil }
let options: NSDictionary = [
kCGImagePropertyOrientation: orientation,
kCGImagePropertyHasAlpha: hasAlpha,
kCGImageDestinationLossyCompressionQuality: compressionQuality
]
return toData(options: options, type: .jpeg)
}
func toData (options: NSDictionary, type: ImageType) -> Data? {
guard cgImage != nil else { return nil }
return toData(options: options, type: type.value)
}
// about properties: https://developer.apple.com/documentation/imageio/1464962-cgimagedestinationaddimage
func toData (options: NSDictionary, type: CFString) -> Data? {
guard let cgImage = cgImage else { return nil }
return autoreleasepool { () -> Data? in
let data = NSMutableData()
guard let imageDestination = CGImageDestinationCreateWithData(data as CFMutableData, type, 1, nil) else { return nil }
CGImageDestinationAddImage(imageDestination, cgImage, options)
CGImageDestinationFinalize(imageDestination)
return data as Data
}
}
// https://developer.apple.com/documentation/mobilecoreservices/uttype/uti_image_content_types
enum ImageType {
case image // abstract image data
case jpeg // JPEG image
case jpeg2000 // JPEG-2000 image
case tiff // TIFF image
case pict // Quickdraw PICT format
case gif // GIF image
case png // PNG image
case quickTimeImage // QuickTime image format (OSType 'qtif')
case appleICNS // Apple icon data
case bmp // Windows bitmap
case ico // Windows icon data
case rawImage // base type for raw image data (.raw)
case scalableVectorGraphics // SVG image
case livePhoto // Live Photo
var value: CFString {
switch self {
case .image: return kUTTypeImage
case .jpeg: return kUTTypeJPEG
case .jpeg2000: return kUTTypeJPEG2000
case .tiff: return kUTTypeTIFF
case .pict: return kUTTypePICT
case .gif: return kUTTypeGIF
case .png: return kUTTypePNG
case .quickTimeImage: return kUTTypeQuickTimeImage
case .appleICNS: return kUTTypeAppleICNS
case .bmp: return kUTTypeBMP
case .ico: return kUTTypeICO
case .rawImage: return kUTTypeRawImage
case .scalableVectorGraphics: return kUTTypeScalableVectorGraphics
case .livePhoto: return kUTTypeLivePhoto
}
}
}
}
let compressionQuality: CGFloat = 0.4
guard let data = image.toJpegData(compressionQuality: compressionQuality) else { return }
printSize(of: data)
let options: NSDictionary = [
kCGImagePropertyHasAlpha: true,
kCGImageDestinationLossyCompressionQuality: compressionQuality
]
guard let data2 = image.toData(options: options, type: .png) else { return }
printSize(of: data2)
問題
圖像表示會占用大量的 CPU 和內存資源。 因此,在這種情況下,最好遵循以下幾條規則:
- 不要在主隊列上運行 jpegData(compressionQuality:)
- 同時只運行一個 jpegData(compressionQuality:)
錯誤的:
for i in 0...50 {
DispatchQueue.global(qos: .utility).async {
let quality = 0.02 * CGFloat(i)
//let data = image.toJpegData(compressionQuality: quality)
let data = image.jpegData(compressionQuality: quality)
let size = CGFloat(data!.count)/1000.0/1024.0
print("\(i), quality: \(quality), \(size.rounded()) mb")
}
}
對:
let serialQueue = DispatchQueue(label: "queue", qos: .utility, attributes: [], autoreleaseFrequency: .workItem, target: nil)
for i in 0...50 {
serialQueue.async {
let quality = 0.02 * CGFloat(i)
//let data = image.toJpegData(compressionQuality: quality)
let data = image.jpegData(compressionQuality: quality)
let size = CGFloat(data!.count)/1000.0/1024.0
print("\(i), quality: \(quality), \(size.rounded()) mb")
}
}
保存為數據:
從 StoryBoard 中,如果您想在 MainStoryBoard 的 imageView 上保存“圖像”數據,以下代碼將起作用。
let image = UIImagePNGRepresentation(imageView.image!) as NSData?
將“圖像”加載到 imageView:查看感嘆號“!”、“?” 是否與此完全相同。
imageView.image = UIImage(data: image as! Data)
在此過程中,“NSData”類型會自動轉換為“Data”類型。
為了代碼的安全執行,使用帶有Data
if-let
塊來防止應用程序崩潰 & ,因為函數UIImagePNGRepresentation
返回一個可選值。
if let img = UIImage(named: "TestImage.png") {
if let data:Data = UIImagePNGRepresentation(img) {
// Handle operations with data here...
}
}
注意:數據是 Swift 3+ 類。 在 Swift 3+ 中使用 Data 而不是 NSData
通用圖像操作(如 png 和 jpg 兩者):
if let img = UIImage(named: "TestImage.png") { //UIImage(named: "TestImage.jpg")
if let data:Data = UIImagePNGRepresentation(img) {
handleOperationWithData(data: data)
} else if let data:Data = UIImageJPEGRepresentation(img, 1.0) {
handleOperationWithData(data: data)
}
}
*******
func handleOperationWithData(data: Data) {
// Handle operations with data here...
if let image = UIImage(data: data) {
// Use image...
}
}
通過使用擴展:
extension UIImage {
var pngRepresentationData: Data? {
return UIImagePNGRepresentation(self)
}
var jpegRepresentationData: Data? {
return UIImageJPEGRepresentation(self, 1.0)
}
}
*******
if let img = UIImage(named: "TestImage.png") { //UIImage(named: "TestImage.jpg")
if let data = img.pngRepresentationData {
handleOperationWithData(data: data)
} else if let data = img.jpegRepresentationData {
handleOperationWithData(data: data)
}
}
*******
func handleOperationWithData(data: Data) {
// Handle operations with data here...
if let image = UIImage(data: data) {
// Use image...
}
}
圖像到數據:-
if let img = UIImage(named: "xxx.png") {
let pngdata = img.pngData()
}
if let img = UIImage(named: "xxx.jpeg") {
let jpegdata = img.jpegData(compressionQuality: 1)
}
數據到圖像:-
let image = UIImage(data: pngData)
斯威夫特 5
讓您創建為 UIImage 的圖像成為圖像
image.pngData() as NSData?
imag.jpegData(compressionQuality: 0.2)
將此用於簡單的解決方案
static var UserProfilePhoto = UIImage()
guard let image = UIImage(named: "Photo") else { return }
guard let pngdata = image.pngData() else { return }
UserProfilePhoto = UIImage(data: pngdata)!
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