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無法單擊HBox中的按鈕

[英]Can't click on buttons in HBox

我無法使buttonContainer HBox的按鈕正常工作,因為我根本無法單擊它們,可以這么說,它們“卡住了”。 這發生在多個IDE中,所以事實並非如此。 我不明白為什么無法單擊它們會卡住它們,但是我確定我犯了一些基本錯誤。

這是我的簡單代碼:

public class Game extends Application {
    public static void main(String[] args) {
        launch(args);
    }

    Button attack, run, drinkPotion, nextRoom;
    StackPane root;
    HBox buttonContainer, roomContainer;
    Scene scene;

    public void createNode() {
        root = new StackPane();
        scene = new Scene(root, 860, 640);

        attack = new Button("Attack");
        run = new Button("Run!");
        drinkPotion = new Button("Drink Potion!");
        nextRoom = new Button("Go to next room...");

        buttonContainer = new HBox(12);
        buttonContainer.getChildren().addAll(attack, run, drinkPotion);
        buttonContainer.setAlignment(Pos.BOTTOM_LEFT);

        roomContainer = new HBox();
        roomContainer.getChildren().addAll(nextRoom);
        roomContainer.setAlignment(Pos.BOTTOM_RIGHT);

        root.getChildren().addAll(buttonContainer, roomContainer);
    }

    public void start(Stage stage) {
        createNode();
        stage.setScene(scene);
        stage.show();
    }
} 

StackPane ,將調整HBox大小以填充StackPane 因此,此處的兩個HBox都填充了整個區域,對齊設置將按鈕放置在其中。 因此,雖然按鈕實際上並沒有重疊,但是HBox卻有重疊。

StackPane (在某些情況下,以及其他窗格)中節點的z順序由children列表中節點的順序確定。 因此,在您的代碼中, buttonContainer位於roomContainer “后面”。 這意味着鼠標單擊既可以指向roomContainer的按鈕,也可以roomContainer本身。 因此, buttonContainer的按鈕將永遠不會獲得鼠標單擊。

一種解決方案是使用“實際”布局容器來適當地放置兩個按鈕容器。 例如,您可以使用AnchorPane

import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.AnchorPane;
import javafx.scene.layout.HBox;
import javafx.scene.layout.StackPane;
import javafx.stage.Stage;

public class Game extends Application {
    public static void main(String[] args) {
        launch(args);
    }

    Button attack, run, drinkPotion, nextRoom;
    AnchorPane root;
    HBox buttonContainer, roomContainer;
    Scene scene;

    public void createNode() {
        root = new AnchorPane();
        scene = new Scene(root, 860, 640);

        attack = new Button("Attack");
        run = new Button("Run!");
        drinkPotion = new Button("Drink Potion!");
        nextRoom = new Button("Go to next room...");

        buttonContainer = new HBox(12);
        buttonContainer.getChildren().addAll(attack, run, drinkPotion);

        roomContainer = new HBox();
        roomContainer.getChildren().addAll(nextRoom);

        AnchorPane.setBottomAnchor(buttonContainer, 0.0);
        AnchorPane.setLeftAnchor(buttonContainer, 0.0);

        AnchorPane.setBottomAnchor(roomContainer, 0.0);
        AnchorPane.setRightAnchor(roomContainer, 0.0);

        root.getChildren().addAll(roomContainer, buttonContainer);
    }

    @Override
    public void start(Stage stage) {
        createNode();
        stage.setScene(scene);
        stage.show();
    }
}

或可能是BorderPane

import javafx.application.Application;
import javafx.geometry.Pos;
import javafx.scene.Scene;
import javafx.scene.control.Button;
import javafx.scene.layout.BorderPane;
import javafx.scene.layout.HBox;
import javafx.stage.Stage;

public class Game extends Application {
    public static void main(String[] args) {
        launch(args);
    }

    Button attack, run, drinkPotion, nextRoom;
    BorderPane root;
    HBox buttonContainer, roomContainer;
    Scene scene;

    public void createNode() {
        root = new BorderPane();
        scene = new Scene(root, 860, 640);

        attack = new Button("Attack");
        run = new Button("Run!");
        drinkPotion = new Button("Drink Potion!");
        nextRoom = new Button("Go to next room...");

        buttonContainer = new HBox(12);
        buttonContainer.getChildren().addAll(attack, run, drinkPotion);
        buttonContainer.setAlignment(Pos.BOTTOM_CENTER);


        roomContainer = new HBox();
        roomContainer.getChildren().addAll(nextRoom);
        roomContainer.setAlignment(Pos.BOTTOM_CENTER);


        root.setLeft(buttonContainer);
        root.setRight(roomContainer);
    }

    @Override
    public void start(Stage stage) {
        createNode();
        stage.setScene(scene);
        stage.show();
    }
}

您可以在本教程中閱讀有關所有布局窗格如何工作的概述

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