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Java 博士 - 靜態錯誤:此類沒有接受 String[] 的靜態 void main 方法

[英]Dr Java- Static Error: This class does not have a static void main method accepting String[]

我嘗試運行此程序,但出現靜態無效錯誤。 我是新手,我不知道如何解決這個問題,所以任何輸入都會有幫助,謝謝!

package johnbarthelmes.Java;

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Graphics;
import java.awt.Image;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

import javax.swing.ImageIcon;
import javax.swing.JPanel;
import javax.swing.Timer;

public class Board extends JPanel implements ActionListener {

private final int B_WIDTH = 300;
private final int B_HEIGHT = 300;
private final int DOT_SIZE = 10;
private final int ALL_DOTS = 900;
private final int RAND_POS = 29;
private final int DELAY = 140;

private final int x[] = new int[ALL_DOTS];
private final int y[] = new int[ALL_DOTS];

private int dots;
private int apple_x;
private int apple_y;

private boolean leftDirection = false;
private boolean rightDirection = true;
private boolean upDirection = false;
private boolean downDirection = false;
private boolean inGame = true;

private Timer timer;
private Image ball;
private Image apple;
private Image head;

public Board() {

    addKeyListener(new TAdapter());
    setBackground(Color.black);
    setFocusable(true);

    setPreferredSize(new Dimension(B_WIDTH, B_HEIGHT));
    loadImages();
    initGame();
}

private void loadImages() {

    ImageIcon iid = new ImageIcon("dot.png");
    ball = iid.getImage();

    ImageIcon iia = new ImageIcon("apple.png");
    apple = iia.getImage();

    ImageIcon iih = new ImageIcon("head.png");
    head = iih.getImage();
}

private void initGame() {

    dots = 3;

    for (int z = 0; z < dots; z++) {
        x[z] = 50 - z * 10;
        y[z] = 50;
    }

    locateApple();

    timer = new Timer(DELAY, this);
    timer.start();
}

@Override
public void paintComponent(Graphics g) {
    super.paintComponent(g);

    doDrawing(g);
}

private void doDrawing(Graphics g) {

    if (inGame) {

        g.drawImage(apple, apple_x, apple_y, this);

        for (int z = 0; z < dots; z++) {
            if (z == 0) {
                g.drawImage(head, x[z], y[z], this);
            } else {
                g.drawImage(ball, x[z], y[z], this);
            }
        }

        Toolkit.getDefaultToolkit().sync();

    } else {

        gameOver(g);
    }        
}

private void gameOver(Graphics g) {

    String msg = "Game Over";
    Font small = new Font("Helvetica", Font.BOLD, 14);
    FontMetrics metr = getFontMetrics(small);

    g.setColor(Color.white);
    g.setFont(small);
    g.drawString(msg, (B_WIDTH - metr.stringWidth(msg)) / 2, B_HEIGHT / 2);
}

private void checkApple() {

    if ((x[0] == apple_x) && (y[0] == apple_y)) {

        dots++;
        locateApple();
    }
}

private void move() {

    for (int z = dots; z > 0; z--) {
        x[z] = x[(z - 1)];
        y[z] = y[(z - 1)];
    }

    if (leftDirection) {
        x[0] -= DOT_SIZE;
    }

    if (rightDirection) {
        x[0] += DOT_SIZE;
    }

    if (upDirection) {
        y[0] -= DOT_SIZE;
    }

    if (downDirection) {
        y[0] += DOT_SIZE;
    }
}

private void checkCollision() {

    for (int z = dots; z > 0; z--) {

        if ((z > 4) && (x[0] == x[z]) && (y[0] == y[z])) {
            inGame = false;
        }
    }

    if (y[0] >= B_HEIGHT) {
        inGame = false;
    }

    if (y[0] < 0) {
        inGame = false;
    }

    if (x[0] >= B_WIDTH) {
        inGame = false;
    }

    if (x[0] < 0) {
        inGame = false;
    }

    if(!inGame) {
        timer.stop();
    }
}

private void locateApple() {

    int r = (int) (Math.random() * RAND_POS);
    apple_x = ((r * DOT_SIZE));

    r = (int) (Math.random() * RAND_POS);
    apple_y = ((r * DOT_SIZE));
}

@Override
public void actionPerformed(ActionEvent e) {

    if (inGame) {

        checkApple();
        checkCollision();
        move();
    }

    repaint();
}

private class TAdapter extends KeyAdapter {

    @Override
    public void keyPressed(KeyEvent e) {

        int key = e.getKeyCode();

        if ((key == KeyEvent.VK_LEFT) && (!rightDirection)) {
            leftDirection = true;
            upDirection = false;
            downDirection = false;
        }

        if ((key == KeyEvent.VK_RIGHT) && (!leftDirection)) {
            rightDirection = true;
            upDirection = false;
            downDirection = false;
        }

        if ((key == KeyEvent.VK_UP) && (!downDirection)) {
            upDirection = true;
            rightDirection = false;
            leftDirection = false;
        }

        if ((key == KeyEvent.VK_DOWN) && (!upDirection)) {
            downDirection = true;
            rightDirection = false;
            leftDirection = false;
        }
    }
}
}

如果它有幫助的話,這是我從 Java 博士教程中獲得的蛇游戲的代碼,據我所知,我在其中正確地遵循了所有步驟。 編譯沒有錯誤,但是當我運行程序時,我收到了該錯誤消息。

為了運行應用程序,您的類需要一個具有特定簽名的main方法,因此 Java 知道該做什么。 可能您想通過顯示JFrame來啟動程序:

public static void main(String[] args) {
    EventQueue.invokeLater(new Runnable() {

        @Override
        public void run() {
            Board b = new Board();
            b.setVisible(true);
        }
    });
}

您需要添加一個主要方法。 它是每個 Java 應用程序的入口點。 根據您的代碼示例,它看起來應該有這個實現。

public static void main(String[] args) {
    Board board = new Board();
    // need to do something else with board here maybe?
}

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