[英]Why is viewDidLoad() getting called twice?
出於某種原因,我的數據被兩次保存到模型中。 為什么viewdidload
運行兩次? 這個控制器的目的是成為一個記分牌。 它由使用核心數據的數據填充。 我試過刪除 tablecontroller 並添加一個新的。
import UIKit
class ScoreboardTableViewController: UITableViewController {
var model = scoreboardModel.sharedInstance
var numbers = [9,12,9]// [Int]()
var timer = "k"
var date = "thedateToday"
override func viewDidLoad() {
super.viewDidLoad()
var count = numbers.count
var x = String(count)
if(timer != "k"){
model.saveScoreboard(date, numsMemorized: x,time: timer)
println("saved!")
}
model.getScoreboards()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
}
// MARK: - Table view data source
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return model.scoreboard.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("Cellll", forIndexPath: indexPath) as UITableViewCell
let score = model.getScore(indexPath)
cell.textLabel!.text = ("\(score.numsMemorized) | \(score.time)")
return cell
}
}
與 ScoreboardTableViewController 相關的視圖是:
import UIKit
class PracticeReciteController: UIViewController, UITextFieldDelegate {
var theTime = ""
@IBOutlet weak var howManyCorrect: UILabel!
var numbers = [9,12,9]
var x = 0
@IBOutlet weak var textField: UITextField!
var howManyCorrectNum = 0
override func viewDidLoad() {
super.viewDidLoad()
var outof = numbers.count
howManyCorrect.text = "\(howManyCorrectNum) / \(outof)"
textField.delegate = self;
textField.addTarget(self, action:"edited", forControlEvents:UIControlEvents.EditingChanged)
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func edited() {
//[todo] if on last number in array & correct. endgame/collectscore
var userInput = textField.text.toInt()
if numbers[x] == userInput{
if x+1 == numbers.count{
performSegueWithIdentifier("scoreboardIdentifier", sender: self)
}
//println("correct")
x++
howManyCorrect.text = String(x) + "/" + String(numbers.count)
//I set here timer so if user enter correct input then it will remove text after some time
var timer = NSTimer.scheduledTimerWithTimeInterval(0.8, target: self, selector: Selector("resetText"), userInfo: nil, repeats: false)
}else if userInput?.isDouble() == numbers[x].isDouble(){
println("incorrect")
}
else{
println("huh?")
}
}
//This method will call after some time use if user enter correct input
func resetText(){
textField.text = ""
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject!) {
var DestViewController = segue.destinationViewController as ScoreboardTableViewController
DestViewController.numbers = numbers
DestViewController.timer = theTime
}
}
這個問題之前被多次回答: viewDidLoad 在啟動時在 rootViewController 上被調用兩次
無論如何,給您一個重要的建議:不要在viewDidLoad
放置任何會破壞您的應用程序/數據的代碼。 viewDidLoad
不會假設在 ViewController 的生命周期中只調用一次
這是老問題,但我發現的是..
在 Swift 中,如果您像這樣訪問 uiviewcontroller 的視圖
enter @IBOutlet weak var searchTextField: UITextField! {
didSet {
self.searchTextField.borderStyle = .none
self.searchTextField.keyboardType = .default
self.searchTextField.placeholder = "Search"
let width = (self.view.frame.width - 114)
self.searchTextField.frame = CGRect.init(origin: searchTextField.frame.origin, size: CGSize.init(width: width, height: searchTextField.frame.height))
}
}
然后它會首先在那個階段調用 viewDidLoad,然后它會調用 viewDidLoad 作為生命周期。
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