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嘗試使用lua錯誤調用對象方法時luabind中止

[英]luabind abort when trying to call object method with lua errors

我使用了http://www.rasterbar.com/products/luabind/docs.html#deriving-in-lua中的示例來定義我可以從lua派生的c ++類:

class base
{
public:
    base(const char* s)
    { std::cout << s << "\n"; }

    virtual void f(int a)
    { std::cout << "f(" << a << ")\n"; }
};

struct base_wrapper : base, luabind::wrap_base
{
    base_wrapper(const char* s)
        : base(s)
    {}

    virtual void f(int a)
    {
        call<void>("f", a);
    }

    static void default_f(base* ptr, int a)
    {
        return ptr->base::f(a);
    }
};

...

module(L)
[
    class_<base, base_wrapper>("base")
        .def(constructor<const char*>())
        .def("f", &base::f, &base_wrapper::default_f)
];

然后,我在lua中創建了一個派生類:

class 'base_derived' (base)

function base_derived:__init(str)
    base.__init(self,str)
end

function base_derived:f()
    this_function_doesnt_exist()
end

任何對'f'的調用都應該引發lua錯誤,如果我在lua中這樣做,它會很好地工作:

local x = base_derived("Test")
x:f() -- Throws "attempt to call a nil value..." error

我想做相當於的事情,但是在c ++中:

auto g = luabind::globals(l);
auto r = g["base_derived"];
if(r)
{
    luabind::object o = r("Test");
    auto gm = luabind::object_cast<base_wrapper*>(o);
    if(gm != nullptr)
    {
        try
        {
            luabind::call_member<void>(o,"f",5);
        }
        catch(luabind::error &e)
        {
            std::cout<<"[LUA] Error: "<<e.what()<<std::endl;
        }
    }
    o.push(l);
}

但是,“ luabind :: call_member”調用會導致“ luabind / detail / call_member.hpp”第258行中止:

// Code snippet of luabind/detail/call_member.hpp
~proxy_member_void_caller()
{
    if (m_called) return;

    m_called = true;

    // don't count the function and self-reference
    // since those will be popped by pcall
    int top = lua_gettop(L) - 2;

    // pcall will pop the function and self reference
    // and all the parameters

    push_args_from_tuple<1>::apply(L, m_args);
    if (pcall(L, boost::tuples::length<Tuple>::value + 1, 0))
    {
        assert(lua_gettop(L) == top + 1);
#ifndef LUABIND_NO_EXCEPTIONS
////////////////////////////////////////////
        throw luabind::error(L); // LINE 258
////////////////////////////////////////////
#else
        error_callback_fun e = get_error_callback();
        if (e) e(L);

        assert(0 && "the lua function threw an error and exceptions are disabled."
            "If you want to handle this error use luabind::set_error_callback()");
        std::terminate();
#endif
    }
    // pops the return values from the function
    stack_pop pop(L, lua_gettop(L) - top);
}

該行中的異常實際上並未拋出,但這是導致異常終止的原因。

但是,僅當lua函數導致lua錯誤時才會中止。 如果我評論“ this_function_doesnt_exist()”調用,那么lua版本和c ++版本都可以正常運行。

為什么是“ throw luabind :: error(L);” 導致異常終止,即使存在潛在的lua錯誤,我該怎么做才能安全地從c ++調用該函數?

//編輯:這是中止時的調用堆棧(當調用'luabind :: call_member(o,“ f”,5);'時):

>   vcruntime140d.dll!__CxxFrameHandler(EHExceptionRecord * pExcept, unsigned __int64 RN, _CONTEXT * pContext, _xDISPATCHER_CONTEXT * pDC) Line 213 C++
    ntdll.dll!RtlpExecuteHandlerForException()  Unknown
    ntdll.dll!RtlDispatchException()    Unknown
    ntdll.dll!KiUserExceptionDispatch() Unknown
    KernelBase.dll!RaiseException() Unknown
    vcruntime140d.dll!_CxxThrowException(void * pExceptionObject, const _s__ThrowInfo * pThrowInfo) Line 136    C++
    server.dll!luabind::detail::proxy_member_void_caller<boost::tuples::tuple<int const * __ptr64,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >::~proxy_member_void_caller<boost::tuples::tuple<int const * __ptr64,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type,boost::tuples::null_type> >() Line 258    C++

這是中止消息: 在此處輸入圖片說明

參見第254行:

if (pcall(L, boost::tuples::length<Tuple>::value + 1, 0))

在這里, pcall要求lua執行您的x:f(5)等效調用。 顯然,此代碼返回錯誤,因為pcall()返回的內容不同於零。 這是預料之中的,因為您確實通過調用this_function_doesnt_exist()在lua中創建了錯誤。 這也解釋了為什么在注釋this_function_doesnt_exist()調用時不會發生中止。

然后,轉到C ++代碼:

     throw luabind::error(L);

從析構函數~proxy_member_void_caller()引發此錯誤,事實證明, 從析構函數引發異常是不好的做法 這個問題以luabind( 請參閱此問題 )而聞名,它可以觸發甚至不拋出的異常終止調用。

該解決方案是增加noexcept(false)以簽名~proxy_member_void_caller()就像這樣:

~proxy_member_void_caller() noexcept(false)

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