[英]how to change color of part of UIImage?
我有一張灰度圖像,我在該圖像的某些部分應用了它的原始顏色,我已經實現了。 現在我想改變我在圖像中應用原始顏色的那部分的顏色
我有這個:原始圖片
我想在這個轉換:結果圖像
CGImageRef imageRef = [image CGImage];
NSUInteger width = CGImageGetWidth(imageRef);
NSUInteger height = CGImageGetHeight(imageRef);
NSUInteger bytesPerPixel = 4;
NSUInteger bytesPerRow = bytesPerPixel * width;
NSUInteger bitsPerComponent = 8;
NSUInteger bytesCount = height * width * bytesPerPixel;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
unsigned char *rawData = (unsigned char *)calloc(bytesCount, sizeof(unsigned char));
CGContextRef context = CGBitmapContextCreate(rawData, width, height,
bitsPerComponent, bytesPerRow, colorSpace,
kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef);
CGContextRelease(context);
unsigned char *outputData = (unsigned char *)calloc(bytesCount, sizeof(unsigned char));
NSUInteger byteIndex = 0;
for (NSUInteger i=0; i<bytesCount / bytesPerPixel; ++i) {
CGFloat red = (CGFloat)rawData[byteIndex];
CGFloat green = (CGFloat)rawData[byteIndex+1];
CGFloat blue = (CGFloat)rawData[byteIndex+2];
CGFloat alpha = (CGFloat)rawData[byteIndex+3];
BOOL grayscale = red == green == blue;
if (!grayscale) {
// test for near values
CGFloat diff = MAX(ABS(red-green), MAX(ABS(red-blue), ABS(green-blue)));
static CGFloat allowedDifference = 100; // in range of 0-255
if (diff > allowedDifference) {
// CGFloat redTemp = 236;
// red = green;
// green = redTemp;
red = 236.0;
green = 17.0;
blue = 17.0;
}
}
outputData[byteIndex] = red;
outputData[byteIndex+1] = green;
outputData[byteIndex+2] = blue;
outputData[byteIndex+3] = alpha;
byteIndex += bytesPerPixel;
}
free(rawData);
CGDataProviderRef outputDataProvider = CGDataProviderCreateWithData(NULL,
outputData,
bytesCount,
NULL);
free(outputData);
CGImageRef outputImageRef = CGImageCreate(width,
height,
bitsPerComponent,
bytesPerPixel * 8,
bytesPerRow,
colorSpace,
kCGBitmapByteOrderDefault,
outputDataProvider,
NULL,NO,
kCGRenderingIntentDefault);
CGColorSpaceRelease(colorSpace);
CGDataProviderRelease(outputDataProvider);
UIImage *outputImage = [UIImage imageWithCGImage:outputImageRef];
CGImageRelease(outputImageRef);
我嘗試了bitmapcontext
和所有東西,但沒有得到想要的結果。
有人知道嗎?
您可以嘗試通過使用 CGBitmapContextCreate 創建顏色空間來從圖像中獲取像素數據,然后通過 CGContextDrawImage 向其繪制圖像。
其次,您將收到一維字節數組。 像這樣: [r1, g1, b1, a1, r2, g2, b2, a2, ...] 其中 r,g,b,a - 顏色分量,1,2 - nu。 的像素。
在此之后,您可以遍歷數組並比較每個像素的顏色分量。 由於您應該跳過灰度像素,因此您需要比較rgb params,它們理論上必須相等,但您也可以支持一些數字+-的小錯誤。
如果具體像素不是灰度,只需交換紅色和綠色字節。
應該是要走的路。
更新示例:
UIImage *image = [UIImage imageNamed:@"qfjsc.png"];
CGImageRef imageRef = [image CGImage];
NSUInteger width = CGImageGetWidth(imageRef);
NSUInteger height = CGImageGetHeight(imageRef);
NSUInteger bytesPerPixel = 4;
NSUInteger bytesPerRow = bytesPerPixel * width;
NSUInteger bitsPerComponent = 8;
NSUInteger bytesCount = height * width * bytesPerPixel;
CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
unsigned char *rawData = (unsigned char *)calloc(bytesCount, sizeof(unsigned char));
CGContextRef context = CGBitmapContextCreate(rawData, width, height,
bitsPerComponent, bytesPerRow, colorSpace,
kCGImageAlphaPremultipliedLast | kCGBitmapByteOrder32Big);
CGContextDrawImage(context, CGRectMake(0, 0, width, height), imageRef);
CGContextRelease(context);
unsigned char *outputData = (unsigned char *)calloc(bytesCount, sizeof(unsigned char));
NSUInteger byteIndex = 0;
for (NSUInteger i=0; i<bytesCount / bytesPerPixel; ++i) {
CGFloat red = (CGFloat)rawData[byteIndex];
CGFloat green = (CGFloat)rawData[byteIndex+1];
CGFloat blue = (CGFloat)rawData[byteIndex+2];
CGFloat alpha = (CGFloat)rawData[byteIndex+3];
BOOL grayscale = red == green == blue;
if (!grayscale) {
// test for near values
CGFloat diff = MAX(ABS(red-green), MAX(ABS(red-blue), ABS(green-blue)));
static CGFloat allowedDifference = 50.0; // in range of 0-255
if (diff > allowedDifference) {
CGFloat redTemp = red;
red = green;
green = redTemp;
}
}
outputData[byteIndex] = red;
outputData[byteIndex+1] = green;
outputData[byteIndex+2] = blue;
outputData[byteIndex+3] = alpha;
byteIndex += bytesPerPixel;
}
free(rawData);
CGDataProviderRef outputDataProvider = CGDataProviderCreateWithData(NULL,
outputData,
bytesCount,
NULL);
free(outputData);
CGImageRef outputImageRef = CGImageCreate(width,
height,
bitsPerComponent,
bytesPerPixel * 8,
bytesPerRow,
colorSpace,
kCGBitmapByteOrderDefault,
outputDataProvider,
NULL,NO,
kCGRenderingIntentDefault);
CGColorSpaceRelease(colorSpace);
CGDataProviderRelease(outputDataProvider);
UIImage *outputImage = [UIImage imageWithCGImage:outputImageRef];
CGImageRelease(outputImageRef);
請注意靜態允許差異變量。 它允許您跳過幾乎非灰度像素,但它們在 RGB 顏色空間中並且本質上幾乎是灰度的。
以下是示例:
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