[英]How to execute an action periodically in a GHCJS program?
應該通過Javascript使用setInterval
,還是使用一些基於線程的慣用解決方案?
使用setInterval
提出了亞歷山大,Erik和Luite自己的一些挑戰和評論讓我嘗試了線程。 這無縫地工作,代碼非常干凈,類似於以下內容:
import Control.Concurrent( forkIO, threadDelay )
import Control.Monad( forever )
... within an IO block
threadId <- forkIO $ forever $ do
threadDelay (60 * 1000 * 1000) -- one minute in microseconds, not milliseconds like in Javascript!
doWhateverYouLikeHere
Haskell具有輕量級線程的概念,因此這是以異步方式運行動作的慣用Haskell方式,就像使用Javascript setInterval
或setTimeout
。
如果你不關心動機,只需滾動到我的最佳解決方案runPeriodicallyConstantDrift
下面。 如果您更喜歡結果較差的簡單解決方案,請參閱runPeriodicallySmallDrift
。
我的回答不是針對GHCJS的,並且沒有經過GHCJS測試,只有GHC,但它說明了OP天真解決方案的問題 。
runPeriodicallyBigDrift
解決方案: runPeriodicallyBigDrift
這是我的OP解決方案的版本,用於下面的比較:
import Control.Concurrent ( threadDelay )
import Control.Monad ( forever )
-- | Run @action@ every @period@ seconds.
runPeriodicallyBigDrift :: Double -> IO () -> IO ()
runPeriodicallyBigDrift period action = forever $ do
action
threadDelay (round $ period * 10 ** 6)
假設“定期執行一個動作”意味着動作每隔幾個周期開始一次, OP的解決方案threadDelay
問題,因為threadDelay
沒有考慮動作本身所花費的時間。 在n次迭代之后,動作的開始時間將至少漂移到運行動作n次所需的時間!
runPeriodicallySmallDrift
解決方案: runPeriodicallySmallDrift
因此,如果我們實際上想要在每個時段開始新的操作,我們需要考慮操作所需的時間。 如果周期與生成線程所需的時間相比相對較大,那么這個簡單的解決方案可能對您有用:
import Control.Concurrent ( threadDelay )
import Control.Concurrent.Async ( async, link )
import Control.Monad ( forever )
-- | Run @action@ every @period@ seconds.
runPeriodicallySmallDrift :: Double -> IO () -> IO ()
runPeriodicallySmallDrift period action = forever $ do
-- We reraise any errors raised by the action, but
-- we don't check that the action actually finished within one
-- period. If the action takes longer than one period, then
-- multiple actions will run concurrently.
link =<< async action
threadDelay (round $ period * 10 ** 6)
在我的實驗中(下面有更多細節),在我的系統上生成一個線程需要大約0.001秒,因此在n次迭代之后runPeriodicallySmallDrift
的漂移大約是千分之一秒,這在某些用例中可以忽略不計。
runPeriodicallyConstantDrift
最后,假設我們只需要恆定漂移,這意味着漂移總是小於某個常數,並且不會隨着周期動作的迭代次數而增長。 我們可以通過跟蹤自開始以來的總時間來實現恆定漂移,並且當總時間是周期的n
倍時開始第n
次迭代:
import Control.Concurrent ( threadDelay )
import Data.Time.Clock.POSIX ( getPOSIXTime )
import Text.Printf ( printf )
-- | Run @action@ every @period@ seconds.
runPeriodicallyConstantDrift :: Double -> IO () -> IO ()
runPeriodicallyConstantDrift period action = do
start <- getPOSIXTime
go start 1
where
go start iteration = do
action
now <- getPOSIXTime
-- Current time.
let elapsed = realToFrac $ now - start
-- Time at which to run action again.
let target = iteration * period
-- How long until target time.
let delay = target - elapsed
-- Fail loudly if the action takes longer than one period. For
-- some use cases it may be OK for the action to take longer
-- than one period, in which case remove this check.
when (delay < 0 ) $ do
let msg = printf "runPeriodically: action took longer than one period: delay = %f, target = %f, elapsed = %f"
delay target elapsed
error msg
threadDelay (round $ delay * microsecondsInSecond)
go start (iteration + 1)
microsecondsInSecond = 10 ** 6
基於以下實驗,漂移總是大約1/1000秒,與動作的迭代次數無關。
為了比較這些解決方案,我們創建了一個動作來跟蹤它自己的漂移並告訴我們,並在上面的每個runPeriodically*
實現中運行它:
import Control.Concurrent ( threadDelay )
import Data.IORef ( newIORef, readIORef, writeIORef )
import Data.Time.Clock.POSIX ( getPOSIXTime )
import Text.Printf ( printf )
-- | Use a @runPeriodically@ implementation to run an action
-- periodically with period @period@. The action takes
-- (approximately) @runtime@ seconds to run.
testRunPeriodically :: (Double -> IO () -> IO ()) -> Double -> Double -> IO ()
testRunPeriodically runPeriodically runtime period = do
iterationRef <- newIORef 0
start <- getPOSIXTime
startRef <- newIORef start
runPeriodically period $ action startRef iterationRef
where
action startRef iterationRef = do
now <- getPOSIXTime
start <- readIORef startRef
iteration <- readIORef iterationRef
writeIORef iterationRef (iteration + 1)
let drift = (iteration * period) - (realToFrac $ now - start)
printf "test: iteration = %.0f, drift = %f\n" iteration drift
threadDelay (round $ runtime * 10**6)
以下是測試結果。 在每種情況下,測試運行0.05秒的動作,並使用兩倍的時間,即0.1秒。
對於runPeriodicallyBigDrift
,n次迭代后的漂移大約是單次迭代的運行時間的n倍,如預期的那樣。 在100次迭代之后,漂移為-5.15,並且僅從動作的運行時間預測的漂移為-5.00:
ghci> testRunPeriodically runPeriodicallyBigDrift 0.05 0.1
...
test: iteration = 98, drift = -5.045410253
test: iteration = 99, drift = -5.096661091
test: iteration = 100, drift = -5.148137684
test: iteration = 101, drift = -5.199764033999999
test: iteration = 102, drift = -5.250980596
...
對於runPeriodicallySmallDrift
,n次迭代后的漂移大約為0.001秒,可能是在我的系統上生成線程所需的時間:
ghci> testRunPeriodically runPeriodicallySmallDrift 0.05 0.1
...
test: iteration = 98, drift = -0.08820333399999924
test: iteration = 99, drift = -0.08908210599999933
test: iteration = 100, drift = -0.09006684400000076
test: iteration = 101, drift = -0.09110764399999915
test: iteration = 102, drift = -0.09227584299999947
...
對於runPeriodicallyConstantDrift
,漂移在大約0.001秒內保持不變(加上噪聲):
ghci> testRunPeriodically runPeriodicallyConstantDrift 0.05 0.1
...
test: iteration = 98, drift = -0.0009586619999986112
test: iteration = 99, drift = -0.0011010979999994674
test: iteration = 100, drift = -0.0011610369999992542
test: iteration = 101, drift = -0.0004908619999977049
test: iteration = 102, drift = -0.0009897379999994627
...
如果我們關心恆定漂移的水平,那么更復雜的解決方案可以跟蹤平均恆定漂移並對其進行調整。
在實踐中,我意識到我的一些循環具有從一次迭代傳遞到下一次迭代的狀態。 這是runPeriodicallyConstantDrift
的一個小概括,以支持:
import Control.Concurrent ( threadDelay )
import Data.IORef ( newIORef, readIORef, writeIORef )
import Data.Time.Clock.POSIX ( getPOSIXTime )
import Text.Printf ( printf )
-- | Run a stateful @action@ every @period@ seconds.
--
-- Achieves uniformly bounded drift (i.e. independent of the number of
-- iterations of the action) of about 0.001 seconds,
runPeriodicallyWithState :: Double -> st -> (st -> IO st) -> IO ()
runPeriodicallyWithState period st0 action = do
start <- getPOSIXTime
go start 1 st0
where
go start iteration st = do
st' <- action st
now <- getPOSIXTime
let elapsed = realToFrac $ now - start
let target = iteration * period
let delay = target - elapsed
-- Warn if the action takes longer than one period. Originally I
-- was failing in this case, but in my use case we sometimes,
-- but very infrequently, take longer than the period, and I
-- don't actually want to crash in that case.
when (delay < 0 ) $ do
printf "WARNING: runPeriodically: action took longer than one period: delay = %f, target = %f, elapsed = %f"
delay target elapsed
threadDelay (round $ delay * microsecondsInSecond)
go start (iteration + 1) st'
microsecondsInSecond = 10 ** 6
-- | Run a stateless @action@ every @period@ seconds.
--
-- Achieves uniformly bounded drift (i.e. independent of the number of
-- iterations of the action) of about 0.001 seconds,
runPeriodically :: Double -> IO () -> IO ()
runPeriodically period action =
runPeriodicallyWithState period () (const action)
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