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我的KeyBindings不起作用,我想知道原因

[英]My KeyBindings don't work and I want to know why

我剛開始學習如何使用keyBindings,我無法找到我做錯的事情,因為當我按下鍵盤上的向上箭頭時它什么也沒做。

我的主要游戲窗口

public class GameWindow extends JFrame{

private static final long serialVersionUID = 1L;

public int WIDTH = 160, HEIGHT = WIDTH/12 *9, SCALE = 3;

public boolean running = false;

BackGround bg = new BackGround();

Ranger R = new Ranger();

TimerClass T = new TimerClass();

public static void main(String[] args) {
    new GameWindow();

}

public GameWindow() {

    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    setSize(WIDTH * SCALE, HEIGHT * SCALE);
    setResizable(false);

    running = true;

    add(bg);
    bg.add(R);

    bg.setFocusable(true);

    R.setFocusable(true);

    setFocusable(true);
    setVisible(true);
    bg.repaint();

    run();
}

public void run() {
    while (running) {
        render();
    }
}

public void render() {
    bg.setLocation(Ranger.bgX, Ranger.bgY);
    R.setLocation(Ranger.X, Ranger.Y);
    R.setIcon(Ranger.rangerA[Ranger.I]);
    R.repaint();
    bg.repaint();
}

}

和我的游俠班

public class Ranger extends JLabel {

private static final long serialVersionUID = 1L;

public static int X, Y, dX, dY, bgX, bgY, I = 0, jumpTime = 100;

public static boolean moving = false, movingLeft = false,
        movingRight = false, onFloor = false, jumping = false,
        movingUp = false, movingDown = false;

public int totalImages = 6;

public BufferedImage ranger1, ranger2, ranger3, ranger4, ranger5, ranger6;

public static ImageIcon[] rangerA;

static TileMap TileMap = new TileMap();

public Ranger() {

    try {
        // not moving
        ranger1 = ImageIO.read(getClass().getResource(
                "/Images/Sprites/ranger/Ranger0.png"));
        ranger2 = ImageIO.read(getClass().getResource(
                "/Images/Sprites/ranger/Ranger1.png"));
        // moving Left
        ranger3 = ImageIO.read(getClass().getResource(
                "/Images/Sprites/ranger/Ranger2.png"));
        ranger4 = ImageIO.read(getClass().getResource(
                "/Images/Sprites/ranger/Ranger3.png"));
        // moving Right
        ranger5 = ImageIO.read(getClass().getResource(
                "/Images/Sprites/ranger/Ranger4.png"));
        ranger6 = ImageIO.read(getClass().getResource(
                "/Images/Sprites/ranger/Ranger5.png"));

    } catch (IOException e) {
        e.printStackTrace();
    }

    array();

}

public void array() {
    rangerA = new ImageIcon[6];
    {
        rangerA[0] = new ImageIcon(ranger1);
        rangerA[1] = new ImageIcon(ranger2);
        rangerA[2] = new ImageIcon(ranger3);
        rangerA[3] = new ImageIcon(ranger4);
        rangerA[4] = new ImageIcon(ranger5);
        rangerA[5] = new ImageIcon(ranger6);
    }
}

public void move() {

    AbstractAction moveUp = new AbstractAction() {

        private static final long serialVersionUID = 1L;

        public void actionPerformed(ActionEvent e) {
            System.out.println("Move up");
        }

    };

    this.getInputMap(WHEN_IN_FOCUSED_WINDOW).put(KeyStroke.getKeyStroke("W"), "moveUp");
    this.getActionMap().put("moveUp", moveUp);

    X += dX;
    Y += dY;

    dX = 0;
    dY = 0;

    if (movingRight || movingLeft) {
        moving = true;
    }

}

}

我正在嘗試輸出它將在控制台中向上移動,以便我可以傾斜如何制作新的KeyBindings但我不知道為什么它不起作用。 任何解決方案/提示將不勝感激。

PS我是Java新手,對於簡單的錯誤很抱歉,我也知道主游戲窗口類中的狂野循環。

編輯:在單獨的計時器類中每隔幾毫秒調用move()。

KeyStroke.getKeyStroke("W")不會按照您的想法執行操作。 使用此表單需要詳細描述操作,即typed w

出於這個原因,我從不使用它。 相反,我更喜歡使用更直接的KeyStroke.getKeyStroke(KeyEvent.VK_W, 0)

有關更多詳細信息KeyStroke#getKeyStroke(int, int)請參閱KeyStroke#getKeyStroke(int, int)

你也沒有綁定擊鍵,因為你從來沒有調用move方法。 相反,綁定類構造函數中的鍵擊或其他應該只調用一次的方法。

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