簡體   English   中英

Swing和AWT GLCanvas閃爍/閃爍

[英]Swing and AWT GLCanvas Flickering/Blinkering

我正在使用Swing創建組件的UI和GLCanvas(com.jogamp.opengl.awt.GLCanvas)來創建我的窗口。

問題是下一個問題。

在init狀態下,一切正常,但是當我拖動窗口調整大小時,包含我的GLCanvas的JPanel開始閃爍/閃爍。

閱讀其他主題,我嘗試標志System.setProperty(“sun.awt.noerasebackground”,“true”); 但它不起作用。

覆蓋方法Init從GLCanvas擴展到我的類。

public void init(GLAutoDrawable drawable) {

    this.drawable=drawable;
    gl = drawable.getGL().getGL2();
    //glu = new GLU();
    //glut = new GLUT();
    gl.setSwapInterval(1);
    gl.glClearColor(getClearColor().getRed(),getClearColor().getGreen(),getClearColor().getBlue(), 1.0f);
//*******************************
SetDefaultGLproperty();
System.setProperty("sun.awt.noerasebackground", "true");
System.out.println("PROPERTY ACTIVATE");
//SetDefaultLigthModel();

}

顯示方法:

public void display(GLAutoDrawable drawable) {
  try{  
    //System.out.println("display de jcadcanvas");
    //gestion de la vista
    if (Scene.view.isSelectionMode || Scene.view.isMouseOver){
        //System.out.println("entra");
     startPicking( Scene.view.curX,Scene.view.curY);
     gl.glMultMatrixf(Scene.view.trackball.getRotMatrix(), 0);
     if (Scene!=null) Scene.DrawSceneInSelectionMode(gl);
     int r=endPicking(gl);
    if (r!=0) {
       if (Scene.view.isSelectionMode) {
           //System.out.println("select");
             Scene.selectionModel.addSelectedEntity(r);
             //isSelectionMode=false;
               } else
       if (Scene.view.isMouseOver) {
             Scene.selectionModel.setMouseOverEntity(r);
             //isMouseOver=false;
               }
     }

     //isMouseOver=false;
    }
    Scene.view.isSelectionMode=false;
     Scene.view.isMouseOver=false;
    //else { //*/*************************************



    if (Scene.view.fitView) {
        ZoomAll();
        Scene.view.fitView=false;
    } else
        SetOrthoProjection(Scene.view.leftViewVolume, Scene.view.rightViewVolume, Scene.view.bottomViewVolume, Scene.view.topViewVolume, Scene.view.nearViewVolume, Scene.view.farViewVolume);
    //System.out.println(Scene.leftViewVolume+" "+Scene.rightViewVolume+" "+Scene.bottomViewVolume+" "+ Scene.topViewVolume+" "+ Scene.nearViewVolume+" "+ Scene.farViewVolume);
     gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);

    if (Scene.view.isZoomBox) DrawZoomBox() ;  ///caja de zoom
    gl.glMultMatrixf(Scene.view.trackball.getRotMatrix(), 0);
 /*
   if (!Scene.getSelectedNode().isEmpty()){
    JAbstractEntity centro=(JAbstractEntity)Scene.getSelectedNode().get(0);
    JPoint p=centro.getCentroid();
    gl.glTranslated(-p.x, -p.y,-p.z);
   }
  * */
    if (isDrawaxes()) {
        DrawAxes(gl);
    }
    if (Scene!=null) Scene.DrawScene(gl);
    //}

  } catch(com.jogamp.opengl.GLException e){

  }catch(java.util.ConcurrentModificationException e){

  }

  if (save) save();
}

和重塑方法:

public void reshape(GLAutoDrawable drawable, int x, int y, int width, int height) {
    //AQUI ESTA EL PROBLEMA DEL RESHAPE
    System.out.println(width+"entro"+height);
    double left = Scene.view.leftViewVolume;
    double right = Scene.view.rightViewVolume;
    double bottom = Scene.view.bottomViewVolume;
    double top = Scene.view.topViewVolume;
    if (width != aWidth) {
        System.out.println("ancho");
        double magnitud = ((Scene.view.rightViewVolume - Scene.view.leftViewVolume) * (double) height) / (double) width;
        magnitud = ((Scene.view.topViewVolume - Scene.view.bottomViewVolume) - magnitud) / 2.0;
        left = Scene.view.leftViewVolume;
        right = Scene.view.rightViewVolume;
        //bottom=topViewVolume-magnitud;
        bottom = Scene.view.bottomViewVolume + magnitud;
        top = Scene.view.topViewVolume - magnitud;
    } else if (height != aHeight) {
            System.out.println("alto");
        double magnitud = ((Scene.view.topViewVolume - Scene.view.bottomViewVolume) * (double) width) / (double) height;
        magnitud = ((Scene.view.rightViewVolume - Scene.view.leftViewVolume) - magnitud) / 2.0;
        left = Scene.view.leftViewVolume + magnitud;
        right = Scene.view.rightViewVolume - magnitud;
        bottom = Scene.view.bottomViewVolume;
        top = Scene.view.topViewVolume;
    }

    aHeight = height;
    aWidth = width;
    //System.out.println (aHeight+" "+aWidth);
    //System.out.println (width +" "+height);
    gl.glViewport(0, 0, width, height);
    SetOrthoProjectionIsotropic(left, right, bottom, top, Scene.view.nearViewVolume, Scene.view.farViewVolume);
    //fitView=true;
}

誰知道任何解決方案?

謝謝你的時間

我正在使用GL2和JOGAMP庫

如果可能,您應該在命令行中設置屬性sun.awt.noerasebackground,這是肯定的。 但是,由於AWT的回歸,這種解決方法不再有效,有一個針對JOGL的錯誤報告,但它無法在JOGL中修復: https ://jogamp.org/bugzilla/show_bug.cgi id = 1182

您可以嘗試用GLJPanel替換GLCanvas,但我不確定您是否會獲得更好的結果。

請更准確地了解您的硬件,操作系統,Java版本,JOGL版本(2.3.2?),...

順便說一句,如果你想避免捕獲一些UnsupportedOperationException實例,請用GLU.createGLU(gl)替換glu = new GLU()。

暫無
暫無

聲明:本站的技術帖子網頁,遵循CC BY-SA 4.0協議,如果您需要轉載,請注明本站網址或者原文地址。任何問題請咨詢:yoyou2525@163.com.

 
粵ICP備18138465號  © 2020-2024 STACKOOM.COM