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在for循環中乘法不能很好地工作

[英]Multiplication doesn't work well inside of for loops

它不起作用,我做了所有修復工作,但是每次我得到相同的答案時。我的功能運行良好,如我所見。 但是,當我嘗試將它們乘以for循環時,它不起作用,我得到的噸數為零。

我已經修復了5天以上,我不想更改函數中的數組,但是如果不能解決,那么我刪除數組,並添加更多函數

#include <stdio.h>
#include <conio.h>
#include <math.h>

int main(void) {
    int noktalar[4][4][3] = {
        { {30, 50, 1}, {130, 40, 1},  {200, 40, 1},  {240, 45, 1} },
        { {35, 90, 1}, {100, 95, 1},  {220, 95, 1},  {245, 90, 1} },
        { {25, 160, 1}, {80, 170, 1},  {240, 150, 1}, {260, 140, 1} },
        { {30, 250, 1}, {130, 200, 1}, {220, 220, 1}, {300, 300, 1} }};
     int i, j, a, b, k = 1;
     float X, Y, Z;
     float tX = 0, tY = 0, tZ = 0;

     for (a = 0; a <= 10; a++) {
         for (b = 0; b <= 10; b++) {
             for (i = 0; i <= 3; i++) {
                 for (j = 0; j <= 3; j++) {
                     X = bezierx(a, b, i, j) * noktalar[i][j][2];
                     Y = beziery(a, b, i, j) * noktalar[i][j][2];    // this part doesnt work well...
                     Z = bezierz(a, b, i, j) * noktalar[i][j][2];               
                 }//--j for--   
             }//--i for--   
             printf("%d::::: %f -- %f -- %f \n", k, X, Y, Z);
             k++;
         }// --b for--
     }// --a for--

     getch();
     return 0;
}

// -----------------main-------------------
int bezierx(int a, int b, int i, int j) {
    float Xx;
    float u = (float)a / 10, w = (float)b / 10;
    float Uu = 1 - u, Ww = 1 - w;

    float uu[4] = { (float)pow(Uu, 3), (float)(3 * pow(Uu, 2) * u), (float)(3 * Uu * pow(u, 2)), (float)pow(u, 3) };
    float ww[4] = { (float)pow(Ww, 3), (float)(3 * pow(Ww, 2) * w), (float)(3 * Ww * pow(w, 2)), (float)pow(w, 3) };

    Xx = uu[i] * ww[j];

    //  printf(" x : %f -- \n ", Xx);

    return (float)Xx; 
}

int beziery(int a, int b, int i, int j) {
    float Yx;
    float u = (float)a / 10, w = (float)b / 10;
    float Uu = 1 - u, Ww = 1 - w;

    float uu[4] = { (float)pow(Uu, 3), (float)(3 * pow(Uu, 2) * u), (float)(3 * Uu * pow(u, 2)), (float)pow(u, 3) };
    float ww[4] = { (float)pow(Ww, 3), (float)(3 * pow(Ww, 2) * w), (float)(3 * Ww * pow(w, 2)), (float)pow(w, 3) };

    Yx = uu[i] * ww[j];

    // printf("y : %f -- ", Yx);

    return (float)Yx;
}

int bezierz(int a, int b, int i, int j) {
    float Zx;
    float u = (float)a / 10, w = (float)b / 10;
    float Uu = 1 - u, Ww = 1 - w;

    float uu[4] = { (float)pow(Uu, 3), (float)(3 * pow(Uu, 2) * u), (float)(3 * Uu * pow(u, 2)), (float)pow(u, 3) };
    float ww[4] = { (float)pow(Ww, 3), (float)(3 * pow(Ww, 2) * w), (float)(3 * Ww * pow(w, 2)), (float)pow(w, 3) };

    Zx = uu[i] * ww[j];

    //  printf("z : %f \n", Zx);

    return (float)Zx;
}

您必須將bezierx和friends定義為返回float ,然后在main函數之前聲明它們或將其定義移到main函數之前。

請注意,您可以簡化代碼,應免費使用double精度算術而不是float來提高精度。 為了避免精度損失,最好為這些簡單的整數冪寫x*xx*x*x而不是使用pow

仔細閱讀后發現, bezierxbezierybezierz沒有區別。 使用相同的功能。

這是修改后的版本:

#include <stdio.h>
#include <conio.h>
#include <math.h>

double bezier(int a, int b, int i, int j);

int main(void) {
    int noktalar[4][4][3] = {
        { {30, 50, 1}, {130, 40, 1}, {200, 40, 1}, {240, 45, 1} },
        { {35, 90, 1}, {100, 95, 1}, {220, 95, 1}, {245, 90, 1} },
        { {25, 160, 1}, {80, 170, 1}, {240, 150, 1}, {260, 140, 1} },
        { {30, 250, 1}, {130, 200, 1}, {220, 220, 1}, {300, 300, 1} }};
     int i, j, a, b, k = 1;
     double X, Y, Z;
     double tX = 0, tY = 0, tZ = 0;

     for (a = 0; a <= 10; a++) {
         for (b = 0; b <= 10; b++) {
             for (i = 0; i <= 3; i++) {
                 for (j = 0; j <= 3; j++) {
                     X = bezier(a, b, i, j) * noktalar[i][j][0];
                     Y = bezier(a, b, i, j) * noktalar[i][j][1];
                     Z = bezier(a, b, i, j) * noktalar[i][j][2];                
                 }
             }
             printf("%d::::: %f -- %f -- %f \n", k, X, Y, Z);
             k++;
         }
     }  
     getch();
     return 0;
}

double bezier(int a, int b, int i, int j) {
    double Xx;
    double u = a / 10.0, w = b / 10.0;
    double Uu = 1 - u, Ww = 1 - w;  
    double uu[4] = { Uu * Uu * Uu, 3 * Uu * Uu * u, 3 * Uu * u * u, u * u * u };
    double ww[4] = { Ww * Ww * Ww, 3 * Ww* Ww * w, 3 * Ww * w * w, w * w * w };

    Xx = uu[i] * ww[j];

    //printf(" bezier : %f -- \n ", Xx);

    return Xx; 
}

該代碼應進一步簡化: bezier計算8個系數,其中只有2個系數用於最終結果。

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