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Python游戲無響應

[英]Python game not responding

到目前為止,我制作這個躲閃/躲避游戲幾乎完成了,我在互聯網上的教程中添加了聲音,但是,當我嘗試運行該游戲時,當我按下按鈕進行播放時,該游戲沒有響應,但是當我按下鼠標按鈕時,會播放聲音,當我按下關閉程序的X按鈕時,游戲會運行,我不知道如何在按下任何鍵時使程序運行在我按下鼠標按鈕播放聲音的同時,這是我用來執行以下操作的以下教程(“ http://programarcadegames.com/index.php?chapter=bitmapped_graphics_and_sound 。”)這是代碼:

import pygame, random, sys
from pygame.locals import *


TEXTCOLOR = (0, 0, 0)
FPS = 60
BADDIEMINSIZE = 8
BADDIEMAXSIZE = 70
BADDIEMINSPEED = 1
BADDIEMAXSPEED = 12
ADDNEWBADDIERATE = 1
PLAYERMOVERATE = 3
WINDOWWIDTH = 1280
WINDOWHEIGHT = 780
screen = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))
background = pygame.image.load("background.png")
backgroundRect = background.get_rect
background_position = [0, 0]

def terminate():
    pygame.quit()
    sys.exit()

def waitForPlayerToPressKey():
    while True:
        for event in pygame.event.get():
            if event.type == QUIT:
                terminate()
            if event.type == KEYDOWN:
                if event.key == K_ESCAPE: # pressing escape quits
                    terminate()
                return

def playerHasHitBaddie(playerRect, baddies):
    for b in baddies:
        if playerRect.colliderect(b['rect']):
            return True
    return False

def drawText(text, font, surface, x, y):
    textobj = font.render(text, 1, TEXTCOLOR)
    textrect = textobj.get_rect()
    textrect.topleft = (x, y)
    surface.blit(textobj, textrect)

# set up pygame, the window, and the mouse cursor
pygame.init()
mainClock = pygame.time.Clock()
windowSurface = pygame.display.set_mode((WINDOWWIDTH, WINDOWHEIGHT))
pygame.display.set_caption('Dodger')
pygame.mouse.set_visible(False)

# set up fonts
font = pygame.font.SysFont(None, 48)

# set up sounds
gameOverSound = pygame.mixer.Sound('gameover.wav')
click_sound = pygame.mixer.Sound("pistol.wav")




# set up images
playerImage = pygame.image.load('ship.png')
playerRect = playerImage.get_rect()
baddieImage = pygame.image.load('baddie.png')
background_image = pygame.image.load("background.png") .convert()

# Copy image to screen
screen.blit(background_image, background_position)

# Set positions of graphics
background_position = [0, 0]

# show the "Start" screen
drawText('Dodger', font, windowSurface, (WINDOWWIDTH / 3), (WINDOWHEIGHT / 3))
drawText('Press a key to start.', font, windowSurface, (WINDOWWIDTH / 3) - 30, (WINDOWHEIGHT / 3) + 50)
pygame.display.update()
waitForPlayerToPressKey()


topScore = 0
while True:
    # set up the start of the game
    baddies = []
    score = 0
    playerRect.topleft = (WINDOWWIDTH / 2, WINDOWHEIGHT - 50)
    moveLeft = moveRight = moveUp = moveDown = False
    reverseCheat = slowCheat = False
    baddieAddCounter = 0

    done = False

    while not done:
        for event in pygame.event.get():
            if event.type == pygame.QUIT:
                done = True
            elif event.type == pygame.MOUSEBUTTONDOWN:
                click_sound.play()


    while True: # the game loop runs while the game part is playing
        score += 1 # increase score



        for event in pygame.event.get():
            if event.type == QUIT:
                terminate()



            if event.type == KEYDOWN:
                if event.key == ord('z'):
                    reverseCheat = True
                if event.key == ord('x'):
                    slowCheat = True
                if event.key == K_LEFT or event.key == ord('a'):
                    moveRight = False
                    moveLeft = True
                if event.key == K_RIGHT or event.key == ord('d'):
                    moveLeft = False
                    moveRight = True
                if event.key == K_UP or event.key == ord('w'):
                    moveDown = False
                    moveUp = True
                if event.key == K_DOWN or event.key == ord('s'):
                    moveUp = False
                    moveDown = True

            if event.type == KEYUP:
                if event.key == ord('z'):
                    reverseCheat = False
                    score = 0
                if event.key == ord('x'):
                    slowCheat = False
                    score = 0
                if event.key == K_ESCAPE:
                        terminate()

                if event.key == K_LEFT or event.key == ord('a'):
                    moveLeft = False
                if event.key == K_RIGHT or event.key == ord('d'):
                    moveRight = False
                if event.key == K_UP or event.key == ord('w'):
                    moveUp = False
                if event.key == K_DOWN or event.key == ord('s'):
                    moveDown = False      


            if event.type == MOUSEMOTION:
                # If the mouse moves, move the player where the cursor is.
                playerRect.move_ip(event.pos[0] - playerRect.centerx, event.pos[1] - playerRect.centery)

        # Add new baddies at the top of the screen, if needed.
        if not reverseCheat and not slowCheat:
            baddieAddCounter += 1
        if baddieAddCounter == ADDNEWBADDIERATE:
            baddieAddCounter = 0
            baddieSize = random.randint(BADDIEMINSIZE, BADDIEMAXSIZE)
            newBaddie = {'rect': pygame.Rect(random.randint(0, WINDOWWIDTH-baddieSize), 0 - baddieSize, baddieSize, baddieSize),
                        'speed': random.randint(BADDIEMINSPEED, BADDIEMAXSPEED),
                        'surface':pygame.transform.scale(baddieImage, (baddieSize, baddieSize)),
                        }

            baddies.append(newBaddie)

        # Move the player around.
        if moveLeft and playerRect.left > 0:
            playerRect.move_ip(-1 * PLAYERMOVERATE, 0)
        if moveRight and playerRect.right < WINDOWWIDTH:
            playerRect.move_ip(PLAYERMOVERATE, 0)
        if moveUp and playerRect.top > 0:
            playerRect.move_ip(0, -1 * PLAYERMOVERATE)
        if moveDown and playerRect.bottom < WINDOWHEIGHT:
            playerRect.move_ip(0, PLAYERMOVERATE)

        # Move the mouse cursor to match the player.
        pygame.mouse.set_pos(playerRect.centerx, playerRect.centery)

        # Move the baddies down.
        for b in baddies:
            if not reverseCheat and not slowCheat:
                b['rect'].move_ip(0, b['speed'])
            elif reverseCheat:
                b['rect'].move_ip(0, -5)
            elif slowCheat:
                b['rect'].move_ip(0, 1)

         # Delete baddies that have fallen past the bottom.
        for b in baddies[:]:
            if b['rect'].top > WINDOWHEIGHT:
                baddies.remove(b)

        # Draw the game world on the window.
        screen.blit(background_image, background_position)

        # Draw the score and top score.
        drawText('Score: %s' % (score), font, windowSurface, 10, 0)
        drawText('Top Score: %s' % (topScore), font, windowSurface, 10, 40)

        # Draw the player's rectangle
        windowSurface.blit(playerImage, playerRect)

        # Draw each baddie
        for b in baddies:
            windowSurface.blit(b['surface'], b['rect'])

        pygame.display.update()

        # Check if any of the baddies have hit the player.
        if playerHasHitBaddie(playerRect, baddies):
            if score > topScore:
                topScore = score # set new top score
            break

        mainClock.tick(FPS)

    # Stop the game and show the "Game Over" screen.
    gameOverSound.play()

    drawText('You lose', font, windowSurface, (WINDOWWIDTH / 3), (WINDOWHEIGHT / 3))
    drawText('Press a key to play again.', font, windowSurface, (WINDOWWIDTH / 3) - 80, (WINDOWHEIGHT / 3) + 50)
    pygame.display.update()
    waitForPlayerToPressKey()

    gameOverSound.stop()   

我不知道我在做什么錯,請幫幫我! 在此方面的支持將不勝感激。

您有兩個while True循環-一個接一個。

第一

done = False

while not done:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            done = True
        elif event.type == pygame.MOUSEBUTTONDOWN:
            click_sound.play()

在您單擊“ X”按鈕( pygame.QUIT )之前一直運行。 而且僅當您單擊鼠標時它才能播放聲音( pygame.MOUSEBUTTONDOWN

刪除此循環,並while True循環中第二秒使用if/else行。

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