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[英]Why concurrent modification exception will not be thrown in the concurrent package?
[英]Not sure why there is concurrent modification exception
我正在遍歷兩個Orb對象列表
目前,當我瀏覽兩個列表時,我在遍歷它們時添加和刪除了Orb對象。
//first I iterate through the "friendly" orb list.
for(orbIterator = friendlyOrbs.listIterator(); orbIterator.hasNext();) {
//I have only included what I (think) is the relevant code.
Orb tempOrb = orbIterator.next(); //Set a reference to the current orb object so I can update it and use its properties.
//Some drawing stuff I don't include.
//The orb is not dead
int orbResult = tempOrb.Update(); //Updates the orb object and returns its current state.
if(orbResult == 0) {
} else if(orbResult == 2) {
//Died a natural death
//Stuff to do when the orb dies naturally.
orbIterator.remove();
} else if(orbResult == 3) {
//Killed by player.
//stuff to do when player kills orb.
orbIterator.remove();
orbIterator.add(new Orb(...));
}
}
現在,這就是我遍歷“敵人”球列表的方式:
for(orbIterator = enemyOrbs.listIterator(); orbIterator.hasNext();) {
Orb tempOrb = orbIterator.next();
int orbResult = tempOrb.Update();
if(orbResult == 0) {
} else if (orbResult == 2) {
//Enemy orb died a natural death.
orbIterator.remove();
enemyOrbs.add(...);
} else if(orbResult == 3) {
//Enemy orb killed by player.
orbIterator.remove();
} else {
//Draw the orb.
}
}
我還有兩個計時器任務(一個用於生成友好的球,一個用於生成敵人的球),它們設置了一個布爾標志,該標志告訴onDraw方法是否應該向屏幕添加新的球。
//the friendly orb timertask
public static class FriendlyOrbTimerTask extends TimerTask implements Cloneable {
@Override
public void run() {
if(SystemClock.uptimeMillis() - drawCallTime < 100) {
Log.i("ADDING NEW ORB", "ADDING NEW ORB");
friendlyOrbToBeAdded = true;
friendlyOrbSpawnInterval += 250;
TIMER.schedule(this.clone(), friendlyOrbSpawnInterval);
} else {
pauseStartTime = SystemClock.uptimeMillis();
}
}
@Override
public FriendlyOrbTimerTask clone(){
return new FriendlyOrbTimerTask(); //add parameters from the current contextif needed.
}
}
這是敵人的球計時器任務:
public static class EnemyOrbTimerTask extends TimerTask implements Cloneable {
@Override
public void run() {
if(SystemClock.uptimeMillis() - drawCallTime < 50) {
enemyOrbToBeAdded = true;
enemyOrbSpawnInterval+= 250;
TIMER.schedule(this.clone(), enemyOrbSpawnInterval);
}
}
@Override
public EnemyOrbTimerTask clone(){
return new EnemyOrbTimerTask(); //add parameters from the current contextif needed.
}
}
這是if語句,告訴我是否應在屏幕上添加新的球體(位於onDraw中)
//These are located right before I iterate through the lists.
if(friendlyOrbToBeAdded) {
friendlyOrbs.add(...);
friendlyOrbToBeAdded = false;
}
if(enemyOrbToBeAdded) {
enemyOrbs.add(...);
enemyOrbToBeAdded = false;
}
問題是有時我的應用程序隨機崩潰,並顯示以下內容:
Orb tempOrb = orbIterator.next(); //This is in the enemyOrb iterator loop.
它給出了異常: java.util.ConcurrentModificationException
我不知道為什么會這樣,因為我正在使用listIterator.add()
和listIterator.remove()
,這應該允許我避免這些異常。
如果您的復制粘貼正確,那么我認為這就是問題所在:
for(orbIterator = enemyOrbs.listIterator(); orbIterator.hasNext();) {
...
enemyOrbs.add(...);
...
}
在迭代集合時,您可以致電add
集合。
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