[英]Copying array of structs into shared memory
我有多個處理相同數據的進程。 我想將數據保留在共享內存中。 問題是似乎我無法將其保存(或檢索)。
我的整個代碼在這里: https : //github.com/kasperekt/LLGame/blob/master/server_src/game_state.c#L74
但似乎問題出在以下功能內:
typedef struct game_state {
int resources;
int wins;
army_t *army;
} game_state_t;
...
static game_state_t *players[2] = { NULL, NULL };
static game_state_t **mem_state = NULL;
...
void attach_state() {
mem_state = get_memory_data(0);
players[0] = mem_state[0];
players[1] = mem_state[1];
}
void save_state() {
if (mem_state == NULL) {
mem_state = get_memory_data(0);
}
mem_state[0] = players[0];
mem_state[1] = players[1];
detach_memory_data(mem_state);
}
和處理此數據的示例函數:
void increment_resources(int player_id) {
attach_state();
const int workers_count = players[player_id]->army->workers;
players[player_id]->resources += RESOURCES_STEP + (workers_count * 5);
save_state();
}
我應該如何將其保存到內存中? 它是如何工作的? 我找不到答案。
也許這段代碼也會有所幫助:
game_state_t **get_memory_data(char *shmaddr) {
const int shmat_flag = 0;
return shmat(memory_id, shmaddr, shmat_flag);
}
void detach_memory_data(game_state_t **data) {
if (shmdt(data) == -1) {
perror("Error detaching memory: ");
exit(1);
};
}
您有game_state_t變量。 如果要存儲多個狀態,則只需要一個維數組。 這是示例。
game_state_t *memstate;
...
memstate = (game_state_t *) malloc( n * sizeof(game_state_t)); /* alloc memory for n states */
shmptr = shmat(...);
memcpy(shmptr, memstate, size); /* size for example n * size of(game_state_t)); */
或僅使用共享內存。
memstate = shmat(...);
如注釋中所示,結構的指針成員需要指向共享內存。
例;
memstate.x = memstate + offset; /* use different offsets based on your usage */
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